This revised text is designed to demonstrate the process of converting static images to an effective animation of characters and effects. Unlike many of its competitors, Storyboarding uses the accompanying DVD to show the storyboards in conjunction with a final short film and script. Material on game scripting, Motion Graphics, and Web comics has been added. The text and tutorial disc take an in-depth view on the step-by-step process for developing characters, scenes, and camera angles through the full production of a finished project. The book includes numerous techniques for analyzing scripts, provides a comprehensive look at the various types of storyboards, and covers methods used in both film-making and video game storyboards. Features: • Uses the companion DVD with an original short film, Overtime, to demonstrate the storyboards in conjunction with the script • Includes video game, motion graphic, animatic, motion comic, and e-learning storyboards with selected sample projects • Loaded with projects, figures, tips, and interviews that offer practical advice • Includes in-text commentaries on the storyboards by both the director and artist • Includes a comprehensive glossary of key terms used in the film industry
Author: Thomas Ohanian
Publisher: CRC Press
Release Date: 2013-04-03
Genre: Performing Arts
Digital Filmmaking has been called the bible for professional filmmakers in the digital age. It details all of the procedural, creative, and technical aspects of pre-production, production, and post-production within a digital filmmaking environment. It examines the new digital methods and techniques that are redefining the filmmaking process, and how the evolution into digital filmmaking can be used to achieve greater creative flexibility as well as cost and time savings. The second edition includes updates and new information, including four new chapters that examine key topics like digital television and high definition television,making films using digital video, 24 P and universal mastering, and digital film projection. Digital Filmmaking provides a clear overview of the traditional filmmaking process, then goes on to illuminate the ways in which new methods can accomplish old tasks. It explains vital concepts, including digitization, compression, digital compositing, nonlinear editing, and on-set digital production and relates traditional film production and editing processes to those of digital techniques. Various filmmakers discuss their use of digital techniques to enhance the creative process in the "Industry Viewpoints" sections in each chapter .
Author: John Hart
Publisher: Taylor & Francis
Release Date: 2013-06-26
Communicate your vision, tell your story and plan major scenes with simple, effective storyboarding techniques. Using sketches of shots from classic films, from silents to the present day, John Hart leads you through the history and evolution of this craft to help you get to grips with translating your vision onto paper, from the rough sketch to the finished storyboard. More than 150 illustrations from the author's and other storyboard artists' work illuminate the text throughout to help you master the essential components of storyboarding, such as framing, placement of figures, and camera angles. Level: Novice
Author: Shonan Noronha
Publisher: McGraw Hill Professional
Release Date: 2005
Genre: Business & Economics
Ideal for college-bound students or anyone thinking about making a career change, this series offers information needed to explore and choose a profession and then narrow it down to a job that suits them. Each book details the responsibilities, education and training required, and employment outlooks for dozens of satisfying careers in the field.
Author: Steven Maras
Publisher: Wallflower Pr
Release Date: 2009-05
Genre: Performing Arts
Working across contemporary histories of film and screenwriting, and US screenwriting manuals from the 1910s and 1920s, this volume breaks new ground in thinking about the nature of scripting, and how screenwriting took shape as a particular kind of practice. It focuses on key topics such as the notion of the script as blueprint, the emergence of the screenplay and the politics of writing for the screen. Bringing an accessible academic approach to practitioner-oriented discussions of craft, the book provides a new perspective on debates to do with auteurism, funding processes, digital technology and the future of scripting. Focusing primarily on screenwriting in the US, this work builds on a wide range of writings by filmmakers and screenwriters and the work of different critics and theorists who have theorised the script, including Sergei Eisenstein, Pier Paolo Pasolini, Janet Staiger and Dudley Nichols.
The ACM Multimedia Conference Proceedings presents an exciting mixture of technology and art. Papers and panels focus on virtual reality, multimedia databases, data compression, video and audio, and sample applications.
Author: James Bonnet
Publisher: Michael Wiese Productions
Release Date: 2006
Genre: Performing Arts
A revised and expanded sequel to Stealing Fire from the Gods, this 2nd edition includes important new revelations concerning the ultimate source of unity, the structures of the whole story passage, the anti-hero's journey, the high-concept great idea, the secrets of charismatic characters, and the analyses of many important new stories and successful films.