Digital Culture & Society is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for inquiries into digital media theory, methodologies, and socio-technological developments. The fourth issue "Making and Hacking" sheds light on the communities and spaces of hackers, makers, DIY enthusiasts, and 'fabbers'. Academics, artists, and hackerspace members examine the meanings and entanglements of maker and hacker cultures - from conceptual, methodological as well as empirical perspectives. With contributions by Sabine Hielscher, Jeremy Hunsinger, Kat Braybrooke, Tim Jordan, among others, and an interview with Sebastian Kubitschko.
Digital Information Culture is an introduction to the cultural, social and political impact of digital information and digital resources. The book is organised around themes, rather than theories and is arranged into three sections: culture, society and the individual. Each explores key elements of the social, cultural and political impact of digital information. The culture section outlines the origins of cyber culture in fifties pulp-fiction through to the modern day. It explores the issues of information overload, the threat of a digital dark age, and the criminal underbelly of digital culture. Section two, society, explores the economic and social impact of digital information, outlining key theories of the Information Age. Section three explores the impact of digital information and digital resources on the individual, exploring the changing nature of identity in a digital world. Written by a leading author in the field Focuses on digital information and its social, cultural and political impact is unique The wider theoretical framework, relying less of sociology, more on cultural theory
Photography as an everyday practice is once again changing dramatically. At this moment of transition from analogue to digital, Digital Snaps aims to develop a new media ecology that can accommodate these changes to photography ‘as we know it’. Expert contributors representing varied disciplines demonstrate how and to what extent the traditional social practices, technologies and images of analogue photography are being transformed with the movement to digital photography. They zoom in on typical, vernacular, everyday practices: the development of the family photo album from a physical object in the living room to a digital practice on the Internet; the use of mobile phones in everyday life; photo communities on the Internet; photo booth photography; studio photography; and fine arts’ appropriation of amateur photography. They explore how this media convergence transforms the media ecology – the networks, objects, performances, meanings and circulations – of vernacular photography, as we research it through ordinary people’s use of such new cameras and interactive Internet spaces as part of their everyday lives.
Author: Blayne Haggart
Publisher: University of Toronto Press
Release Date: 2014-04-30
Widespread file sharing has led content industries – publishers and distributors of books, music, films, and software – to view their customers as growing threats to their survival. Content providers and their allies, especially the U.S. government, have pushed for stronger global copyright policies through international treaties and domestic copyright reforms. Internet companies, individuals, and public-interest groups have pushed back, with massive street protests in Europe and online “internet blackouts” that derailed the 2012 U.S. Stop Online Piracy Act (SOPA). But can citizens or smaller countries really stand in the way of the U.S. copyright juggernaut? To answer this question, Copyfight examines the 1996 World Intellectual Property Organization internet treaties that began the current digital copyright regime. Blayne Haggart follows the WIPO treaties from negotiation to implementation from the perspective of three countries: the United States, Canada, and Mexico. Using extensive interviews with policymakers and experts in these three countries, Haggart argues that not all the power is in the hands of the U.S. government. Small countries can still set their own course on copyright legislation, while growing public interest in copyright issues means that even the United States might move away from ever-increasing copyright protection.
Contemporary Art and Digital Culture analyses the impact of the internet and digital technologies upon art today. Art over the last fifteen years has been deeply inflected by the rise of the internet as a mass cultural and socio-political medium, while also responding to urgent economic and political events, from the financial crisis of 2008 to the ongoing conflicts in the Middle East. This book looks at how contemporary art addresses digitality, circulation, privacy, and globalisation, and suggests how feminism and gender binaries have been shifted by new mediations of identity. It situates current artistic practice both in canonical art history and in technological predecessors such as cybernetics and net.art, and takes stock of how the art-world infrastructure has reacted to the internet’s promises of democratisation. An invaluable resource for undergraduate and postgraduate students of contemporary art – especially those studying history of art and art practice and theory – as well as those working in film, media, curation, or art education. Melissa Gronlund is a writer and lecturer on contemporary art, specialising in the moving image. From 2007–2015, she was co-editor of the journal Afterall, and her writing has appeared there and in Artforum, e-flux journal, frieze, the NewYorker.com, and many other places.
Author: Dr. Ganesh Shermon
Publisher: Lulu Press, Inc
Release Date: 2017-02-24
Genre: Business & Economics
Comments by global thought leaders on Business of Staffing: A Talent Agenda: “Your section on how HR needs to change in a digital context is spot on with those twenty points” (M. S. Krishnan, Associate Dean, Global Initiatives, Accenture Professor of Computer Information Systems, Professor of Technology and Operations, Ross School of Business, University of Michigan, Ann Arbor, Michigan). “Ganesh Shermon has really nailed it. He really knows this area well. Well worth reading for anyone interested in this field” (Mark Smith, National Industry Leader, Financial services, KPMG LLP; earlier Global Head of People & Change Practice). “A must-read for today’s HR professionals as they seek to learn evidence-based practices as they transform their talent management performance” (Laura Croucher, Americas leader, KPMG HR, Transformation Centre of Excellence).
Everything you need to know about new media in one accessible, easy to navigate volume! From Facebookto the iPhone, from YouTubeto Wikipedia, from Grand Theft Autoto Second Life- this book explores new media's most important issues and debates in an accessible and engaging text for newcomers to the field. With technological change continuing to unfold at an incredible rate, Digital Culturesrounds-up major events in the media's recent past to help develop a clear understanding of the theoretical and practical debates that surround this emerging discipline. It addresses issues such as: What is new media? How is new media changing our lives? Is new media having a positive or negative effect on culture and human communication? Each chapter contains case studies which provide an interesting and lively balance between the well-trodden and the newly emerging themes in the field. Topics covered include digital television, digital cinema, gaming, digital democracy, mobile phones, the World Wide Web, digital news, online social networking, music and multimedia, virtual communities and the digital divide. Digital Culturesis an essential introductory guide for all media and communication studies students, as well as those with a general interest in new media and its impact on the world around us.
Author: C. Gere
Release Date: 2012-08-07
Genre: Social Science
Community Without Community in Digital Culture presents the view that our digital culture is determined not by greater connection, but by the separation and gap that is a necessary concomitant of our fundamental technicity.
Author: N. Thumim
Release Date: 2012-07-17
Genre: Social Science
Taking a close look at ordinary people 'telling their own story', Nancy Thumim explores self-representations in contemporary digital culture in settings as diverse as reality TV, online storytelling, and oral histories displayed in museums.
Author: Eleftheria J. Lekakis
Release Date: 2013-08-22
Genre: Political Science
This book explores the politics borne of consumption through the case of coffee activism and ethical consumption. It analyses the agencies, structures, repertoires and technologies of promotion and participation in the politics of fair trade consumption through an exploration of the relationship between activism and consumption.
Fifteen thought-provoking essays engage in an innovative dialogue between cultural studies of affect, feelings and emotions, and digital cultures, new media and technology. The volume provides a fascinating dialogue that cuts across disciplines, media platforms and geographic and linguistic boundaries.
Author: Derek Johnson
Publisher: NYU Press
Release Date: 2013-03-22
Genre: Social Science
"Johnson astutely reveals that franchises are not Borg-like assimilation machines, but, rather, complicated ecosystems within which creative workers strive to create compelling 'shared worlds.' This finely researched, breakthrough book is a must-read for anyone seeking a sophisticated understanding of the contemporary media industry." —Heather Hendershot, author of What's Fair on the Air?: Cold War Right-Wing Broadcasting and the Public Interest While immediately recognizable throughout the U.S. and many other countries, media mainstays like X-Men, Star Trek, and Transformers achieved such familiarity through constant reincarnation. In each case, the initial success of a single product led to a long-term embrace of media franchising—a dynamic process in which media workers from different industrial positions shared in and reproduced familiar cultureacross television, film, comics, games, and merchandising. In Media Franchising, Derek Johnson examines the corporate culture behind these production practices, as well as the collaborative and creative efforts involved in conceiving, sustaining, and sharing intellectual properties in media work worlds. Challenging connotations of homogeneity, Johnson shows how the cultural and industrial logic of franchising has encouraged media industries to reimagine creativity as an opportunity for exchange among producers, licensees, and evenconsumers. Drawing on case studies and interviews with media producers, he reveals the meaningful identities, cultural hierarchies, and struggles for distinction that accompany collaboration within these production networks. Media Franchising provides a nuanced portrait of the collaborative cultural production embedded in both the media industries and our own daily lives.
Author: Great Britain: Department for Culture, Media and Sport
Publisher: The Stationery Office
Release Date: 2009-06-16
Genre: Language Arts & Disciplines
In this document the Government sets out a programme of action designed to position the UK as a long-term leader in communications, creating an industrial framework that will fully harness digital technology. The UK's digital dividend will transform the way business operates, enhance the delivery of public services, stimulate communications infrastructure ready for next-generation distribution and preserve Britain's status as a global hub for media and entertainment. This approach seeks to maximise the digital opportunities for all citizens. The report contains: (1) an analysis of the levels of digital participation, skills and access needed for the digital future, with a plan for increasing participation, and more coherent public structures to deal with it; (2) an analysis of communications infrastructure capabilities; (3) plans for the future growth of creative industries, proposals for a legal and regulatory framework for intellectual property and proposals on skills and investment support and innovation; (4) a restatement of the need for specific market intervention in the UK content market, with implications and challenges for the BBC and C4 Corporation and other forms of independent and suitably funded news; (5) an analysis of the skills, research and training markets, and what supply side issues need addressing for a fully functioning digital economy; (6) a framework for digital security and digital safety at international and national levels and recognition that a world of high speed connectivity needs a digital framework not an analogue one; (7) a review of what all of this means for the Government and how digital governance in the information age demands new structures, new safeguards, and new data management, access and transparency rules.