Super Scratch Programming Adventure

Author: The LEAD Project
Publisher: No Starch Press
ISBN: 9781593275310
Release Date: 2013-09-30
Genre: Computers

Provides step-by-step instructions and code to create computer games inspired by classic arcade games using Scratch.

LEGO MINDSTORMS EV3 Laboratory

Author: Daniele Benedetelli
Publisher: No Starch Press
ISBN: 9781593275334
Release Date: 2013
Genre: Technology & Engineering

The LEGO® MINDSTORMS® EV3 set offers so many new and exciting features that it can be hard to know where to begin. Without the help of an expert, it could take months of experimentation to learn how to use the advanced mechanisms and numerous programming features. In The LEGO MINDSTORMS EV3 Laboratory, author Daniele Benedettelli, robotics expert and member of the elite LEGO MINDSTORMS Expert Panel, shows you how to use gears, beams, motors, sensors, and programming blocks to create sophisticated robots that can avoid obstacles, walk on two legs, and even demonstrate autonomous behavior. You'll also dig into related math, engineering, and robotics concepts that will help you create your own amazing robots. Programming experiments throughout will challenge you, while a series of comics and countless illustrations inform the discussion and keep things fun. As you make your way through the book, you'll build and program five wicked cool robots: * ROV3R, a vehicle you can modify to do things like follow a line, avoid obstacles, and even clean a room * WATCHGOOZ3, a bipedal robot that can be programmed to patrol a room using only the Brick Program App (no computer required!) * SUP3R CAR, a rear-wheel-drive armored car with an ergonomic two-lever remote control * SENTIN3L, a walking tripod that can record and execute color-coded sequences of commands * T-R3X, a fearsome bipedal robot that will find and chase down prey With The LEGO MINDSTORMS EV3 Laboratory as your guide, you'll become an EV3 master in no time. Requirements: One LEGO® MINDSTORMS EV3 set (LEGO SET #31313)

Lauren Ipsum

Author: Carlos Bueno
Publisher: No Starch Press
ISBN: 9781593275747
Release Date: 2014-12-14
Genre: Juvenile Nonfiction

Lauren Ipsum is a whimsical journey through a land where logic and computer science come to life. Meet Lauren, an adventurer lost in Userland who needs to find her way home by solving a series of puzzles. As she visits places like the Push & Pop Café and makes friends with people like Hugh Rustic and the Wandering Salesman, Lauren learns about computer science without even realizing it—and so do you! Read Lauren Ipsum yourself or with someone littler than you, then flip to the notes at the back of the book to learn more about logic and computer science in the real world. Suggested for ages 10 and up

The Maker Cookbook Recipes for Children s and Tween Library Programs

Author: Cindy Wall
Publisher: ABC-CLIO
ISBN: 9781610696623
Release Date: 2014-08-28
Genre: Language Arts & Disciplines

The Maker Movement is hot, and librarians are eager to participate. Even if you feel restricted by budget, staff, or space, this step-by-step guide will help you turn your library into a creativity center. • Makes it easy for you to host Maker programs for children and 'tweens—with "No Makerspace Required!" • Provides clear, step-by-step directions for creating new Maker programming or adding Maker elements to an existing program • Offers alternatives that allow you to customize programs according to the resources available • Suggests curricular tie-ins so the programs can be used in a school setting • Includes appendices chock full of supplemental materials such as book-discussion questions, checklists, and other reproducible participant handouts

Python Game Programming By Example

Author: Alejandro Rodas de Paz
Publisher: Packt Publishing Ltd
ISBN: 9781785283918
Release Date: 2015-09-28
Genre: Computers

A pragmatic guide for developing your own games with Python About This Book Strengthen your fundamentals of game programming with Python language Seven hands-on games to create 2D and 3D games rapidly from scratch Illustrative guide to explore the different GUI libraries for building your games Who This Book Is For If you have ever wanted to create casual games in Python and you would like to explore various GUI technologies that this language offers, this is the book for you. This title is intended for beginners to Python with little or no knowledge of game development, and it covers step by step how to build seven different games, from the well-known Space Invaders to a classical 3D platformer. What You Will Learn Take advantage of Python's clean syntax to build games quickly Discover distinct frameworks for developing graphical applications Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors Design and code some popular games like Pong and tower defense Compose maps and levels for your sprite-based games in an easy manner Modularize and apply object-oriented principles during the design of your games Exploit libraries like Chimpunk2D, cocos2d, and Tkinter Create natural user interfaces (NUIs), using a camera and computer vision algorithms to interpret the player's real-world actions In Detail With a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the “use cases” approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat. Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game. It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D. At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of recipes and algorithms for developing games with Python. Style and approach This book is an example-based guide that will teach you to build games using Python. This book follows a step-by-step approach as it is aimed at beginners who would like to get started with basic game development. By the end of this book you will be competent game developers with good knowledge of programming in Python.

InCider

Author:
Publisher:
ISBN: UOM:39015081530381
Release Date: 1992
Genre: Apple computer


Compute

Author:
Publisher:
ISBN: UOM:39015038722321
Release Date: 1988
Genre: Electronic data processing


MacUser

Author:
Publisher:
ISBN: UOM:39015018233620
Release Date: 1990-07
Genre: Macintosh (Computer)