The Animator s Survival Kit

Author: Richard Williams
Publisher: Macmillan
ISBN: 9780865478978
Release Date: 2012-09-25
Genre: Art

The Academy Award-winning artist behind Who Framed Roger Rabbit? draws on his master instruction classes to demonstrate essential techniques required of animators of any skill level or method, in an updated edition that provides expanded coverage of such topics as animal gaits and live action. Simultaneous.

The Animator s Survival Kit

Author: Richard Williams
Publisher: Macmillan
ISBN: 9780571238347
Release Date: 2009-12-08
Genre: Art

The Academy Award-winning artist behind Who Framed Roger Rabbit? draws on his master instruction classes to demonstrate essential techniques required of animators of any skill level or method, in an updated edition that provides expanded coverage of such topics as animal gaits and live action. Simultaneous.

Your Career in Animation

Author: David B. Levy
Publisher: Allworth Communications, Inc.
ISBN: 1581158394
Release Date: 2010-09-07
Genre: Performing Arts

Animation is a multibillion-dollar industry. Here’s an insider’s guide to getting into that industry, staying there, and getting ahead. Author David B. Levy has interviewed the top pros in animation, including Steven Hillenburg, creator of SpongeBob SquarePants; Al Brodax, producer of Yellow Submarine; Teddy Newton, character designer on The Incredibles; Linda Simensky, senior director of PBS Kids; John R. Dilworth, creator of Courage the Cowardly Dog; and dozens of others to get their insights on creating a portfolio or reel, meeting animators, networking, and making the leap from working for others to pitching and selling. A resource section lists animation schools, film festivals, studios, Web sites, and publications to get budding animators off to an animated start.

Stop Staring

Author: Jason Osipa
Publisher: John Wiley & Sons
ISBN: 9780470939611
Release Date: 2010-09-14
Genre: Computers

The de facto official source on facial animation—now updated! If you want to do character facial modeling and animation at the high levels achieved in today’s films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks. Shows you how to create facial animation for movies, games, and more Provides in-depth techniques and tips for everyone from students and beginners to high-level professional animators and directors currently in the field Features the author’s valuable insights from his own extensive experience in the field Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as how to automate processes using Python Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation.

Animated Storytelling

Author: Liz Blazer
Publisher: Peachpit Press
ISBN: 9780134133775
Release Date: 2015-11-16
Genre: Computers

Animation is a limitless medium for telling stories. Artists can create worlds, defy gravity, flip from factual to fantasy, and transport audiences to places they never imagined. The challenge is having the discipline to reel it in and be intentional about your storytelling choices. This book shows you how. In Animated Storytelling, you’ll learn how to create memorable stories using animation and motion graphics by following 10 simple guidelines that take you through the stages of concept development, pre-production, storyboarding, and design. Award-winning animator Liz Blazer uses clear examples and easy-to-follow exercises to provide you with the instruction, encouragement, and tools you need to get your designs moving. Whether your goal is to create exciting shorts for film festivals, effective messaging for broadcast or online, or simply to gain a deeper understanding of the medium, Animated Storytelling simplifies the process of creating clear and engaging stories for animation and motion graphics so you can get started easily. In Animated Storytelling, you’ll learn how to: Write a creative brief for your project Find and communicate your story’s big idea Create a tight story using linear and nonlinear story structures Use color to clarify and enrich your story Define the rules for your animated world, and commit to them Ease into the challenging task of animation Make the work you want to be hired to do Share your work with the world!

Animation art

Author: Jerry Beck
Publisher:
ISBN: 1844511405
Release Date: 2004
Genre: Performing Arts

This large format, comprehensive, high quality encyclopedic art book covers the history of animation throughout the world, focusing heavily on the creative engines of Disney, Warner and now the new, small production CGI houses. The astonishing success of Finding Nemo and Shrek have brought animated films into the mainstream and highlighted an immense enthusiasm for the techniques and methods of the world’s greatest animators.

Chuck Amuck

Author: Chuck Jones
Publisher: Farrar, Straus and Giroux
ISBN: 9781466836020
Release Date: 1999-12-03
Genre: Biography & Autobiography

The illustrated classic, complete with a new preface by Matt Groening. Winner of three Academy Awards and numerous other prizes for his animated films, Chuck Jones is the director of scores of famous Warner Bros. cartoons and the creator of such memorable characters as the Road Runner, Wile E. Coyote, Pepé Le Pew, and Marvin Martian. In this beguiling memoir, Chuck Jones evokes the golden years of life at "Termite Terrace," the Warner Bros. studio in which he and his now-famous fellow animators conceived the cartoons that delighted millions of moviegoers throughout the world and entertain new generations of fans on television. Not a mere history, Chuck Amuck captures the antic spirit that created classic cartoons-such as Duck Dodgers in the 241/2 Century, One Froggy Evening, Duck Amuck, and What's Opera, Doc?-with some of the wittiest insights into the art of comedy since Mark Twain.

Timing for Animation

Author: Tom Sito
Publisher: Taylor & Francis
ISBN: 9781136137099
Release Date: 2013-04-26
Genre: Art

The classic work on animation principles, now fully updated for the digital age.

Animation

Author: Shamus Culhane
Publisher: Macmillan
ISBN: 0312050526
Release Date: 1990-08-15
Genre: Performing Arts

Covers character design, bar sheets, track analysis, layouts, dialogue, music, animation photography, computer animation, and budgeting

The Art of 3D

Author: Isaac V. Kerlow
Publisher: John Wiley & Sons
ISBN: 0471430366
Release Date: 2004
Genre: Architecture

An updated, richly illustrated guide to creating 3D animation and special effects offers a step-by-step approach to the latest artistic and technical 3D animation techniques, taking readers through the entire process of creating a fully rendered 3D computer animation on any computer platform and covering such topics as multiple production pipelines, motion capture, image-based rendering, and more. Original. (Intermediate)

The Animation Producer S Handbook

Author: Milic, Lea
Publisher: McGraw-Hill Education (UK)
ISBN: 9780335220366
Release Date: 2006-02-01
Genre: Social Science

Animation is one of the fastest-growing fields in film and television, and it is also integral to video games and web development. Once an esoteric and hard-won skill, technology has advanced to the point that simple animated projects can now be produced on a home PC. Its many enthusiasts have fuelled a range of new courses in universities, and in public and private colleges. Drawing on their extensive experience in the field, the authors offer a systematic overview of the role of the animation producer and the production process. They explain how to develop a concept, pitch it to obtain funding, and find a market. They offer detailed advice on recruiting a team, managing different stages of production (including overseas suppliers), quality control, budgeting and scheduling. They also outline the key aspects of 2D and 3D production. From project development, seeking investment to pre- and post-production, for film, television, and the web, The Animation Producer’s Handbook is the ‘one-stop shop’ for budding animators everywhere.

Character Animation Crash Course

Author: Eric Goldberg
Publisher:
ISBN: 1879505975
Release Date: 2008
Genre: Performing Arts

Detailed text and drawings illuminate how to conceive animated characters.

Beginner s Guide to Animation

Author: Mary Murphy
Publisher:
ISBN: 0823099229
Release Date: 2008
Genre: Performing Arts

An illustrated guide to creating low-budget two-dimensional stop-motion films, how to set up an animation station and make models, and how to film and edit.

The Animator s Sketchbook

Author: Tony White
Publisher: CRC Press
ISBN: 9781315349923
Release Date: 2016-10-03
Genre: Computers

The Animator’s Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner "animator." With over 60 different gesture and drawing exercises, this book enhances vision, analysis, understanding, and the core skills required to become a master animator. Filled with extensive practice pages, Tony White’s Sketchbook, invites students to demonstrate what they learn. Each exercise is timed, so that the skills acquired, are optimized for efficiency and comprehension. The style and technique of the art produced will be entirely up to the reader, thus making no two sketchbooks alike.