The Beginner s Guide to the 3D Printing Galaxy

Author: Joe Larson
Publisher:
ISBN: 1522014950
Release Date: 2017-08-04
Genre:

If you've heard about 3D printing then you might be confused about what you're hearing. Could it be possible that there exists a machine that you could have in your house, that with the push of a button will fill up with anything you can imagine? It sounds too good to be true. And yet, you've seen things that defy imagination, that say they're all done with 3D printing.Don't panic.The truth is, 3D printers are real. They can do amazing things. In this book you'll learn to cut through the hype and get to the reality of what 3D printing is and what it can do for you.Whether you're a super excited fan but don't know where to start, or if you've already taken the plunge and don't know what to do next, The Beginner's Guide to the 3D Printing Galaxy is for you.With a fun and factual style, you'll learn the reality of 3D printing. You can be well on your way to using this technology of the future to improve your life today."If I'd read The Beginners Guide To The 3D Printing Galaxy before I got started with 3D printing it would have saved m a great deal of time, money and aggravation." - Naomi 'SexyCyborg' Wu"Don't waste time researching 3D printing, just buy Joe's book! He covers it all." - Chuck Hellebuyck - CHEP 3D Printing & Filament Friday

3D Printing For Dummies

Author: Richard Horne
Publisher: John Wiley & Sons
ISBN: 9781119386308
Release Date: 2017-05-04
Genre: Computers

The bestselling book on 3D printing 3D printing is one of the coolest inventions we've seen in our lifetime, and now you can join the ranks of businesspeople, entrepreneurs, and hobbyists who use it to do everything from printing foods and candles to replacement parts for older technologies—and tons of mind-blowing stuff in between! With 3D Printing For Dummies at the helm, you'll find all the fast and easy-to-follow guidance you need to grasp the methods available to create 3D printable objects using software, 3D scanners, and even photographs through open source software applications like 123D Catch. Thanks to the growing availability of 3D printers, this remarkable technology is coming to the masses, and there's no time like the present to let your imagination run wild and actually create whatever you dream up—quickly and inexpensively. When it comes to 3D printing, the sky's the limit! Covers each type of 3D printing technology available today: stereolithology, selective sintering, used deposition, and granular binding Provides information on the potential for the transformation of production and manufacturing, reuse and recycling, intellectual property design controls, and the commoditization of products Walks you through the process of creating a RepRap printer using open source designs, software, and hardware Offers strategies for improved success in 3D printing On your marks, get set, innovate!

3D Printers

Author: Oliver Bothmann
Publisher:
ISBN: 1565238710
Release Date: 2015-06-01
Genre: Three-dimensional printing

3D printing can seem like science fiction. Objects appear to be created out of nothing--as if by magic. With your own 3D printer, you can produce exactly the parts and products that you, and maybe only you, need. This book will guide you through your first steps in 3D printing at home. Get started with a solid overview of concepts and techniques. Learn the basics of 3D construction, with essential information on data files and software. Find out what your options are for both kits and ready-to-use printers. Discover what you need to do to make your first 3D printed part, and what it takes to become a 3D printing professional. 3D Printers: A Beginner's Guide will show you what's possible and what's not, with tips and tricks for practical applications with current technologies. If you aspire to use 3D printing for hobbies, crafts, spare parts, custom toys, or model engineering, this book will guide your first steps into a new future.

3D Printing Blueprints

Author: Joseph Larson
Publisher: Packt Publishing Ltd
ISBN: 9781849697095
Release Date: 2013-01-01
Genre: Computers

"3D Printing Blueprints" is not about how to just make a ball or a cup. It includes fun-to-make and engaging projects. Readers don't need to be 3D printing experts, as there are examples related to stuff people would enjoy making. "3D Printing Blueprints" is for anyone with an interest in the 3D printing revolution and the slightest bit of computer skills. Whether you own a 3D printer or not you can design for them. All it takes is Blender, a free 3D modeling tool. Couple this book with a little creativity and someday you'll be able to hold something you designed on the computer in your hands.

Idiot s Guides 3D Printing

Author: Cameron Coward
Publisher: Penguin
ISBN: 9781615647453
Release Date: 2015-04-07
Genre: Computers

3D printing is a nothing short of revolutionary. There may be no other technology that enables the at-home inventor or artist to design, create, and "print" their own parts, artwork, or whatever else can be imagined. Idiot's Guides: 3D Printing takes the true beginner through all of the steps necessary to design and build their own 3D printer and design and print whatever their imagination can conjure up (even another 3D printer). Readers will learn all of the essential basics of 3D printing including materials, parts, software, modeling, basic design, and finishing, and then teach them to take their new skills to the next level to print some simple, fun projects. For readers not interested in building their own 3D printer, there are tips and advice for buying a manufactured printer, buying materials, finding plans and projects online, and much, much more.

Modern Leatherwork for Makers

Author: Tim Deagan
Publisher: Maker Media, Inc.
ISBN: 9781680453171
Release Date: 2017-08-02
Genre: Crafts & Hobbies

Take leather crafting into the 21st century with this complete guide that marries traditional skills to the latest CNC and 3D printing technologies. Learn how to start making your own leather creations with traditional tools, and then take them to incredible new levels with digital design techniques. Leatherworking is one of humankind's oldest skills and remains a fun and exciting way to make great-looking wearables, accessories, and cosplay items. 3D printers and even hobbyist-class CNC machines have created fantastic new opportunities for new directions in this popular hobby. The book is perfect for makers new to leatherworking, as well as experienced leatherworkers who want to understand how to integrate new digital fabrication tools into their workbench. Written by an experienced leatherworker and programmer, this is a resource that makers will turn to again and again. Highlights: First comprehensive reference on applying digital design techniques to leatherwork Provides both a reference manual and a project guide Includes traditional techniques like cutting, stamping, tooling and dyeing leather Introduces novices and experienced leatherworkers to cutting-edge digital tools Every project has been real-world tested Opens up exciting new project areas for makers This book provides valuable reference and how-to information for makers interested in leatherworking but who have no prior experience, for experienced leatherworkers who want to extend their knowledge to include new digital tools, and for 3D printing and CNC enthusiasts who want to include a new material in their repertoire. Leatherworking is a hobby that is enjoyed by a wide range of people from middle school through adulthood and can be incorporated into a variety of other kinds of projects, from clothing design and costuming to carrying cases and furniture.

3D Printing Failures

Author: Sean Aranda
Publisher:
ISBN: 1547202386
Release Date: 2017-06-08
Genre: Three-dimensional printing

Whether you are new to 3D printing, or you have dozens of successful prints under your belt, this book is going to help you! Sean Aranda and David Feeney have hundreds of thousands of successful 3d printing hours combined, so let them help you achieve consistent clean prints. The failures that are discussed in great detail by chapter are:* Bed Adhesion* Build Plate Not Heating* Build Plate Not Reading Correct Temperature* Built Up Material in Nozzle* Extruder Stepper Skipping* Filament Snapping* Hotend Can't Reach or Maintain Temperature* Hotend Not Heating* Hotend Not Reading Correct Temperature* Layer Shifts* LCD Blank or Dark* Model Errors* Not Finding Home* Nozzle Clogs* Over Extrusion* Parts Not Mating Together* Print Pauses Mid Print* Running Out of Filament* Settings Issues* Stepper Motors Overheating or Malfunctioning* Stripped Filament* Unlevelled Build Plate* Warping* Z-Axis Wobble* Z-Height Issues* And much more!

3D Printing with SketchUp

Author: Marcus Ritland
Publisher: Packt Publishing Ltd
ISBN: 9781783284580
Release Date: 2014-05-21
Genre: Computers

This book is a practical tutorial, packed with real-world case studies to help you design models that print right the first time. If you are familiar with SketchUp and want to print the models you've designed, then this book is ideal for you. You don't need any experience in 3D printing; however, SketchUp beginners will require a companion book or video training series to teach them the basic SketchUp skills.

Learning Akka

Author: Jason Goodwin
Publisher: Packt Publishing Ltd
ISBN: 9781784393540
Release Date: 2015-12-30
Genre: Computers

Build fault tolerant concurrent and distributed applications with Akka About This Book Build networked applications that self-heal Scale out your applications to handle more traffic faster An easy-to-follow guide with a number of examples to ensure you get the best start with Akka Who This Book Is For This book is intended for beginner to intermediate Java or Scala developers who want to build applications to serve the high-scale user demands in computing today. If you need your applications to handle the ever-growing user bases and datasets with high performance demands, then this book is for you. Learning Akka will let you do more for your users with less code and less complexity, by building and scaling your networked applications with ease. What You Will Learn Use Akka to overcome the challenges of concurrent programming Resolve the issues faced in distributed computing with the help of Akka Scale applications to serve a high number of concurrent users Make your system fault-tolerant with self-healing applications Provide a timely response to users with easy concurrency Reduce hardware costs by building more efficient multi-user applications Maximise network efficiency by scaling it In Detail Software today has to work with more data, more users, more cores, and more servers than ever. Akka is a distributed computing toolkit that enables developers to build correct concurrent and distributed applications using Java and Scala with ease, applications that scale across servers and respond to failure by self-healing. As well as simplifying development, Akka enables multiple concurrency development patterns with particular support and architecture derived from Erlang's concept of actors (lightweight concurrent entities). Akka is written in Scala, which has become the programming language of choice for development on the Akka platform. Learning Akka aims to be a comprehensive walkthrough of Akka. This book will take you on a journey through all the concepts of Akka that you need in order to get started with concurrent and distributed applications and even build your own. Beginning with the concept of Actors, the book will take you through concurrency in Akka. Moving on to networked applications, this book will explain the common pitfalls in these difficult problem areas while teaching you how to use Akka to overcome these problems with ease. The book is an easy to follow example-based guide that will strengthen your basic knowledge of Akka and aid you in applying the same to real-world scenarios. Style and approach An easy-to-follow, example-based guide that will take you through building several networked-applications that work together while you are learning concurrent and distributed computing concepts. Each topic is explained while showing you how to design with Akka and how it is used to overcome common problems in applications. By showing Akka in context to the problems, it will help you understand what the common problems are in distributed applications and how to overcome them.

Getting Started with 3D Printing

Author: Liza Wallach Kloski
Publisher: Maker Media, Inc.
ISBN: 9781680450163
Release Date: 2016-04-28
Genre: Computers

Make: Getting Started with 3D Printing is a practical, informative, and inspiring book that guides readers step-by-step through understanding how this new technology will empower them to take full advantage of all it has to offer. The book includes fundamental topics such as a short history of 3D printing, the best hardware and software choices for consumers, hands-on tutorial exercises the reader can practice for free at home, and how to apply 3D printing in the readers' life and profession. For every maker or would-be maker who is interested, or is confused, or who wants to get started in 3D printing today, this book offers methodical information that can be read, digested, and put into practice immediately!

Super Mario Galaxy 2

Author: Chala Dar
Publisher: Publishdrive
ISBN: PKEY:6610000045167
Release Date: 2017-12-25
Genre: Games & Activities

*UNOFFICIAL GUIDE* Advanced Tips & Strategy Guide. This is the most comprehensive and only detailed guide you will find online. Available for instant download on your mobile phone, eBook device, or in paperback form. With the success of my hundreds of other written guides and strategies I have written another advanced professional guide for new and veteran players. This gives specific strategies and tips on how to progress in the game, beat your opponents, acquire more coins and currency, plus much more! - How to Download & Install the Game. - Professional Tips and Strategies. - Cheats and Hacks. - Beat the Game. - Secrets. - Powerups. - Health. - Collecting Stars. - Secrets, Tips, Cheats, Unlockables, and Tricks Used By Pro Players! - How to Get Tons of Resources. - PLUS MUCH MORE! All versions of this guide have screenshots to help you better understand the game. There is no other guide that is as comprehensive and advanced as this one. Disclaimer: This product is not associated, affiliated, endorsed, certified, or sponsored by the Original Copyright Owner.

Digital Engineering with Minecraft

Author: James Floyd Kelly
Publisher: Que Publishing
ISBN: 9780134213286
Release Date: 2015-09-19
Genre: Games & Activities

Digital Engineering with Minecraft Create amazing objects for Minecraft—and learn valuable real-world 3D design skills! Transform yourself into a Minecraft “engineer!” Discover how to create great Minecraft objects and structures fast, and push your creative skills to the max. You’ll have a blast, but that’s not all! You’ll learn how to use powerful 3D digital design and CAD tools—the same kinds of tools professionals use to earn big money in the “real” world! Best-selling tech author James Floyd Kelly covers all you’ll need to know, starting nearly every chapter with an amazing project. Kelly guides you through each step of designing your objects outside Minecraft, and then importing them to your game, where they can come to life! You’ll master powerful techniques using Tinkercad, 123D Creature, 123D Catch, 123D Sculpt, MCEdit, i-funbox, Online-Convert, and more. Think you can’t create incredible Minecraft stuff like this? Using Digital Engineering with Minecraft’s crystal-clear, step-by-step instructions and full-color photos, you can! Find great 3D objects on Thingiverse and import them to Minecraft with MCEdit Create hidden “secret entrances” with maze makers and Online-Convert Master key Tinkercad skills, including shape creation, rotation, resizing, and grouping Create and export monsters with 123D Creature Put yourself in the game with 123D Catch: stitch your selfies into a complete 3D model Generate rollercoasters and other landscapes in 123D Sculpt—without slow block-by-block in-game editing Create hollow wireframe domes to transform any terrain into a battle arena View your Minecraft worlds in 3D using a simple technique James Floyd Kelly is an avid maker, tinkerer, CAD expert and teacher. He excels at taking complex technology and finding a way to demystify it for non-technical readers. Kelly has written more than 25 guides to a wide variety of technical subjects, including Open Source software, LEGO robotics, 3D printing, and game programming. His recent books include Ultimate iPad and 3D Printing. He has degrees in both industrial engineering and English. Minecraft is a trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB.

Textile Fiestas of Mexico

Author: Sheri Brautigam
Publisher: Thrums, LLC
ISBN: 099644758X
Release Date: 2016-10-01
Genre: Design

This book, geared to independent-minded travelers, presents the most safe and accessible regional markets and artisan events in Mexico, with an emphasis on finding the finest quality traditional textiles and shopping ethically. Where and when to go, how to get around, what to look for at each location, how to judge qualityit s all here, with abundant photographs and common-sense advice."

AutoCAD Civil 3D 2016 Essentials

Author: Eric Chappell
Publisher: John Wiley & Sons
ISBN: 9781119059585
Release Date: 2015-05-18
Genre: Computers

Start designing today with this hands-on beginner's guide to AutoCAD Civil 3D 2016 AutoCAD Civil 3D 2016 Essentials gets you quickly up to speed with the features and functions of this industry-leading civil engineering software. This full-color guide features approachable, hands-on exercises and additional task-based tutorials that help you quickly become productive as you master the fundamental aspects of AutoCAD Civil 3D design. Each chapter opens with a quick discussion of concepts and learning goals, and then briskly moves into tutorial mode with screen shots that illustrate each step of the process. The emphasis is on skills rather than tools, and the clear delineation between "why" and "how" makes this guide ideal for quick reference. The companion website provides starting and ending files for each exercise, so you can jump in at any point and compare your work with the pros. Centered around the real-world task of designing a residential subdivision, these exercises get you up to speed with the program's functionality, while also providing the only Autodesk-endorsed preparation for the AutoCAD Civil 3D certification exam. Master the AutoCAD Civil 3D 2016 interface and basic tasks Model terrain using imported field survey data Analyze boundaries, pipe networks, surfaces, and terrain Estimate quantities and create construction documentation If you're ready to acquire this must-have skillset, AutoCAD Civil 3D 2016 Essentials will get you up to speed quickly and easily.

A Beginner s Guide to 3D Printing

Author:
Publisher: Chicago Review Press
ISBN: 9781569761977
Release Date: 2014-10-01
Genre: Technology & Engineering

In recent years, 3D printers have revolutionized the worlds of manufacturing, design, and art. As the price of printers drop and their availability increases, more people will have access to these remarkable machines. A Beginner's Guide to 3D Printing is written for those who would like to experiment with 3D design and manufacturing, but have little or no technical experience with the standard software. Professional engineer Mike Rigsby leads readers step-by-step through fifteen simple toy projects, each illustrated with screen caps of Autodesk 123D Design, the most common free 3D software available. The projects are later described using Sketchup, another free popular software package. The toy projects in A Beginner's Guide to 3D Printing start simple-a domino, nothing more than an extruded rectangle, a rectangular block-that will take longer to print than design. But soon the reader will be creating jewel boxes with lids, a baking-powder submarine, interchangeable panels for a design-it-yourself dollhouse, a simple train with expandable track, a multipiece airplane, a working paddleboat, and a rubber band-powered car. Finally, readers will design, print, and assemble a Little Clicker, a noise-making push toy with froggy eyes. Once trained in the basics of CAD design, readers will be able to embark on even more elaborate designs of their own creation. Mike Rigsby is a professional electrical engineer and author of Doable Renewables, Amazing Rubber Band Cars and Haywired. He has written for Popular Science, Robotics Age, Modern Electronics, Circuit Cellar, Byte, and other magazines.