The Cube

Author: David Singmaster
Publisher: Black Dog & Leventhal Pub
ISBN: 157912805X
Release Date: 2009
Genre: Games

Explains the history of the Rubik's Cube, shares puzzles from around the world based on the same principles, and offers new puzzles and solutions for cubes ranging from 2x2x2 to 7x7x7.

Cracking the Cube

Author: Ian Scheffler
Publisher: Simon and Schuster
ISBN: 9781501121944
Release Date: 2016-10-18
Genre: Sports & Recreation

Ian Scheffler, journalist and aspiring “speedcuber,” attempts to break into the international phenomenon of speedsolving the Rubik’s Cube—think chess played at the speed of Ping-Pong—while exploring the greater lessons that can be learned through solving it. When Hungarian professor Ernő Rubik invented the Rubik’s Cube (or, rather, his Cube) in 1974 out of wooden blocks, rubber bands, and paper clips, he didn’t even know if it could be solved, let alone that it would become the world’s most popular puzzle. Since its creation, the Cube has become many things to many people: one of the bestselling children’s toys of all time, a symbol of intellectual prowess, a frustrating puzzle with 43.2 quintillion possible permutations, and now a worldwide sporting phenomenon that is introducing the classic brainteaser to a new generation. In Cracking the Cube, Ian Scheffler reveals that cubing isn’t just fun and games. Along with participating in speedcubing competitions—from the World Championship to local tournaments—and interviewing key figures from the Cube’s history, he journeys to Budapest to seek a meeting with the legendary and notoriously reclusive Rubik, who is still tinkering away with puzzles in his seventies. Getting sucked into the competitive circuit himself, Scheffler becomes engrossed in solving Rubik’s Cube in under twenty seconds, the quasi-mystical barrier known as “sub-20,” which is to cubing what four minutes is to the mile: the difference between the best and everyone else. As Scheffler learns from the many gurus who cross his path, from pint-sized kids to engineering professors, it’s not just about memorizing algorithms or even solving all six sides—it’s about discovering how to solve yourself.

Introduction to Evolutionary Informatics

Author: Robert J Marks II
Publisher: World Scientific
ISBN: 9789813142169
Release Date: 2017-02-27
Genre:

Science has made great strides in modeling space, time, mass and energy. Yet little attention has been paid to the precise representation of the information ubiquitous in nature. Introduction to Evolutionary Informatics fuses results from complexity modeling and information theory that allow both meaning and design difficulty in nature to be measured in bits. Built on the foundation of a series of peer-reviewed papers published by the authors, the book is written at a level easily understandable to readers with knowledge of rudimentary high school math. Those seeking a quick first read or those not interested in mathematical detail can skip marked sections in the monograph and still experience the impact of this new and exciting model of nature's information. This book is written for enthusiasts in science, engineering and mathematics interested in understanding the essential role of information in closely examined evolution theory.

You Can Do The Cube

Author: Patrick Bossert
Publisher: Penguin UK
ISBN: 9780141327310
Release Date: 2008-10-30
Genre: Juvenile Nonfiction

Are you going cube-crazy? This easy to follow guide has everything you need to know about the Rubik's cube. From simple step-by-step instructions showing how to complete it, to how the cube was invented, plus lots of other cube challenges to test your skills - it's time to get cubing!

Speedsolving the Cube

Author: Dan Harris
Publisher: Sterling Publishing Company, Inc.
ISBN: 1402753136
Release Date: 2008
Genre: Games

They call it "speedcubing”--a mind-bending blur of quick twists and turns that solves Rubik’s Cube in times that have been clocked at less than 20 seconds! Today, thanks to the 2003 revival of the Rubik’s World Championships, speedcubing is spreading like wildfire. Here, complete with detailed illustrations and basic as well as advanced solving techniques, is the ultimate speedcuber’s guide. It not only gives the solution to the familiar 3x3x3 cube (which has 43,252,003,274,489,856,000--that’s 43 quintillion--possible positions), but also the 2x2x2, 4x4x4, and staggeringly difficult 5x5x5 puzzles. With millions of cubes out there and countless would-be champions looking for tips to improve their times, this is the definitive manual for this unique sport.

How Big Is 43 Quintillion

Author: Lynn Huggins-Cooper
Publisher: QEB Publishing
ISBN: 1609926285
Release Date: 2014-06-10
Genre: Juvenile Nonfiction

It's hard to imagine what a crowd of one billion people would look like, but if one billion children stood on each other's shoulders, they would reach past the moon! How Big Is 43 Quintillion helps readers understand large numbers by relating them to everyday situations. Simple explanations accompanied by amusing infographics help readers visualize large numbers and get a grip on basic math concepts. A glossary and further reference material are also included at the end of the book.

Rubik s cubic compendium

Author: Ernö Rubik
Publisher: Oxford University Press, USA
ISBN: 0198532024
Release Date: 1987
Genre: Games

Millions of people were -- and still are -- simultaneously bewildered, frustrated, and amazed by the problems posed by Rubik's cube. Co-written by the cube's inventor, this book serves as a comprehensive guide to the cube for both the puzzler and the mathematician. The book reveals the wealth of fascinating mathematics concealed within the cube's apparently simple operation, and even those who have solved the cube will discover a vast number of new ideas and possibilities.

Wizard s First Rule

Author: Terry Goodkind
Publisher: Head of Zeus
ISBN: 9781784971861
Release Date: 2015-07-29
Genre: Fiction

Deep in the upper Ven Forest, close to the Boundry, woodsman Richard Cypher is intent on tracking down his father's killers. Richard has no idea of how far his quest will take him from home, nor that his world, his very beliefs, are about to be shattered... Kahlan Amnell, tormented by treachery and loss, is being hunted, pursued remorselessly by a bloodthirsty tyrant's assassins. A monstrous evil is about to be unleashed upon the world and she knows her one hope of halting it is to find the last great Wizard... Together, Richard and Kahlan have a destiny that will not be denied, a destiny that will embroil them in a war three-millennia past... a war that is about to re-ignite with world-devouring violence.

No Logo

Author: Naomi Klein
Publisher:
ISBN: 000734077X
Release Date: 2010-01
Genre: Social Science

By the time you're twenty-one, you'll have seen or heard a million advertisements. But you won't be happier for it. No Logo was a book that defined a generation, when it was first published in 1999. For its 10th anniversary, Naomi Klein has updated this iconic book.

The Everything Large Print Bible Word Search Book

Author: Charles Timmerman
Publisher: Adams Media
ISBN: 9781440530715
Release Date: 2011-11-18
Genre: Games

Test your Bible knowledge with this book! Packed with 150 puzzles, this entertaining puzzle collection mixes Bible passages with the most popular Everything® puzzles, including: Genesis Psalms Proverbs The Epistles This book is perfect if you're looking for a fun way to review your knowledge of the New and Old Testaments, or if you enjoy challenging theme puzzles. And best of all, with both puzzles and clues in easy-to-read large type, you can put away that magnifying glass and jump straight into the fun!

The Simple Solution to Rubik s Cube

Author: James G. Nourse
Publisher: Bantam Books
ISBN: 0553140175
Release Date: 1981
Genre: Games

Gives a brief history of the puzzle, describes clear and concise steps for solving it, and suggests other games to play with the cube

How to Invent

Author: Lynn Huggins-Cooper
Publisher:
ISBN: 1781715637
Release Date: 2014-08-04
Genre: Inventions

Invention is a big part of daily life and anyone can be an inventor. This book breaks the process down into eight easy-to-follow stages and offers tips and examples for every stage. With a particular focus on inventing toys and puzzles, discover how and why the Rubik's cube was invented and the problems Erno Rubik encountered along the way. There are also case studies of inspirational young inventors, for example gymnast George Niseen who invented the trampoline at the age of 16.