The Cube

Author: David Singmaster
Publisher: Black Dog & Leventhal Pub
ISBN: 157912805X
Release Date: 2009
Genre: Games

Explains the history of the Rubik's Cube, shares puzzles from around the world based on the same principles, and offers new puzzles and solutions for cubes ranging from 2x2x2 to 7x7x7.

Cracking the Cube

Author: Ian Scheffler
Publisher: Simon and Schuster
ISBN: 9781501121920
Release Date: 2016-10-18
Genre: Games & Activities

A journalist and aspiring “speedcuber” attempts to break into the international phenomenon of speedsolving the Rubik’s Cube—think chess played at the speed of Ping-Pong—while exploring the Cube’s rise to iconic status around the globe and the lessons that can be learned through solving it. When Hungarian professor Ernő Rubik invented the Rubik’s Cube (or, rather, his Cube) in the 1970s out of wooden blocks, rubber bands, and paper clips, he didn’t even know if it could be solved, let alone that it would become the world’s most popular puzzle. Since its creation, the Cube has become many things to many people: one of the bestselling children’s toys of all time, a symbol of intellectual prowess, a frustrating puzzle with 43.2 quintillion possible permutations, and now a worldwide sporting phenomenon that is introducing the classic brainteaser to a new generation. In Cracking the Cube, Ian Scheffler reveals that cubing isn’t just fun and games. Along with participating in speedcubing competitions—from the World Championship to local tournaments—and interviewing key figures from the Cube’s history, he journeys to Budapest to seek a meeting with the legendary and notoriously reclusive Rubik, who is still tinkering away with puzzles in his seventies. Getting sucked into the competitive circuit himself, Scheffler becomes engrossed in solving Rubik’s Cube in under twenty seconds, the quasi-mystical barrier known as “sub-20,” which is to cubing what four minutes is to the mile: the difference between the best and everyone else. For Scheffler, the road to sub-20 is not just about memorizing algorithms or even solving the Rubik’s Cube. As he learns from the many gurus who cross his path, from pint-sized kids to engineering professors, it’s about learning to solve yourself.

Introduction to Evolutionary Informatics

Author: Robert J Marks II
Publisher: World Scientific
ISBN: 9789813142169
Release Date: 2017-02-27
Genre:

Science has made great strides in modeling space, time, mass and energy. Yet little attention has been paid to the precise representation of the information ubiquitous in nature. Introduction to Evolutionary Informatics fuses results from complexity modeling and information theory that allow both meaning and design difficulty in nature to be measured in bits. Built on the foundation of a series of peer-reviewed papers published by the authors, the book is written at a level easily understandable to readers with knowledge of rudimentary high school math. Those seeking a quick first read or those not interested in mathematical detail can skip marked sections in the monograph and still experience the impact of this new and exciting model of nature's information. This book is written for enthusiasts in science, engineering and mathematics interested in understanding the essential role of information in closely examined evolution theory.

Speedsolving the Cube

Author: Dan Harris
Publisher: Sterling Publishing Company, Inc.
ISBN: 1402753136
Release Date: 2008
Genre: Games

They call it "speedcubing”--a mind-bending blur of quick twists and turns that solves Rubik’s Cube in times that have been clocked at less than 20 seconds! Today, thanks to the 2003 revival of the Rubik’s World Championships, speedcubing is spreading like wildfire. Here, complete with detailed illustrations and basic as well as advanced solving techniques, is the ultimate speedcuber’s guide. It not only gives the solution to the familiar 3x3x3 cube (which has 43,252,003,274,489,856,000--that’s 43 quintillion--possible positions), but also the 2x2x2, 4x4x4, and staggeringly difficult 5x5x5 puzzles. With millions of cubes out there and countless would-be champions looking for tips to improve their times, this is the definitive manual for this unique sport.

You Can Do The Cube

Author: Patrick Bossert
Publisher: Penguin UK
ISBN: 9780141327310
Release Date: 2008-10-30
Genre: Juvenile Nonfiction

Are you going cube-crazy? This easy to follow guide has everything you need to know about the Rubik's cube. From simple step-by-step instructions showing how to complete it, to how the cube was invented, plus lots of other cube challenges to test your skills - it's time to get cubing!

Rubik s cubic compendium

Author: Ernö Rubik
Publisher: Oxford University Press, USA
ISBN: 0198532024
Release Date: 1987
Genre: Games

Millions of people were -- and still are -- simultaneously bewildered, frustrated, and amazed by the problems posed by Rubik's cube. Co-written by the cube's inventor, this book serves as a comprehensive guide to the cube for both the puzzler and the mathematician. The book reveals the wealth of fascinating mathematics concealed within the cube's apparently simple operation, and even those who have solved the cube will discover a vast number of new ideas and possibilities.

LEGO MINDSTORMS NXT Thinking Robots

Author: Daniele Benedettelli
Publisher: No Starch Press
ISBN: 9781593272166
Release Date: 2010
Genre: Crafts & Hobbies

Furnishes step-by-step instructions for designing, constructing, and programming two robots that think--the TTT Tickler and the One-Armed Wonder.

How to Solve a Rubik s Cube

Author: Chad Bomberger
Publisher: Pronoun
ISBN: 9781641868228
Release Date: 2017-11-05
Genre: Games & Activities

Solve a Rubik’s Cube and Impress Your Friends! Inside How to Solve a Rubik’s Cube, you’ll discover simple, easy-to-understand instructions for wrapping your brain around this fascinating and intriguing puzzle. Even if you’re a complete beginner, you can easily solve one of the world’s top-ranked and most-beloved puzzles – in the wink of an eye! For over 4 decades, people have tested their minds against the Rubik’s cube – invented by Erno Rubik, a Hungarian architect. Many impressive thinkers have worked with the cube, including names like Etter, Sbahi, Hays, and Thai. You can join the Rubik’s cube community (called “cubers”) and learn how to improve your mental skills, brain activity, and dexterity! With this book, How to Solve a Rubik’s Cube, you can access a layer-by-layer solution to this classic puzzle: Solve the Upper Face Organize the Middle Area Complete the Yellow Face and Finish the Puzzle You’ll even discover illuminating, full-color pictures for fully grasping Rubik’s cube terms and strategies! Finding the solution to a Rubik’s Cube isn’t a Mystery – It’s a fun hobby! With this comprehensive guide book, you’ll even learn Rubik’s cube terminology for understanding the structure of the cube – and sharing your passion with other cubers. You’ll learn the basics of a simple and powerful Rubik’s system, including a special code for easily identifying the various movements you can make. With these easy-to-use mental tools, you’ll soon be seeing deep into the cube – and its 3D mysteries. By grasping the clockwise and counterclockwise movements of the Rubik’s cube, you’ll discover how to think in many directions – and from many perspectives. While you learn to navigate this unique 3D environment, you’ll also learn to see the world around you in a new way. Just like the architect who created this game, you can develop your mind to see things from every angle!

How Big Is 43 Quintillion

Author: Lynn Huggins-Cooper
Publisher: QEB Publishing
ISBN: 1609926285
Release Date: 2014-06-10
Genre: Juvenile Nonfiction

It's hard to imagine what a crowd of one billion people would look like, but if one billion children stood on each other's shoulders, they would reach past the moon! How Big Is 43 Quintillion helps readers understand large numbers by relating them to everyday situations. Simple explanations accompanied by amusing infographics help readers visualize large numbers and get a grip on basic math concepts. A glossary and further reference material are also included at the end of the book.

Rubik s Cube Best Algorithms

Author: Daniel Ross
Publisher:
ISBN: 1520827105
Release Date: 2017-03-03
Genre:

The Rubik's Cube Best Algorithms Top 5 methods for Speedsolving the Cube! Download This Great Book Today! Available To Read On Your Computer, MAC, Smartphone, Kindle Reader, iPad, or Tablet! Can you solve Rubik's Cube? If the answer is yes, do you want to become faster at it? The "Rubik's Cube Best Algorithms" teaches you the hacks you need to solve Rubik's Cube quickly and confidently, creating solid blocks of each color, even if you have never solved the puzzle before.The brightly colored, three-dimensional puzzle invented in 1974 by Ern� Rubik reached its first peak of popularity in the 1980s. It is now a favorite puzzle for speedcubers, who compete to see who can solve the twisty challenge the fastest.Daniel Ross spent hundreds of hours studying the fastest, easiest methods used by world champions and other top players. With photos and step-by-step instructions, the author walks you through the top five methods for solving the puzzle quickly and the finger tricks used by champion speed solvers. The book includes: The history of Rubik's Cube and the reasons for its popularity The math permutations involved in solving the cube The easiest and quickest method for beginners The advanced Fridrich Method The advanced Roux Method The advanced ZZ Method The advanced God's Number Method An explanation of how the game improves your brain's activity level The finger tricks that can help you become a speedcuber Much, Much More! No Kindle device? No problem! Download the Kindle app to your device. Free download with a Kindle Unlimited membership! Get your copy today!

Ready Player One

Author: Ernest Cline
Publisher: Broadway Books
ISBN: 9780307887450
Release Date: 2011-08-16
Genre: Fiction

The bestselling cult classic—soon to be a major motion picture directed by Steven Spielberg. At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut—part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed. It’s the year 2045, and the real world is an ugly place. Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them. For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved—that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig. And then Wade stumbles upon the first puzzle. Suddenly the whole world is watching, and thousands of competitors join the hunt—among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life—and love—in the real world he’s always been so desperate to escape. A world at stake. A quest for the ultimate prize. Are you ready?

Drive

Author: Daniel H. Pink
Publisher: Penguin
ISBN: 1101524383
Release Date: 2011-04-05
Genre: Business & Economics

Forget everything you thought you knew about how to motivate people—at work, at school, at home. It's wrong. As Daniel H. Pink (author of To Sell Is Human: The Surprising Truth About Motivating Others) explains in his paradigm-shattering book Drive, the secret to high performance and satisfaction in today's world is the deeply human need to direct our own lives, to learn and create new things, and to do better by ourselves and our world. Drawing on four decades of scientific research on human motivation, Pink exposes the mismatch between what science knows and what business does—and how that affects every aspect of our lives. He demonstrates that while the old-fashioned carrot-and-stick approach worked successfully in the 20th century, it's precisely the wrong way to motivate people for today's challenges. In Drive, he reveals the three elements of true motivation: *Autonomy—the desire to direct our own lives *Mastery—the urge to get better and better at something that matters *Purpose—the yearning to do what we do in the service of something larger than ourselves Along the way, he takes us to companies that are enlisting new approaches to motivation and introduces us to the scientists and entrepreneurs who are pointing a bold way forward. Drive is bursting with big ideas—the rare book that will change how you think and transform how you live.