You Can Do The Cube

Author: Patrick Bossert
Publisher: Penguin UK
ISBN: 9780141327310
Release Date: 2008-10-30
Genre: Juvenile Nonfiction

Are you going cube-crazy? This easy to follow guide has everything you need to know about the Rubik's cube. From simple step-by-step instructions showing how to complete it, to how the cube was invented, plus lots of other cube challenges to test your skills - it's time to get cubing!

Speedsolving the Cube

Author: Dan Harris
Publisher: Sterling Publishing Company, Inc.
ISBN: 1402753136
Release Date: 2008
Genre: Games

They call it "speedcubing”--a mind-bending blur of quick twists and turns that solves Rubik’s Cube in times that have been clocked at less than 20 seconds! Today, thanks to the 2003 revival of the Rubik’s World Championships, speedcubing is spreading like wildfire. Here, complete with detailed illustrations and basic as well as advanced solving techniques, is the ultimate speedcuber’s guide. It not only gives the solution to the familiar 3x3x3 cube (which has 43,252,003,274,489,856,000--that’s 43 quintillion--possible positions), but also the 2x2x2, 4x4x4, and staggeringly difficult 5x5x5 puzzles. With millions of cubes out there and countless would-be champions looking for tips to improve their times, this is the definitive manual for this unique sport.

Cracking the Cube

Author: Ian Scheffler
Publisher: Simon and Schuster
ISBN: 9781501121920
Release Date: 2016-10-18
Genre: Games & Activities

A journalist and aspiring “speedcuber” attempts to break into the international phenomenon of speedsolving the Rubik’s Cube—think chess played at the speed of Ping-Pong—while exploring the Cube’s rise to iconic status around the globe and the lessons that can be learned through solving it. When Hungarian professor Ernő Rubik invented the Rubik’s Cube (or, rather, his Cube) in the 1970s out of wooden blocks, rubber bands, and paper clips, he didn’t even know if it could be solved, let alone that it would become the world’s most popular puzzle. Since its creation, the Cube has become many things to many people: one of the bestselling children’s toys of all time, a symbol of intellectual prowess, a frustrating puzzle with 43.2 quintillion possible permutations, and now a worldwide sporting phenomenon that is introducing the classic brainteaser to a new generation. In Cracking the Cube, Ian Scheffler reveals that cubing isn’t just fun and games. Along with participating in speedcubing competitions—from the World Championship to local tournaments—and interviewing key figures from the Cube’s history, he journeys to Budapest to seek a meeting with the legendary and notoriously reclusive Rubik, who is still tinkering away with puzzles in his seventies. Getting sucked into the competitive circuit himself, Scheffler becomes engrossed in solving Rubik’s Cube in under twenty seconds, the quasi-mystical barrier known as “sub-20,” which is to cubing what four minutes is to the mile: the difference between the best and everyone else. For Scheffler, the road to sub-20 is not just about memorizing algorithms or even solving the Rubik’s Cube. As he learns from the many gurus who cross his path, from pint-sized kids to engineering professors, it’s about learning to solve yourself.

Cracking the Cube

Author: Ian Scheffler
Publisher: Simon and Schuster
ISBN: 9781501121920
Release Date: 2016-10-18
Genre: Games & Activities

A journalist and aspiring “speedcuber” attempts to break into the international phenomenon of speedsolving the Rubik’s Cube—think chess played at the speed of Ping-Pong—while exploring the Cube’s rise to iconic status around the globe and the lessons that can be learned through solving it. When Hungarian professor Ernő Rubik invented the Rubik’s Cube (or, rather, his Cube) in the 1970s out of wooden blocks, rubber bands, and paper clips, he didn’t even know if it could be solved, let alone that it would become the world’s most popular puzzle. Since its creation, the Cube has become many things to many people: one of the bestselling children’s toys of all time, a symbol of intellectual prowess, a frustrating puzzle with 43.2 quintillion possible permutations, and now a worldwide sporting phenomenon that is introducing the classic brainteaser to a new generation. In Cracking the Cube, Ian Scheffler reveals that cubing isn’t just fun and games. Along with participating in speedcubing competitions—from the World Championship to local tournaments—and interviewing key figures from the Cube’s history, he journeys to Budapest to seek a meeting with the legendary and notoriously reclusive Rubik, who is still tinkering away with puzzles in his seventies. Getting sucked into the competitive circuit himself, Scheffler becomes engrossed in solving Rubik’s Cube in under twenty seconds, the quasi-mystical barrier known as “sub-20,” which is to cubing what four minutes is to the mile: the difference between the best and everyone else. For Scheffler, the road to sub-20 is not just about memorizing algorithms or even solving the Rubik’s Cube. As he learns from the many gurus who cross his path, from pint-sized kids to engineering professors, it’s about learning to solve yourself.

Rubik s cubic compendium

Author: Ernö Rubik
Publisher: Oxford University Press, USA
ISBN: 0198532024
Release Date: 1987
Genre: Games

Millions of people were -- and still are -- simultaneously bewildered, frustrated, and amazed by the problems posed by Rubik's cube. Co-written by the cube's inventor, this book serves as a comprehensive guide to the cube for both the puzzler and the mathematician. The book reveals the wealth of fascinating mathematics concealed within the cube's apparently simple operation, and even those who have solved the cube will discover a vast number of new ideas and possibilities.

Introduction To Evolutionary Informatics

Author: Marks Ii Robert J
Publisher: World Scientific
ISBN: 9789813142169
Release Date: 2017-02-27
Genre: Computers

Science has made great strides in modeling space, time, mass and energy. Yet little attention has been paid to the precise representation of the information ubiquitous in nature. Introduction to Evolutionary Informatics fuses results from complexity modeling and information theory that allow both meaning and design difficulty in nature to be measured in bits. Built on the foundation of a series of peer-reviewed papers published by the authors, the book is written at a level easily understandable to readers with knowledge of rudimentary high school math. Those seeking a quick first read or those not interested in mathematical detail can skip marked sections in the monograph and still experience the impact of this new and exciting model of nature's information. This book is written for enthusiasts in science, engineering and mathematics interested in understanding the essential role of information in closely examined evolution theory.

How to Solve a Rubik s Cube

Author: Chad Bomberger
Publisher: CRB Publishing
ISBN: 9781641868228
Release Date: 2017-11-01
Genre: Games & Activities

Solve a Rubik’s Cube and Impress Your Friends! Inside How to Solve a Rubik’s Cube, you’ll discover simple, easy-to-understand instructions for wrapping your brain around this fascinating and intriguing puzzle. Even if you’re a complete beginner, you can easily solve one of the world’s top-ranked and most-beloved puzzles – in the wink of an eye! For over 4 decades, people have tested their minds against the Rubik’s cube – invented by Erno Rubik, a Hungarian architect. Many impressive thinkers have worked with the cube, including names like Etter, Sbahi, Hays, and Thai. You can join the Rubik’s cube community (called “cubers”) and learn how to improve your mental skills, brain activity, and dexterity! With this book, How to Solve a Rubik’s Cube, you can access a layer-by-layer solution to this classic puzzle: Solve the Upper Face Organize the Middle Area Complete the Yellow Face and Finish the Puzzle You’ll even discover illuminating, full-color pictures for fully grasping Rubik’s cube terms and strategies! Finding the solution to a Rubik's Cube isn't a Mystery – It's a fun hobby! With this comprehensive guide book, you’ll even learn Rubik’s cube terminology for understanding the structure of the cube – and sharing your passion with other cubers. You’ll learn the basics of a simple and powerful Rubik’s system, including a special code for easily identifying the various movements you can make. With these easy-to-use mental tools, you’ll soon be seeing deep into the cube – and its 3D mysteries. By grasping the clockwise and counterclockwise movements of the Rubik’s cube, you’ll discover how to think in many directions – and from many perspectives. While you learn to navigate this unique 3D environment, you’ll also learn to see the world around you in a new way. Just like the architect who created this game, you can develop your mind to see things from every angle!

Rubiks Cube Solving Method of Beginners

Author: L. Scales
Publisher:
ISBN: 1537250132
Release Date: 2016-08-24
Genre:

These are the seven simple stages to solve the cube.This guide will unlock your full potential.There are no complex instructions.There are no complex diagrams.This is solving made easy.It can be learnt in a short period of time.This is a very simple and straightforward tutorial.

Pattern Puzzle

Author: Sarah Khan
Publisher: QEB Publishing
ISBN: 1609926250
Release Date: 2014-06-03
Genre: Juvenile Nonfiction

These pattern puzzles explore how our brains recognize patterns and includes all kinds of pattern-related puzzles, from identifying symmetry to spotting recurring patterns.

The Art of Game Design

Author: Jesse Schell
Publisher: CRC Press
ISBN: 9781498759564
Release Date: 2015-09-15
Genre: Computers

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

How Big Is 43 Quintillion

Author: Lynn Huggins-Cooper
Publisher:
ISBN: 1781715629
Release Date: 2014-08-04
Genre: Cardinal numbers

It's hard to imagine what a crowd of one billion people would look like, but if one billion children stood on each other's shoulders, they would reach past the moon! How Big Is 43 Quintillion helps readers understand large numbers by relating them to everyday situations. Simple explanations accompanied by amusing infographics help readers visualise large numbers and get a grip on basic concepts in Maths. A glossary and further reference material are also included at the end of the book.

Ready Player One

Author: Ernest Cline
Publisher: Broadway Books
ISBN: 9780307887450
Release Date: 2011-08-16
Genre: Fiction

The bestselling cult classic—soon to be a major motion picture directed by Steven Spielberg. At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut—part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed. It’s the year 2045, and the real world is an ugly place. Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them. For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved—that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig. And then Wade stumbles upon the first puzzle. Suddenly the whole world is watching, and thousands of competitors join the hunt—among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life—and love—in the real world he’s always been so desperate to escape. A world at stake. A quest for the ultimate prize. Are you ready?

Perv a Love Story

Author: Jerry Stahl
Publisher: Harper Collins
ISBN: 9780061956751
Release Date: 2009-10-13
Genre: Fiction

Set in 1970, in the last, dark days of hippiedom, Perv -- A Love Story is the saga of Bobby Stark, a sixteen-year-old batch of desire and angst struggling to stay sane in a world gone Day-Glo. As the novel opens, Bobby loses his virginity in a drug-addled tryst with a one-armed barber's daughter. For his sins he's thrown out of school and dispatched to live with his mom, a festive electro shock aficionado, whose condo he flees to track down Michelle, the gorgeously damaged, lasped Hare Krishna-ette he's adored since kindergarten. Like the rest of their generation, the couple hit the road for California, only to be picked up in a hell-fueled Lincoln by a pair of Bad Hippies -- Meat and Varnish -- smacked-out spiritual cousins to Charles Manson. From here the trip gets vicious.... Already an underground classic, Perv-A Love Story is relentlessly twisted, sexy, and savagely funny literary excursion, a novel of doomed youth in the era when Flower Power had begun to wilt.