Author: Alan A. A. Donovan
Publisher: Addison-Wesley Professional
Release Date: 2015-11-16
A guide to Go describes how the programming language is structured and provides examples of code that demonstrate every stage of Go development, from creating a simple program to debugging and distributing code.
A valuable programming reference provides a complete introduction to the Go programming language, covering all of Go's clean and easy to understand syntax and its built-in arrays, maps, slices and Unicode strings. Original.
Author: Brian W. Kernighan
Publisher: Addison-Wesley Professional
Release Date: 1999-02-09
With the same insight and authority that made their book The Unix Programming Environment a classic, Brian Kernighan and Rob Pike have written The Practice of Programming to help make individual programmers more effective and productive. The practice of programming is more than just writing code. Programmers must also assess tradeoffs, choose among design alternatives, debug and test, improve performance, and maintain software written by themselves and others. At the same time, they must be concerned with issues like compatibility, robustness, and reliability, while meeting specifications. The Practice of Programming covers all these topics, and more. This book is full of practical advice and real-world examples in C, C++, Java, and a variety of special-purpose languages. It includes chapters on: debugging: finding bugs quickly and methodically testing: guaranteeing that software works correctly and reliably performance: making programs faster and more compact portability: ensuring that programs run everywhere without change design: balancing goals and constraints to decide which algorithms and data structures are best interfaces: using abstraction and information hiding to control the interactions between components style: writing code that works well and is a pleasure to read notation: choosing languages and tools that let the machine do more of the work Kernighan and Pike have distilled years of experience writing programs, teaching, and working with other programmers to create this book. Anyone who writes software will profit from the principles and guidance in The Practice of Programming .
This book provides the reader with a comprehensive overview of the new open source programming language Go (in its first stable and maintained release Go 1) from Google. The language is devised with Java / C#-like syntax so as to feel familiar to the bulk of programmers today, but Go code is much cleaner and simpler to read, thus increasing the productivity of developers. You will see how Go: simplifies programming with slices, maps, structs and interfaces incorporates functional programming makes error-handling easy and secure simplifies concurrent and parallel programming with goroutines and channels And you will learn how to: make use of Go's excellent standard library program Go the idiomatic way using patterns and best practices in over 225 working examples and 135 exercises This book focuses on the aspects that the reader needs to take part in the coming software revolution using Go.
Author: Peter Haggar
Publisher: Addison-Wesley Professional
Release Date: 2000
A rules-based approach to great Java programming, this book provides 68 practical lessons that address the key issues facing every developer, from general techniques (such as when to use polymorphism and when not to use method overloading) to working with objects, exception handling, performance, multi-threading, classes, interfaces, and beyond.
Author: Vladimir Vivien
Publisher: Packt Publishing Ltd
Release Date: 2016-10-26
An insightful guide to learning the Go programming language About This Book Insightful coverage of Go programming syntax, constructs, and idioms to help you understand Go code effectively Push your Go skills, with topics such as, data types, channels, concurrency, object-oriented Go, testing, and network programming Each chapter provides working code samples that are designed to help reader quickly understand respective topic Who This Book Is For If you have prior exposure to programming and are interested in learning the Go programming language, this book is designed for you. It will quickly run you through the basics of programming to let you exploit a number of features offered by Go programming language. What You Will Learn Install and configure the Go development environment to quickly get started with your first program. Use the basic elements of the language including source code structure, variables, constants, and control flow primitives to quickly get started with Go Gain practical insight into the use of Go's type system including basic and composite types such as maps, slices, and structs. Use interface types and techniques such as embedding to create idiomatic object-oriented programs in Go. Develop effective functions that are encapsulated in well-organized package structures with support for error handling and panic recovery. Implement goroutine, channels, and other concurrency primitives to write highly-concurrent and safe Go code Write tested and benchmarked code using Go's built test tools Access OS resources by calling C libraries and interact with program environment at runtime In Detail The Go programming language has firmly established itself as a favorite for building complex and scalable system applications. Go offers a direct and practical approach to programming that let programmers write correct and predictable code using concurrency idioms and a full-featured standard library. This is a step-by-step, practical guide full of real world examples to help you get started with Go in no time at all. We start off by understanding the fundamentals of Go, followed by a detailed description of the Go data types, program structures and Maps. After this, you learn how to use Go concurrency idioms to avoid pitfalls and create programs that are exact in expected behavior. Next, you will be familiarized with the tools and libraries that are available in Go for writing and exercising tests, benchmarking, and code coverage. Finally, you will be able to utilize some of the most important features of GO such as, Network Programming and OS integration to build efficient applications. All the concepts are explained in a crisp and concise manner and by the end of this book; you would be able to create highly efficient programs that you can deploy over cloud. Style and approach The book is written to serve as a reader-friendly step-by-step guide to learning the Go programming language. Each topic is sequentially introduced to build on previous materials covered. Every concept is introduced with easy-to-follow code examples that focus on maximizing the understanding of the topic at hand.
A tutorial leading the aspiring Go developer to full mastery of Golang's distributed features. Key Features This book provides enough concurrency theory to give you a contextual understanding of Go concurrency It gives weight to synchronous and asynchronous data streams in Golang web applications It makes Goroutines and Channels completely familiar and natural to Go developers Book Description Distributed Computing with Go gives developers with a good idea how basic Go development works the tools to fulfill the true potential of Golang development in a world of concurrent web and cloud applications. Nikhil starts out by setting up a professional Go development environment. Then you’ll learn the basic concepts and practices of Golang concurrent and parallel development. You’ll find out in the new few chapters how to balance resources and data with REST and standard web approaches while keeping concurrency in mind. Most Go applications these days will run in a data center or on the cloud, which is a condition upon which the next chapter depends. There, you’ll expand your skills considerably by writing a distributed document indexing system during the next two chapters. This system has to balance a large corpus of documents with considerable analytical demands. Another use case is the way in which a web application written in Go can be consciously redesigned to take distributed features into account. The chapter is rather interesting for Go developers who have to migrate existing Go applications to computationally and memory-intensive environments. The final chapter relates to the rather onerous task of testing parallel and distributed applications, something that is not usually taught in standard computer science curricula. What you will learn Gain proficiency with concurrency and parallelism in Go Learn how to test your application using Go's standard library Learn industry best practices with technologies such as REST, OpenAPI, Docker, and so on Design and build a distributed search engine Learn strategies on how to design a system for web scale Who this book is for This book is for developers who are familiar with the Golang syntax and have a good idea of how basic Go development works. It would be advantageous if you have been through a web application product cycle, although it’s not necessary.
Concurrency can be notoriously difficult to get right, but fortunately, the Go open source programming language makes working with concurrency tractable and even easy. If you’re a developer familiar with Go, this practical book demonstrates best practices and patterns to help you incorporate concurrency into your systems. Author Katherine Cox-Buday takes you step-by-step through the process. You’ll understand how Go chooses to model concurrency, what issues arise from this model, and how you can compose primitives within this model to solve problems. Learn the skills and tooling you need to confidently write and implement concurrent systems of any size. Understand how Go addresses fundamental problems that make concurrency difficult to do correctly Learn the key differences between concurrency and parallelism Dig into the syntax of Go’s memory synchronization primitives Form patterns with these primitives to write maintainable concurrent code Compose patterns into a series of practices that enable you to write large, distributed systems that scale Learn the sophistication behind goroutines and how Go’s runtime stitches everything together
Rust is a new systems programming language that combines the performance and low-level control of C and C++ with memory safety and thread safety. Rust’s modern, flexible types ensure your program is free of null pointer dereferences, double frees, dangling pointers, and similar bugs, all at compile time, without runtime overhead. In multi-threaded code, Rust catches data races at compile time, making concurrency much easier to use. Written by two experienced systems programmers, this book explains how Rust manages to bridge the gap between performance and safety, and how you can take advantage of it. Topics include: How Rust represents values in memory (with diagrams) Complete explanations of ownership, moves, borrows, and lifetimes Cargo, rustdoc, unit tests, and how to publish your code on crates.io, Rust’s public package repository High-level features like generic code, closures, collections, and iterators that make Rust productive and flexible Concurrency in Rust: threads, mutexes, channels, and atomics, all much safer to use than in C or C++ Unsafe code, and how to preserve the integrity of ordinary code that uses it Extended examples illustrating how pieces of the language fit together
Author: David R. Butenhof
Publisher: Addison-Wesley Professional
Release Date: 1997
Threads are the key to faster, more efficient, and easier-to-maintain operating systems. Butenhof, a recognized authority on POSIX threads, tells how to use Pthreads in the real world, making efficient and portable applications. A unique feature of the book is the many examples which consist of simple instructive programs. The code is expansive and well-annotated. Key chapters are devoted to advanced threaded programming, real code (including read-write locks), and hints to avoid bad code and performance problems. Programming in POSIX Threads provides a solid general understanding of threaded programming models, concurrency, synchronization, and scheduling--need to know information for learning to think in terms of threaded concepts.
Author: W. Richard Stevens
Publisher: Pearson Education
Release Date: 2013
For more than twenty years, serious C programmers have relied on one book for practical, in-depth knowledge of the programming interfaces that drive the UNIX and Linux kernels: W. Richard Stevens' Advanced Programming in the UNIX® Environment . Now, once again, Rich's colleague Steve Rago has thoroughly updated this classic work. The new third edition supports today's leading platforms, reflects new technical advances and best practices, and aligns with Version 4 of the Single UNIX Specification. Steve carefully retains the spirit and approach that have made this book so valuable. Building on Rich's pioneering work, he begins with files, directories, and processes, carefully laying the groundwork for more advanced techniques, such as signal handling and terminal I/O. He also thoroughly covers threads and multithreaded programming, and socket-based IPC. This edition covers more than seventy new interfaces, including POSIX asynchronous I/O, spin locks, barriers, and POSIX semaphores. Most obsolete interfaces have been removed, except for a few that are ubiquitous. Nearly all examples have been tested on four modern platforms: Solaris 10, Mac OS X version 10.6.8 (Darwin 10.8.0), FreeBSD 8.0, and Ubuntu version 12.04 (based on Linux 3.2). As in previous editions, you'll learn through examples, including more than ten thousand lines of downloadable, ISO C source code. More than four hundred system calls and functions are demonstrated with concise, complete programs that clearly illustrate their usage, arguments, and return values. To tie together what you've learned, the book presents several chapter-length case studies, each reflecting contemporary environments. Advanced Programming in the UNIX® Environment has helped generations of programmers write code with exceptional power, performance, and reliability. Now updated for today's systems, this third edition will be even more valuable.
Build real-world, production-ready solutions in Go using cutting-edge technology and techniques About This Book Get up to date with Go and write code capable of delivering massive world-class scale performance and availability Learn to apply the nuances of the Go language, and get to know the open source community that surrounds it to implement a wide range of start-up quality projects Write interesting and clever but simple code, and learn skills and techniques that are directly transferrable to your own projects Who This Book Is For If you are familiar with Go and are want to put your knowledge to work, then this is the book for you. Go programming knowledge is a must. What You Will Learn Build quirky and fun projects from scratch while exploring patterns, practices, and techniques, as well as a range of different technologies Create websites and data services capable of massive scale using Go's net/http package, exploring RESTful patterns as well as low-latency WebSocket APIs Interact with a variety of remote web services to consume capabilities ranging from authentication and authorization to a fully functioning thesaurus Develop high-quality command-line tools that utilize the powerful shell capabilities and perform well using Go's in-built concurrency mechanisms Build microservices for larger organizations using the Go Kit library Implement a modern document database as well as high-throughput messaging queue technology to put together an architecture that is truly ready to scale Write concurrent programs and gracefully manage the execution of them and communication by smartly using channels Get a feel for app deployment using Docker and Google App Engine In Detail Go is the language of the Internet age, and the latest version of Go comes with major architectural changes. Implementation of the language, runtime, and libraries has changed significantly. The compiler and runtime are now written entirely in Go. The garbage collector is now concurrent and provides dramatically lower pause times by running in parallel with other Go routines when possible. This book will show you how to leverage all the latest features and much more. This book shows you how to build powerful systems and drops you into real-world situations. You will learn to develop high-quality command-line tools that utilize the powerful shell capabilities and perform well using Go's in-built concurrency mechanisms. Scale, performance, and high availability lie at the heart of our projects, and the lessons learned throughout this book will arm you with everything you need to build world-class solutions. You will get a feel for app deployment using Docker and Google App Engine. Each project could form the basis of a start-up, which means they are directly applicable to modern software markets. Style and approach This book provides fun projects that involve building applications from scratch. These projects will teach you to build chat applications, a distributed system, and a recommendation system.
Author: Steven Keller
Release Date: 2016-10-18
This guide is an exploration of the Go programming language version 1.6. It begins by explaining to the user about the Go programming language so that they can learn the purposes for which it can be used, as well as where it originated from. Go 1.6 supports a feature known as concurrent programming in which several tasks can be carried out simultaneously. This book guides you on how to fetch URLs concurrently in Go 1.6. In this case, you will learn how to fetch more than one URL at the same time in Go programming language. The HTTP/2 protocol which is now supported in Go programming language is explored. You will learn how to create a HTTP/2 server in Go programming and establish a connection to it from the Go client. Template blocks, which are very useful when programming in Go programming language have been explored in detail, thus, you will learn how to work with them. The feature known as "Language Matching" in Go is also examined. The process of sorting has been advanced in Go 1.6, thus, you will learn the new techniques which are employed. The following topics are discussed: -Overview -Fetching URLs Concurrently -HTTP/2 and Go -Template Blocks -Language Matching -Sorting -Package Reflect -Tools