Summary The Inmates Are Running the Asylum

Author: BusinessNews Publishing
Publisher: Primento
ISBN: 9782806233646
Release Date: 2013-02-15
Genre: Computers

The must-read summary of Alan Cooper's book: "The Inmates Are Running the Asylum: Why High-Tech Products Drive Us Crazy and How to Restore the Sanity". This complete summary of the ideas from Alan Cooper's book "The Inmates Are Running the Asylum" shows that computer technology is embedded within almost every product that is manufactured. Yet all too often, these ''new-and-improved’’ products are hard to use because the engineers who are developing the interface between the user and the machine don’t think like the average man-on-the-street who knows nothing about technology. Therefore, the situation effectively becomes the equivalent of letting the inmates run the asylum in which they are incarcerated. Better products need to be developed that work in the same way that average people think. Only then will new products deliver on their implied promise of enhancing the quality of life for their users. According to Alan Cooper, designers who are skilled in this specific field should be responsible for designing the interface between the user and the machine. This summary asserts that the goal of computer usage should be "not to make anyone feel stupid". Added-value of this summary: • Save time • Understand the key concepts • Increase your business knowledge To learn more, read "The Inmates Are Running the Asylum" and rethink entrenched priorities in software planning.

Clean Architecture

Author: Robert C. Martin
Publisher: MITP-Verlags GmbH & Co. KG
ISBN: 9783958457263
Release Date: 2018-02-20
Genre: Computers


Sprint

Author: Jake Knapp
Publisher: Redline Wirtschaft
ISBN: 9783864149061
Release Date: 2016-10-10
Genre: Business & Economics

Unternehmer, Gründer und Teams stehen täglich vor der Herausforderung: Womit soll man zuerst anfangen, worauf sich am meisten fokussieren? Und wie viele Diskussionen und Meetings sind nötig, bevor man ganz sicher die garantiert richtige Lösung hat? Die Folge ist, dass allzu oft das Projekt auf der Stelle tritt und man überhaupt nicht vorwärtskommt. Dafür gibt es eine geniale Lösung: Sprint. Die ist ein einzigartiger, innovativer und narrensicherer Prozess, mit dem sich die härtesten Probleme in nur fünf Tagen lösen lassen – von Montag bis Freitag. Der Entwickler Jake Knapp entwarf diesen Prozess bei und für Google, wo er seither in allen Bereichen genutzt wird. Zusammen mit John Zeratsky und Braden Kowitz hat er darüber hinaus bereits mehr als 100 Sprints in Firmen aus unterschiedlichen Bereichen durchgeführt. Der Sprint-Prozess bietet praktische Hilfe für Unternehmen aller Größen, vom kleinen Start-up bis hin zum Fortune-100-Unternehmen. Die Methode ist auch für alle anderen bewährt, die vor einem großen Problem stehen, schnell eine Idee testen oder einfach eine Möglichkeit schnell ergreifen wollen.

Wien wartet auf Dich

Author: Tom DeMarco
Publisher: Carl Hanser Verlag GmbH Co KG
ISBN: 9783446439849
Release Date: 2014-01-16
Genre: Computers

Wien wartet auf Dich!// - "Peopleware" in deutscher Übersetzung - Der Klassiker in der dritten Auflage mit sechs neuen Kapiteln - Viele Tipps, wie Produkte mehr Qualität erhalten und formale Vorgehensweisen aufgelockert werden - Hilfreiche Empfehlungen, wie man Teams pflegt, die gesund und produktiv sein sollen Nur wenige Computerbücher haben eine so tiefgreifende Wirkung auf das Software-Management wie „Peopleware“: Denn in diesem langjährigen Bestseller wird ganz klar dargestellt, dass die wesentlichen Probleme in der Software-Entwicklung nicht technischer, sondern menschlicher Natur sind – und das sind nur selten triviale Probleme! Aber wenn Sie sie lösen, maximieren Sie die Erfolgschancen Ihrer Projekte Für diese dritte Auflage haben die Autoren sechs neue Kapitel geschrieben und andere überarbeitet, um sie auf den Stand der heutigen Herausforderungen zu bringen. So behandelt das Buch zum Beispiel Management-Pathologien, die bislang nicht als Pathologien wahrgenommen wurden. Auch eine neue Kultur für Meetings wird angesprochen oder hybride Teams, die aus Mitarbeitern zusammengestellt werden, die aus altersmäßig scheinbar nicht kompatiblen Generationen stammen. Und die Autoren diskutieren Hilfsmittel, die sich in Projekten eher wie Anker statt wie Propeller anfühlen. Jeder, der Software-Teams oder Software-Organisationen managen muss, wird in diesem Buch unschätzbare Hinweise für die tägliche Arbeit finden.

Human System Integration in the System Development Process

Author: National Research Council
Publisher: National Academies Press
ISBN: 0309106575
Release Date: 2007-06-15
Genre: Business & Economics

In April 1991 BusinessWeek ran a cover story entitled, “I Can't Work This ?#[email protected] Thing,†about the difficulties many people have with consumer products, such as cell phones and VCRs. More than 15 years later, the situation is much the sameâ€"-but at a very different level of scale. The disconnect between people and technology has had society-wide consequences in the large-scale system accidents from major human error, such as those at Three Mile Island and in Chernobyl. To prevent both the individually annoying and nationally significant consequences, human capabilities and needs must be considered early and throughout system design and development. One challenge for such consideration has been providing the background and data needed for the seamless integration of humans into the design process from various perspectives: human factors engineering, manpower, personnel, training, safety and health, and, in the military, habitability and survivability. This collection of development activities has come to be called human-system integration (HSI). Human-System Integration in the System Development Process reviews in detail more than 20 categories of HSI methods to provide invaluable guidance and information for system designers and developers.

Scenarios Stories Use Cases

Author: Ian F. Alexander
Publisher: John Wiley & Sons
ISBN: 9780470861950
Release Date: 2005-04-08
Genre: Computers

Extending the scenario method beyond interface design, this important book shows developers how to design more effective systems by soliciting, analyzing, and elaborating stories from end-users Contributions from leading industry consultants and opinion-makers present a range of scenario techniques, from the light, sketchy, and agile to the careful and systematic Includes real-world case studies from Philips, DaimlerChrysler, and Nokia, and covers systems ranging from custom software to embedded hardware-software systems

Information Architecture for the World Wide Web

Author: Louis Rosenfeld
Publisher: "O'Reilly Media, Inc."
ISBN: 0596000359
Release Date: 2002
Genre: Computers

Discusses Web site hierarchy, usability, navigation systems, content labeling, configuring search systems, and managing the information architecture development process.

Agile Development with ICONIX Process

Author: Don Rosenberg
Publisher: Apress
ISBN: 143020009X
Release Date: 2006-11-22
Genre: Computers

*Describes an agile process that works on large projects *Ideal for hurried developers who want to develop software in teams *Incorporates real-life C#/.NET web project; can compare this with cases in book

Writing and Designing Manuals and Warnings 4e

Author: Patricia A. Robinson
Publisher: CRC Press
ISBN: 1420069861
Release Date: 2009-06-15
Genre: Technology & Engineering

Twenty-five years ago, how many people were thinking about the internet on a daily basis? Now you can find everything, including technical and instruction manuals, online. But some things never change. Users still need instructions and warnings to guide them in the safe and proper use of products. Good design, clear instructions and warnings, placement of graphics, all the traditional elements hold true whether designing for print or online materials. And technical writers still need those two most valuable commodities—time and information—to do their jobs well. Another constant, Writing and Designing Manuals and Warnings, now in its fourth edition, offers real-world guidance based on real-world know-how for the development of product documentation. See What’s New in the Fourth Edition: New organization to clarify the principles of manual and warning development Coverage of the digital revolution and the global marketplace Expanded section on product safety and warnings Information on international standards for warnings Backed by Research and Collective Experience Drawn from the collective experience of hundreds of technical writers, graphic artists, and product safety engineers, along with the author’s nearly 30 years of experience helping companies improve instructions and warnings, this how-to book covers every aspect of developing state-of-the-art product manuals and safety warnings. Filled with examples that show how good manuals and effective warnings can add value to your company’s products and build repeat business, while at the same time reducing liability exposure, the text demonstrates how to create manuals that give products a competitive edge and improve customer satisfaction. Solidly grounded in research, but not a stuffy academic treatise, this down-to-earth, practical book is a survival guide for writers in the real world of short deadlines and tight budgets.

Cross Cultural Design for IT Products and Services

Author: Pei-Luen Patrick Rau
Publisher: CRC Press
ISBN: 9781439838747
Release Date: 2012-12-04
Genre: Computers

With the increase of globalization of business and industry, IT products and services are often produced and marketed across geographical cultural boundaries without adequate consideration of culture. There is a high probability that IT products and services developed in one country may not be effectively used in another country, which may hinder their market penetration, sales, and use. Based on research and practice, Cross-Cultural Design for IT Products and Services provides a resource for human factors engineers, designers, and marketing professionals who define and develop IT products and services for the global market. With its extensive review of cross-cultural theory and cross-cultural design literature, it is also a resource for those who are interested in research on cross-cultural design. The book presents an overview of the dimensions of culture that have implications for human information processing and affective response. It examines a set of user interface design guidelines grouped into five areas: language, use of color, icons and images, navigation, and information architecture. Also, it addresses physical ergonomics and anthropometry issues. The text translates theory and guidelines into a practical methodology and discusses how to integrate methods of cross-cultural design into a standard engineering process for product development. The authors review and reappraise theories, models, principles, and techniques for design of IT products and services that will be marketed globally. They provide guidelines for user interface design across North American, Asian, and other cultures. Applying the guidelines within the methodological framework provided will enhance the usability and effectiveness of the IT product or service, and contribute to greater user satisfaction, increased productivity, higher sales, and lower product support costs.

Agile Software Development in the Large

Author: Jutta Eckstein
Publisher: Addison-Wesley
ISBN: 9780133492378
Release Date: 2013-07-19
Genre: Computers

This is the digital version of the printed book (Copyright © 2004). Who Says Large Teams Can’t Handle Agile Software Development? Agile or "lightweight" processes have revolutionized the software development industry. They're faster and more efficient than traditional software development processes. They enable developers to embrace requirement changes during the project deliver working software in frequent iterations focus on the human factor in software development Unfortunately, most agile processes are designed for small or mid-sized software development projects—bad news for large teams that have to deal with rapid changes to requirements. That means all large teams! With Agile Software Development in the Large, Jutta Eckstein—a leading speaker and consultant in the agile community—shows how to scale agile processes to teams of up to 200. The same techniques are also relevant to teams of as few as 10 developers, especially within large organizations. Topics include the agile value system as used in large teams the impact of a switch to agile processes the agile coordination of several sub-teams the way project size and team size influence the underlying architecture Stop getting frustrated with inflexible processes that cripple your large projects! Use this book to harness the efficiency and adaptability of agile software development. Stop getting frustrated with inflexible processes that cripple your large projects! Use this book to harness the efficiency and adaptability of agile software development.

The Best Interface Is No Interface

Author: Golden Krishna
Publisher: New Riders
ISBN: 9780133890426
Release Date: 2015-01-31
Genre: Computers

Our love affair with the digital interface is out of control. We’ve embraced it in the boardroom, the bedroom, and the bathroom. Screens have taken over our lives. Most people spend over eight hours a day staring at a screen, and some “technological innovators” are hoping to grab even more of your eyeball time. You have screens in your pocket, in your car, on your appliances, and maybe even on your face. Average smartphone users check their phones 150 times a day, responding to the addictive buzz of Facebook or emails or Twitter. Are you sick? There’s an app for that! Need to pray? There’s an app for that! Dead? Well, there’s an app for that, too! And most apps are intentionally addictive distractions that end up taking our attention away from things like family, friends, sleep, and oncoming traffic. There’s a better way. In this book, innovator Golden Krishna challenges our world of nagging, screen-based bondage, and shows how we can build a technologically advanced world without digital interfaces. In his insightful, raw, and often hilarious criticism, Golden reveals fascinating ways to think beyond screens using three principles that lead to more meaningful innovation. Whether you’re working in technology, or just wary of a gadget-filled future, you’ll be enlighted and entertained while discovering that the best interface is no interface.