The Little Schemer

Author: Daniel P. Friedman
Publisher: MIT Press
ISBN: 0262560992
Release Date: 1996
Genre: Computers

"drawings by Duane Bibby" foreword by Gerald J. Sussman "I learned more about LISP from this book than I have from any of the other LISP books I've read over the years. . . . While other books will tell you the mechanics of LISP, they can leave you largely uninformed on the style of problem-solving for which LISP is optimized. The Little LISPer teaches you how to think in the LISP language. . . an inexpensive, enjoyable introduction." -- Gregg Williams, Byte The notion that "thinking about computing is one of the most exciting things the human mind can do" sets both "The Little Schemer" (formerly known as "The Little LISPer" ) and its new companion volume, "The Seasoned Schemer," apart from other books on LISP. The authors' enthusiasm for their subject is compelling as they present abstract concepts in a humorous and easy-to-grasp fashion. Together, these books will open new doors of thought to anyone who wants to find out what computing is really about. "The Little Schemer" introduces computing as an extension of arithmetic and algebra -- things that everyone studies in grade school and high school. It introduces programs as recursive functions and briefly discusses the limits of what computers can do. The authors use the programming language Scheme, and interesting foods to illustrate these abstract ideas. "The Seasoned Schemer" informs the reader about additional dimensions of computing: functions as values, change of state, and exceptional cases. "The Little LISPer" has been a popular introduction to LISP for many years. It had appeared in French and Japanese. "The Little Schemer" and "The SeasonedSchemer" are worthy successors and will prove equally popular as textbooks for Scheme courses as well as companion texts for any complete introductory course in Computer Science. Download DrScheme - a graphical environment for developing Scheme programs

The Little LISPer

Author: Daniel P. Friedman
Publisher:
ISBN: UOM:39015000464811
Release Date: 1974-01-01
Genre: LISP (Computer program language)

There are surprises in store for the diligent reader of this masterful introduction to recursion as a fundamental tool for expressing and solving problems. With wit and wisdom, The Little LISPer unfolds some of the most beautiful concepts in mathematics, computer science, and logic. The authors' goal is to show that recursive thinking is first of all fun, that it is powerful, and that the programming language Lisp allows one to express ideas recursively and naturally. There are hard problems along the way, but their solution brings mastery of recursive, functional, and meta-linguistic abstractions, developing skills in the underlying creative programming in Lisp. The Little LISPer is self-contained: an interpreter for the language is developed using the tools of the book itself .

The Little LISPer

Author: Daniel P. Friedman
Publisher: MIT Press (MA)
ISBN: 0262560380
Release Date: 1987-01
Genre: Lisp (Computer program language)

Software -- Programming Languages.

Essentials of Programming Languages

Author: Daniel P. Friedman
Publisher: MIT Press
ISBN: 9780262062794
Release Date: 2008-04-18
Genre: Computers

A new edition of a textbook that provides students with a deep, working understanding of the essential concepts of programming languages, completely revised, with significant new material.

A Little Java a Few Patterns

Author: Matthias Felleisen
Publisher: MIT Press
ISBN: 0262561158
Release Date: 1998
Genre: Computers

foreword by Ralph E. Johnson and drawings by Duane Bibby 'This is a book of 'why' not 'how.' If you are interested in the nature of computation and curious about the very idea behind object orientation, this book is for you. This book will engage your brain (if not your tummy). Through its sparkling interactive style, you will learn about three essential OO concepts: interfaces, visitors, and factories. A refreshing change from the 'yet another Java book' phenomenon. Every serious Java programmer should own a copy.' -- Gary McGraw, Ph.D., Research Scientist at Reliable Software Technologies and coauthor of Java Security Java is a new object-oriented programming language that was developed by Sun Microsystems for programming the Internet and intelligent appliances. In a very short time it has become one of the most widely used programming languages for education as well as commercial applications. Design patterns, which have moved object-oriented programming to a new level, provide programmers with a language to communicate with others about their designs. As a result, programs become more readable, more reusable, and more easily extensible. In this book, Matthias Felleisen and Daniel Friedman use a small subset of Java to introduce pattern-directed program design. With their usual clarity and flair, they gently guide readers through the fundamentals of object-oriented programming and pattern-based design. Readers new to programming, as well as those with some background, will enjoy their learning experience as they work their way through Felleisen and Friedman's dialogue. src='/graphics/yellowball.gif' href='/books/FELTP/Java-fm.html'Foreword and Preface

The Seasoned Schemer

Author: Daniel P. Friedman
Publisher: MIT Press
ISBN: 026256100X
Release Date: 1996
Genre: Computers

"drawings by Duane Bibby" foreword and afterword by Guy L. Steele Jr. "I learned more about LISP from this book than I have from any of the other LISP books I've read over the years. . . . While other books will tell you the mechanics of LISP, they can leave you largely uninformed on the style of problem-solving for which LISP is optimized. The Little LISPer teaches you how to think in the LISP language. . . an inexpensive, enjoyable introduction." -- Gregg Williams, Byte The notion that "thinking about computing is one of the most exciting things the human mind can do" sets both "The Little Schemer" (formerly known as "The Little LISPer" ) and its new companion volume, "The Seasoned Schemer," apart from other books on LISP. The authors' enthusiasm for their subject is compelling as they present abstract concepts in a humorous and easy-to-grasp fashion. Together, these books will open new doors of thought to anyone who wants to find out what computing is really about. "The Little Schemer" introduces computing as an extension of arithmetic and algebra -- things that everyone studies in grade school and high school. It introduces programs as recursive functions and briefly discusses the limits of what computers can do. The authors use the programming language Scheme, and interesting foods to illustrate these abstract ideas. "The Seasoned Schemer" informs the reader about additional dimensions of computing: functions as values, change of state, and exceptional cases. "The Little LISPer" has been a popular introduction to LISP for many years. It had appeared in French and Japanese. "The Little Schemer" and"The Seasoned Schemer" are worthy successors and will prove equally popular as textbooks for Scheme courses as well as companion texts for any complete introductory course in Computer Science. Download DrScheme - a graphical environment for developing Scheme programs

The Reasoned Schemer

Author: Daniel P. Friedman
Publisher: MIT Press
ISBN: 9780262562140
Release Date: 2005-10-14
Genre: Computers

Extending the functional language Scheme with logical constructs in order to help the functional programmer think logically and the logic programmer think functionally.

The Little Prover

Author: Daniel P. Friedman
Publisher: MIT Press
ISBN: 9780262527958
Release Date: 2015-07-10
Genre: Computers

An introduction to writing proofs about computer programs, written in an accessible question-and-answer style, complete with step-by-step examples and a simple proof assistant.

Realm of Racket

Author: Matthias Felleisen
Publisher: No Starch Press
ISBN: 9781593274917
Release Date: 2013
Genre: Computers

A guide to the Racket programming language is made accessible by augmenting the instruction with a collection of comics and games.

How to Design Programs

Author: Matthias Felleisen
Publisher: MIT Press
ISBN: 0262062186
Release Date: 2001
Genre: Computers

This introduction to programming places computer science in the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process. This approach fosters a variety of skills -- critical reading, analytical thinking, creative synthesis, and attention to detail -- that are important for everyone, not just future computer programmers.The book exposes readers to two fundamentally new ideas. First, it presents program design guidelines that show the reader how to analyze a problem statement; how to formulate concise goals; how to make up examples; how to develop an outline of the solution, based on the analysis; how to finish the program; and how to test. Each step produces a well-defined intermediate product. Second, the book comes with a novel programming environment, the first one explicitly designed for beginners. The environment grows with the readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks.All the book's support materials are available for free on the Web. The Web site includes the environment, teacher guides, exercises for all levels, solutions, and additional projects.

Practical Common Lisp

Author: Peter Seibel
Publisher: Apress
ISBN: 9781430200178
Release Date: 2006-11-01
Genre: Computers

* Treats LISP as a language for commercial applications, not a language for academic AI concerns. This could be considered to be a secondary text for the Lisp course that most schools teach . This would appeal to students who sat through a LISP course in college without quite getting it – so a "nostalgia" approach, as in "wow-lisp can be practical..." * Discusses the Lisp programming model and environment. Contains an introduction to the language and gives a thorough overview of all of Common Lisp’s main features. * Designed for experienced programmers no matter what languages they may be coming from and written for a modern audience—programmers who are familiar with languages like Java, Python, and Perl. * Includes several examples of working code that actually does something useful like Web programming and database access.

Intelligent Systems Principles Paradigms and Pragmatics

Author: Robert J. Schalkoff
Publisher: Jones & Bartlett Learning
ISBN: 9780763780173
Release Date: 2011-08-24
Genre: Computers

Artificial Intelligence has changed significantly in recent years and many new resources and approaches are now available to explore and implement this important technology. Intelligent Systems: Principles, Paradigms, and Pragmatics takes a modern, 21st-century approach to the concepts of Artificial Intelligence and includes the latest developments, developmental tools, programming, and approaches related to AI. The author is careful to make the important distinction between theory and practice, and focuses on a broad core of technologies, providing students with an accessible and comprehensive introduction to key AI topics.

Simply Scheme

Author: Brian Harvey
Publisher: MIT Press
ISBN: 0262082810
Release Date: 1999
Genre: Computers

This lively introduction to computer science and computer programming in Scheme is for non-computer science majors with a strong interest in the subject and for computer science majors who lack prior programming experience. The text allows the student to experience the computer as a tool for expressing ideas, not as a frustrating set of mathematical obstacles. This goal is supported by the use of Scheme, a modern dialect of Lisp, designed to emphasize symbolic programming.

Land of Lisp

Author: Conrad Barski
Publisher: No Starch Press
ISBN: 9781593272814
Release Date: 2011
Genre: Computers

Provides information on the core concepts of Lisp progamming, covering such topics as recursion, input/output, object-oriented programming, and macros, and offers instructions on creating complete Lisp-based games, including a text adventure, an evolution simulation, and a robot battle.