Author: Albert H. Morehead
Publisher: Ballantine Books
Release Date: 1996
With complete rules on more than 300 popular card games, including the new international laws of contract bridge, this comprehensive book also includes special sections on: choosing games for particular occasions, teaching card games to children, the etiquette of card games, technical terms used in card games, and more. From the Paperback edition.
The comprehensive book has the complete rules of your favourite card games and many you have never even heard of. To learn a new game, to play old favourites better or to settle any question that comes up, this is an authorative reference for any home or card room. A must for anyone who wants to play a card game and play correctly.
Author: U S Playing Card Co
Publisher: Scholar's Choice
Release Date: 2015-02-15
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Author: Barry Rigal
Publisher: John Wiley & Sons
Release Date: 2011-03-04
Card games offer loads of fun and one of the best socializing experiences out there. But picking up winning card strategies is a bit of a challenge, and though your buddies may think that picking up the rules of the game is easy, winning is a totally different story. With Card Games For Dummies, Second Edition, you’ll not only be able to play the hottest card games around, you can also apply game-winning strategies and tips to have fun and beat your opponents. Now updated, this hands-on guide shows you everything you need to know—the basics, the tricks, and the techniques—to become a master card player, with expanded coverage on poker as well as online gaming and tournaments. Soon you will have the card-playing power to: Pin down your opponents in Texas Hold’em Show off your power in Stud Poker Hit wisely in Blackjack Break hearts ruthlessly in Hearts Mix up the night with Gin and Rummy Build yourself a victory in Bridge Send them fishing in Go Fish This straightforward, no-nonsense guide features great ways to improve your game and have more fun, as well as a list of places to find out more about your favorite game. It also profiles different variations of each game, making you a player for all seasons!
This text contains the official rules of a huge number of different card games and their variants, ranging from Whist to Poker and including everything in between. An invaluable tool for the serious card player, this would make for a great addition to home collections and is certainly not to be missed by those with a keen interest in card games. The games covered in this book include: Games of the Whist Family, Laws of Pivot Bridge, Laws of Auction Bridge, The Laws of Whist, Norwegian Whist, Poker, Euchre, Five Hundred, Rum, Boat House Rum, Michigan Rum, Wild Cat Rum, 500 Rum, Conquain, American Pinochle, and many more. We are proud to republish this antique book now with a new prefatory introduction on card games.
You'll find in this comprehensive book the complete rules of your favourite card games and many you have never even heard of. To learn a new game, to play old favourites better or to settle any question that comes up, this is the definitive reference for any home or card room. A must for anyone who wants to play a card game and play correctly.
Author: Walter B. Gibson
Publisher: Three Rivers Press
Release Date: 2013-10-23
Genre: Games & Activities
"According to Hoyle" is the card-table synonym for Correct --a definitive guide to the correct playing of all known card games, with full descriptions and explanations of rules and techniques for each game and its variations. B & W photographs throughout.
Author: David Parlett
Publisher: Oxford University Press, USA
Release Date: 1991-11
Imported from the Mamluks of Egypt, card games first hit Europe around 1371 and within ten years had spread like wildfire from Spain and Italy to France and Germany. By 1420, German and Swiss cardmakers were producing packs by the thousands (first by stencil, later by metal engraving) marked with a bewildering array of suits, including hounds, bears, parrots, roses, helmets, banners, and bells. Games proliferated as well, and by 1534, Rabelais could name 35 different card games in Chapter 22 of Gargantua . Today, of course, there are thousands of games, from the universally popular Poker and Contract Bridge, to national manias such as Swiss Jass, German Skat, and French Belote. Now, in The Oxford Guide to Card Games , internationally renowned game expert David Parlett provides a fascinating historical guide to cards in Europe and America. Unlike other books, this is not primarily a book of rules or hints on how to play better, but a unique survey of where the games originated, how they have developed over time, and what their rituals and etiquette tell us about the people who play them. Parlett discusses such ancient games as Karnoffel (German for "hernia"), in which the King could be captured by cards named Pope, Kaiser, Devil, and Karnoffel (this subversive ranking was decried by civic authorities and Karnoffel was even banned in Augsburg in 1446, but it was very popular among soldiers and workers). We learn that the term "Bower" in Euchre comes from the German word Bauer ( Boer in Dutch), which means "farmer" or "Jack," and that Poker comes from the German word Pocher , which means "bash" or "pulverize" or "brag" (Poker is, as Parlett points out, ultimately a bragging game, in which players boast--or bet--that their hand is best). And we follow the rise and fall of such games as Piquet, which was once far and away the best loved game in Europe, and Canasta, which became a world-wide phenomenon in the 1950s, for a while rivaling Contract Bridge in popularity. The first book to explore the history of cards in the West, this attractively illustrated volume is both informative and entertaining. Whether your favorite game is Poker or Pinocle, Cribbage or Gin, Contract Bridge or Crazy Eights, you will find much here to fascinate and amuse.
As a software engineer, you recognize at some point that there's much more to your career than dealing with code. Is it time to become a manager? Tell your boss he’s a jerk? Join that startup? Author Michael Lopp recalls his own make-or-break moments with Silicon Valley giants such as Apple, Netscape, and Symantec in Being Geek -- an insightful and entertaining book that will help you make better career decisions. With more than 40 standalone stories, Lopp walks through a complete job life cycle, starting with the job interview and ending with the realization that it might be time to find another gig. Many books teach you how to interview for a job or how to manage a project successfully, but only this book helps you handle the baffling circumstances you may encounter throughout your career. Decide what you're worth with the chapter on "The Business" Determine the nature of the miracle your CEO wants with "The Impossible" Give effective presentations with "How Not to Throw Up" Handle liars and people with devious agendas with "Managing Werewolves" Realize when you should be looking for a new gig with "The Itch"