Author: Albert H. Morehead
Publisher: Ballantine Books
Release Date: 1996
With complete rules on more than 300 popular card games, including the new international laws of contract bridge, this comprehensive book also includes special sections on: choosing games for particular occasions, teaching card games to children, the etiquette of card games, technical terms used in card games, and more. From the Paperback edition.
The comprehensive book has the complete rules of your favourite card games and many you have never even heard of. To learn a new game, to play old favourites better or to settle any question that comes up, this is an authorative reference for any home or card room. A must for anyone who wants to play a card game and play correctly.
Author: U.S. Playing Card Co
Publisher: Nabu Press
Release Date: 2014-03
This is a reproduction of a book published before 1923. This book may have occasional imperfections such as missing or blurred pages, poor pictures, errant marks, etc. that were either part of the original artifact, or were introduced by the scanning process. We believe this work is culturally important, and despite the imperfections, have elected to bring it back into print as part of our continuing commitment to the preservation of printed works worldwide. We appreciate your understanding of the imperfections in the preservation process, and hope you enjoy this valuable book. ++++ The below data was compiled from various identification fields in the bibliographic record of this title. This data is provided as an additional tool in helping to ensure edition identification: ++++ The Official Rules Of Card Games: Hoyle Up-to-date U.S. Playing Card Co, United States Printing Company Games; Card Games; General; Card games; Games / Card Games / General
You'll find in this comprehensive book the complete rules of your favourite card games and many you have never even heard of. To learn a new game, to play old favourites better or to settle any question that comes up, this is the definitive reference for any home or card room. A must for anyone who wants to play a card game and play correctly.
This text contains the official rules of a huge number of different card games and their variants, ranging from Whist to Poker and including everything in between. An invaluable tool for the serious card player, this would make for a great addition to home collections and is certainly not to be missed by those with a keen interest in card games. The games covered in this book include: Games of the Whist Family, Laws of Pivot Bridge, Laws of Auction Bridge, The Laws of Whist, Norwegian Whist, Poker, Euchre, Five Hundred, Rum, Boat House Rum, Michigan Rum, Wild Cat Rum, 500 Rum, Conquain, American Pinochle, and many more. We are proud to republish this antique book now with a new prefatory introduction on card games.
Author: Scott McNeely
Publisher: Chronicle Books
Release Date: 2012-01-06
Classic and comprehensive, this guide to over 350 games is sure to appeal to all ages. From Bridge to Poker and Solitaireto Hearts, card games are a beloved source of entertainment and competition (and they are recession proof!). This authoritative book is ideal for every household, college dorm, family cabin, or neighborhood bar that has a pack of cards. Designed in the style of the popular Ultimate Bar Book, this essential resource provides the rules to dozensof variations of your favorite games, and a few you've probably never heard of (Bezique, anyone?). With simple instructions and clear illustrations to guide the way, this volume will be a welcome addition to any gamer's library.
Author: Barry Rigal
Publisher: John Wiley & Sons
Release Date: 2005-10-07
Furnishes rules and instructions for a variety of card games, including gin rummy, canasta, whist, euchre, hearts, pinochle, bridge, eights, cribbage, poker, solitaire, and even some games just for children.
Author: David Parlett
Publisher: Penguin UK
Release Date: 2008-08-07
Genre: Games & Activities
The Penguin Book of Card Games is the authoritative up-to-date compendium, describing an abundance of games to be played both for fun and by serious players. Auctions, trumpless hands, cross-ruffing and lurching: card players have a language all of their own. From games of high skill (Bridge) to games of high chance (Newmarket) to trick-taking (Whist) and banking (Pontoon), David Parlett, seasoned specialist in card games, takes us masterfully through the countless games to choose from. Not content to merely show us games with the conventional fifty-two card pack, Parlett covers many games played with other types of cards - are you brave enough to play with Tarot? With a 'working description' of each game, with the rules, variations and origins of each, as well as an appendix of games invented by the author himself, The Penguin Book of Card Games will delight, entertain and inform both the novice and the seasoned player.
Author: David Parlett
Publisher: Oxford University Press, USA
Release Date: 1991-11
Imported from the Mamluks of Egypt, card games first hit Europe around 1371 and within ten years had spread like wildfire from Spain and Italy to France and Germany. By 1420, German and Swiss cardmakers were producing packs by the thousands (first by stencil, later by metal engraving) marked with a bewildering array of suits, including hounds, bears, parrots, roses, helmets, banners, and bells. Games proliferated as well, and by 1534, Rabelais could name 35 different card games in Chapter 22 of Gargantua . Today, of course, there are thousands of games, from the universally popular Poker and Contract Bridge, to national manias such as Swiss Jass, German Skat, and French Belote. Now, in The Oxford Guide to Card Games , internationally renowned game expert David Parlett provides a fascinating historical guide to cards in Europe and America. Unlike other books, this is not primarily a book of rules or hints on how to play better, but a unique survey of where the games originated, how they have developed over time, and what their rituals and etiquette tell us about the people who play them. Parlett discusses such ancient games as Karnoffel (German for "hernia"), in which the King could be captured by cards named Pope, Kaiser, Devil, and Karnoffel (this subversive ranking was decried by civic authorities and Karnoffel was even banned in Augsburg in 1446, but it was very popular among soldiers and workers). We learn that the term "Bower" in Euchre comes from the German word Bauer ( Boer in Dutch), which means "farmer" or "Jack," and that Poker comes from the German word Pocher , which means "bash" or "pulverize" or "brag" (Poker is, as Parlett points out, ultimately a bragging game, in which players boast--or bet--that their hand is best). And we follow the rise and fall of such games as Piquet, which was once far and away the best loved game in Europe, and Canasta, which became a world-wide phenomenon in the 1950s, for a while rivaling Contract Bridge in popularity. The first book to explore the history of cards in the West, this attractively illustrated volume is both informative and entertaining. Whether your favorite game is Poker or Pinocle, Cribbage or Gin, Contract Bridge or Crazy Eights, you will find much here to fascinate and amuse.
Author: James Lowder
Publisher: BenBella Books, Inc.
Release Date: 2016-02-23
By gently?and sometimes not so gently?mocking the fantasy dungeon crawl and the sacred cows of pop culture, the Munchkin® card game has stabbed and sneaked and snickered its way to the pinnacle of success. Along the way, it has sold millions of copies, been translated around the world, and spawned more than two-dozen sequels and supplements. More fun than a Chainsaw of Bloody Dismemberment and more useful than a Chicken on Your Head, The Munchkin Book is a lighthearted and suitably snarky celebration of all things near and dear to the munchkin heart, featuring contributions from the game's designer, Steve Jackson (president of Steve Jackson Games), and its signature artist, John Kovalic (creator of web comic Dork Tower), as well as notable mavens of geek culture. The Munchkin Book also includes exclusive game rules to supplement reader gameplay. Steve Jackson Games, based in Austin, Texas, has been publishing games, game books, and magazines since 1980. Its best-selling game is Munchkin, with well over 2 million copies of the games and supplements in print worldwide. Other top sellers are GURPS (the Generic Universal RolePlaying System), Zombie Dice, and Illuminati. Past hits have included Car Wars and Toon. Steve's very first game, Ogre, recently drew almost a million dollars' worth of Kickstarter support for a super-deluxe edition to be released in 2013.