The Puzzle Instinct

Author: Marcel Danesi
Publisher: Indiana University Press
ISBN: 0253217083
Release Date: 2004-02
Genre: Mathematics

"Humans are the only animals who create and solve puzzles—for the sheer pleasure of it—and there is no obvious genetic reason why we would do this. Marcel Danesi explores the psychology of puzzles and puzzling, with scores of classic examples. His pioneering book is both entertaining and enlightening." —Will Shortz, Crossword Editor, The New York Times "... Puzzle fanatics will enjoy the many riddles, illusions, cryptograms and other mind-benders offered for analysis." —Psychology Today "... a bristlingly clear... always intriguing survey of the history and rationale of puzzles.... [A] splendid study...." —Knight Ridder Newspapers

The Everything Logic Puzzles Book Volume 1

Author: Marcel Danesi
Publisher: Simon and Schuster
ISBN: 9781507204146
Release Date: 2017-07-11
Genre: Games & Activities

This brand-new puzzle book features 200 logic questions of varying types and difficulty. Mental workout warriors and logic lovers will adore The Everything Book of Logic Puzzles Volume I. You’ll learn ten different kinds of puzzles and how to solve each, with the difficulty slowly increasing from basic to expert as you go along. And every single puzzle is specifically designed to improve memory, vocabulary, and logical reasoning. With increasingly difficult puzzles ranging from introductory to fiendish, and comprehensive answers to explain each puzzle, this book is perfect for puzzlers of all ages and skill levels!

The Everything Logic Puzzles Book Volume 2

Author: Marcel Danesi
Publisher: Simon and Schuster
ISBN: 9781507204153
Release Date: 2017-09-12
Genre: Games & Activities

The second volume of this brand-new puzzle book features 200 logic questions of varying types and difficulty. Mental workout warriors and logic lovers will adore The Everything Book of Logic Puzzles Volume II. You’ll learn ten different kinds of puzzles and how to solve each, with the difficulty slowly increasing from basic to expert as you go along. And every single puzzle is specifically designed to improve memory, vocabulary, and logical reasoning. With increasingly difficult puzzles ranging from introductory to fiendish, and comprehensive answers to explain each puzzle, this book is perfect for puzzlers of all ages and skill levels!

Guide to Teaching Puzzle based Learning

Author: Edwin F. Meyer III
Publisher: Springer
ISBN: 9781447164760
Release Date: 2014-07-23
Genre: Education

This book provides insights drawn from the authors’ extensive experience in teaching Puzzle-based Learning. Practical advice is provided for teachers and lecturers evaluating a range of different formats for varying class sizes. Features: suggests numerous entertaining puzzles designed to motivate students to think about framing and solving unstructured problems; discusses models for student engagement, setting up puzzle clubs, hosting a puzzle competition, and warm-up activities; presents an overview of effective teaching approaches used in Puzzle-based Learning, covering a variety of class activities, assignment settings and assessment strategies; examines the issues involved in framing a problem and reviews a range of problem-solving strategies; contains tips for teachers and notes on common student pitfalls throughout the text; provides a collection of puzzle sets for use during a Puzzle-based Learning event, including puzzles that require probabilistic reasoning, and logic and geometry puzzles.

Masters of Mathematics

Author: Robert A. Nowlan
Publisher: Springer
ISBN: 9789463008938
Release Date: 2017-05-13
Genre: Education

The original title for this work was “Mathematical Literacy, What Is It and Why You Need it”. The current title reflects that there can be no real learning in any subject, unless questions of who, what, when, where, why and how are raised in the minds of the learners. The book is not a mathematical text, and there are no assigned exercises or exams. It is written for reasonably intelligent and curious individuals, both those who value mathematics, aware of its many important applications and others who have been inappropriately exposed to mathematics, leading to indifference to the subject, fear and even loathing. These feelings are all consequences of meaningless presentations, drill, rote learning and being lost as the purpose of what is being studied. Mathematics education needs a radical reform. There is more than one way to accomplish this. Here the author presents his approach of wrapping mathematical ideas in a story. To learn one first must develop an interest in a problem and the curiosity to find how masters of mathematics have solved them. What is necessary to be mathematically literate? It’s not about solving algebraic equations or even making a geometric proof. These are valuable skills but not evidence of literacy. We often seek answers but learning to ask pertinent questions is the road to mathematical literacy. Here is the good news: new mathematical ideas have a way of finding applications. This is known as “the unreasonable effectiveness of mathematics.”

The Crossword Century

Author: Alan Connor
Publisher: Penguin
ISBN: 9780698157019
Release Date: 2014-07-10
Genre: Reference

A journalist and word aficionado salutes the 100-year history and pleasures of crossword puzzles Since its debut in The New York World on December 21, 1913, the crossword puzzle has enjoyed a rich and surprisingly lively existence. Alan Connor, a comic writer known for his exploration of all things crossword in The Guardian, covers every twist and turn: from the 1920s, when crosswords were considered a menace to productive society; to World War II, when they were used to recruit code breakers; to their starring role in a 2008 episode of The Simpsons. He also profiles the colorful characters who make up the interesting and bizarre subculture of crossword constructors and competitive solvers, including Will Shortz, the iconic New York Times puzzle editor who created a crafty crossword that appeared to predict the outcome of a presidential election, and the legions of competitive puzzle solvers who descend on a Connecticut hotel each year in an attempt to be crowned the American puzzle-solving champion. At a time when the printed word is in decline, Connor marvels at the crossword’s seamless transition onto Kindles and iPads, keeping the puzzle one of America’s favorite pastimes. He also explores the way the human brain processes crosswords versus computers that are largely stumped by clues that require wordplay or a simple grasp of humor. A fascinating examination of our most beloved linguistic amusement—and filled with tantalizing crosswords and clues embedded in the text—The Crossword Century is sure to attract the attention of the readers who made Word Freak and Just My Type bestsellers.

Two Girls One on Each Knee

Author: Alan Connor
Publisher: Penguin UK
ISBN: 9780141977119
Release Date: 2013-11-07
Genre: Games & Activities

Two Girls, One on Each Knee: A History of Cryptic Crosswords is an audaciously constructed book on the pleasures and puzzles of cryptic crosswords and their linguistic wordplay, from Alan Connor, the Guardian's writer on crosswords On 21 December 2013, the crossword puzzle will be 100 years old. In the century since, it has evolved into the world's most popular intellectual pastime: a unique form of wordplay, the codes and conventions of which are open to anyone masochistic enough to get addicted. In Two Girls, One on Each Knee, Alan Connor celebrates the wit, ingenuity and frustration of setting and solving puzzles. From the beaches of D-Day to the imaginary worlds of three-dimensional puzzles, to the British school teachers and journalists who turned the form into the fiendish sport it is today, encompassing the most challenging clues, particular tricks, the world's greatest setters and famous solvers, PG Wodehouse and the torturers of the Spanish Inquisition, this is an ingenious book for lovers of this very particular form of wordplay. Note: The book begins with a puzzle in a standard 15-by-15 grid which incorporates all the basic clue types. The answers are also the chapter titles. Alan Connor writes twice-weekly about crosswords for the Guardian. He has contributed pieces about language for the BBC and the Guardian and works in radio and television, writing for Charlie Brooker, Caitlin Moran and Sue Perkins. His most recent writing was A Young Doctor's Notebook, a TV adaptation of Mikhail Bulgakov stories starring Daniel Radcliffe and Jon Hamm.

X rated

Author: Marcel Danesi
Publisher: Palgrave MacMillan
ISBN: 0230610684
Release Date: 2009
Genre: Psychology

This book delves into the reasons why pop culture, and all of its “X-Rated” features, are so appealing to masses of people, even though they may hate to love it.

Videogames

Author: James Newman
Publisher: Routledge
ISBN: 9781136500411
Release Date: 2012-11-27
Genre: Games & Activities

In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, codified and preserved. The updated second edition examines the emergence of new platforms as well as changing patterns of production and consumption in its analysis of Wii, Xbox 360, PS3 and mobile gaming. The new final chapter explores recent developments in games scholarship with particular focus falling on the study of gameplay as socially situated, ‘lived experience’, and on strategies for game history, heritage and preservation. In drawing attention to the fragility and ephemerality of hardware, software and gameplay, this new edition encourages readers and players not only to consider how games might be studied but also what can, will and should be left behind for the next generation of games researchers.

Triadic Game Design

Author: Casper Harteveld
Publisher: Springer Science & Business Media
ISBN: 1849961573
Release Date: 2011-02-26
Genre: Computers

Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games have been developed for teaching, recruiting and to collect data to improve search engines. This book examines the fundamentals of designing any game with a serious purpose and provides a way of thinking on how to design one successfully. The reader will be introduced to a design philosophy called “Triadic Game Design.”; a theory that all games involve three worlds: the worlds of Reality, Meaning, and Play. Each world is affiliated with aspects. A balance needs to be found within and between the three worlds. Such a balance is difficult to achieve, during the design many tensions will arise, forcing designers to make trade-offs. To deal with these tensions and to ensure that the right decisions are made to create a harmonic game, a frame of reference is needed. This is what Triadic Game Design offers.

Leben 3 0

Author: Max Tegmark
Publisher: Ullstein Buchverlage
ISBN: 9783843716703
Release Date: 2017-11-17
Genre: Social Science

Die Nobelpreis-Schmiede Massachusetts Institute of Technology ist der bedeutendste technologische Think Tank der USA. Dort arbeitet Professor Max Tegmark mit den weltweit führenden Entwicklern künstlicher Intelligenz zusammen, die ihm exklusive Einblicke in ihre Labors gewähren. Die Erkenntnisse, die er daraus zieht, sind atemberaubend und zutiefst verstörend zugleich. Neigt sich die Ära der Menschen dem Ende zu? Der Physikprofessor Max Tegmark zeigt anhand der neusten Forschung, was die Menschheit erwartet. Hier eine Auswahl möglicher Szenarien: - Eroberer: Künstliche Intelligenz übernimmt die Macht und entledigt sich der Menschheit mit Methoden, die wir noch nicht einmal verstehen. - Der versklavte Gott: Die Menschen bemächtigen sich einer superintelligenten künstlichen Intelligenz und nutzen sie, um Hochtechnologien herzustellen. - Umkehr: Der technologische Fortschritt wird radikal unterbunden und wir kehren zu einer prä-technologischen Gesellschaft im Stil der Amish zurück. - Selbstzerstörung: Superintelligenz wird nicht erreicht, weil sich die Menschheit vorher nuklear oder anders selbst vernichtet. - Egalitäres Utopia: Es gibt weder Superintelligenz noch Besitz, Menschen und kybernetische Organismen existieren friedlich nebeneinander. Max Tegmark bietet kluge und fundierte Zukunftsszenarien basierend auf seinen exklusiven Einblicken in die aktuelle Forschung zur künstlichen Intelligenz.

Tod und Leben gro er amerikanischer St dte

Author: Jane Jacobs
Publisher: Birkhäuser
ISBN: 9783035602128
Release Date: 2015-01-01
Genre: Architecture

In The Death and Life of Great American Cities durchleuchtet Jane Jacobs 1961 die fragwürdigen Methoden der Stadtplanung und Stadtsanierung in Amerika, der "New Yorker" nannte es das unkonventionellste und provozierendste Buch über Städtebau seit langem. Die deutsche Ausgabe wurde schnell auch im deutschsprachigem Raum zu einer viel gelesenen und diskutierten Lektüre. Sie ist jetzt wieder in einem Nachdruck zugänglich, mit einem Vorwort von Gerd Albers (1993), das nach der Aktualität dieser Streitschrift fragt.

Factfulness

Author: Hans Rosling
Publisher: Ullstein Buchverlage
ISBN: 9783843717458
Release Date: 2018-04-06
Genre: Science

Es wird alles immer schlimmer, eine schreckliche Nachricht jagt die andere: Die Reichen werden reicher, die Armen ärmer. Es gibt immer mehr Kriege, Gewaltverbrechen, Naturkatastrophen. Viele Menschen tragen solche beängstigenden Bilder im Kopf. Doch sie liegen damit grundfalsch. Unser Gehirn verführt uns zu einer dramatisierenden Weltsicht, die mitnichten der Realität entspricht, wie der geniale Statistiker und Wissenschaftler Hans Rosling erklärt. Wer das Buch gelesen hat, wird • ein sicheres, auf Fakten basierendes Gerüst besitzen, um die Welt so zu sehen, wie sie wirklich ist • die zehn gängigsten Arten von aufgebauschten Geschichten erkennen • bessere Entscheidungen treffen können • wahre Factfulness erreichen – jene offene, neugierige und entspannte Geisteshaltung, in der Sie nur noch Ansichten teilen und Urteile fällen, die auf soliden Fakten basieren

Das Black Box Prinzip

Author: Matthew Syed
Publisher: Deutscher Taschenbuch Verlag
ISBN: 9783423430654
Release Date: 2016-11-11
Genre: Psychology

Analysieren statt vertuschen Menschen, die gezielt aus Fehlern lernen, anstatt sie zu vertuschen oder anderen in die Schuhe zu schieben, nennt Matthew Syed Black-Box-Denker. Dazu sind jedoch nur wenige in der Lage. Auch in vielen Unternehmen geht man mit Misserfolgen nicht offen und ohne Schuldzuweisungen um. Syed bietet aufschlussreiche Analysen für dieses Verhalten. Zu welchen Erfolgen hingegen ein offensiver Umgang mit Fehlern führen kann, zeigt Syed anhand konkreter Beispiele, aus der Welt des Sports oder von erfolgreichen Unternehmen wie Google, Pixar oder Dropbox.