The Sketchnote Handbook

Author: Mike Rohde
Publisher: Addison-Wesley
ISBN: 0321857895
Release Date: 2013-01-01
Genre: Business & Economics

Presents a guide to creating illustrated meeting notes which diagram important ideas and people, with tips on drawing techniques.

The Sketchnote Handbook

Author: Mike Rohde
Publisher:
ISBN: 0321885112
Release Date: 2012-11-30
Genre: Business & Economics

Presents a guide to creating illustrated meeting notes which diagram important ideas and people, with tips on drawing techniques.

The Sketchnote Handbook

Author: Mike Rohde
Publisher: Peachpit Press
ISBN: 0321885139
Release Date: 2012-11-08
Genre: Computers

This captivating video tells the story of sketchnotes--why and how you can use them to capture your thinking visually, remember key information more clearly, and share what you've captured with others. Designer Mike Rohde, who coined the term sketchnoting to describe his visual note-taking process, shows you how to incorporate sketchnoting techniques into your own note-taking process. Regardless of your drawing ability (or inability!) you'll learn how to draw as you listen to better process the information you're hearing and to actually have fun taking notes. Rohde addresses most people's fear of drawing by showing, step-by-step, how to quickly draw people, faces, type, and simple objects for effective and fast sketchnoting. By the end of this video, you'll be itching to attend a meeting just so you can draw about it. Running Time: 1h 10m

Visual Note Taking for Educators A Teacher s Guide to Student Creativity

Author: Wendi Pillars
Publisher: W. W. Norton & Company
ISBN: 9780393709841
Release Date: 2015-11-30
Genre: Education

A step-by-step guide for teachers to the benefits of visual note-taking and how to incorporate it in their classrooms. We've come a long way from teachers admonishing students to put away their drawings and take traditional long-form notes. Let's be honest: note-taking is boring and it isn't always the most effective way to retain information. This book is a guide for teachers about getting your students drawing and sketching to learn visually. Whether in elementary school or high school, neuroscience has shown that visual learning is a very effective way to retain information. The techniques in this book will help you work with your students in novel ways to retain information. Visual note-taking can be used with diverse learners; all ages; and those who have no drawing experience. Teachers are provided with a library of images and concepts to steal, tweak, and use in any way in their classrooms. The book is liberally illustrated with student examples from elementary and high school students alike.

Sketchnote Workbook For Beginners

Author: Dale Blake
Publisher: Speedy Publishing LLC
ISBN: 9781681271644
Release Date: 2014-12-16
Genre: Business & Economics

As you sit down and take notes during business meetings and other presentations, you wish for a system in which you can take notes in a dynamic fashion. You want to be able to take plain, boring old notes and transform them into a medium that will give those ideas structure, clarity, meaning....and life. From these ideas, this innovative system of note taking can spur your creativity and you can be able to explore new creative avenues and come up with groundbreaking ideas that will take your business and career to new levels. You may wonder if a dynamic system of note taking exists, and it does--welcome to the world of SketchNoting.

Visual Meetings

Author: David Sibbet
Publisher: John Wiley & Sons
ISBN: 0470945400
Release Date: 2010-08-26
Genre: Business & Economics

Use eye-popping visual tools to energize your people! Just as social networking has reclaimed the Internet for human interactivity and co-creation, the visual meetings movement is reclaiming creativity, productivity, and playful exchange for serious work in groups. Visual Meetings explains how anyone can implement powerful visual tools, and how these tools are being used in Silicon Valley and elsewhere to facilitate both face-to-face and virtual group work. This dynamic and richly illustrated resource gives meeting leaders, presenters, and consultants a slew of exciting tricks and tools, including Graphic recording, visual planning, story boarding, graphic templates, idea mapping, etc. Creative ways to energize team building, sales presentations, staff meetings, strategy sessions, brainstorming, and more Getting beyond paper and whiteboards to engage new media platforms Understanding emerging visual language for leading groups Unlocking formerly untapped creative resources for business success, Visual Meetings will help you and your team communicate ideas more effectively and engagingly.

The Doodle Revolution

Author: Sunni Brown
Publisher: Penguin
ISBN: 9780698170551
Release Date: 2014-01-09
Genre: Business & Economics

There is NO SUCH THING as a mindless doodle What did Einstein, JFK, Edison, Marie Curie, and Henry Ford have in common? They were all inveterate doodlers. These powerhouse minds knew instinctively that doodling is deep thinking in disguise-a simple, accessible, and dynamite tool for innovating and solving even the stickiest problems. Sunni Brown's mission is to bring the power of the Doodle to the rest of us. She leads the Revolution defying all those parents, teachers, and bosses who say Stop doodling! Get serious! Grow up! She overturns misinformation about doodling, demystifies visual thinking, and shows us the power of applying our innate visual literacy. She'll teach you how to doodle any object, concept, or system imaginable, shift habitual thinking patterns, and transform boring text into displays that can engage any audience. Sunni Brown was named one of the "100 Most Creative People in Business" and one of the "10 Most Creative People on Twitter" by Fast Company. She is founder of a creative consultancy, an international speaker, the co-author of Gamestorming, and the leader of a global campaign for visual literacy called The Doodle Revolution. Her TED Talk on doodling has drawn more than a million views on TED.com. Her work on visual literacy and gaming has been featured in over 35 nationally-syndicated news programs and reported on in The Wall Street Journal, CNN.com, the BBC, Fast Company, Inc. Magazine, etc. She lives in Keep Austin Weird, Texas. From the Trade Paperback edition.

Visual Leaders

Author: David Sibbet
Publisher: John Wiley & Sons
ISBN: 9781118494226
Release Date: 2012-12-17
Genre: Business & Economics

What Visual Meetings did for meetings and Visual Teams did for teams, this book does for leaders Visual Leaders explores how leaders can support visioning and strategy formation, planning and management, and organizationchange through the application of visual meeting and visual team methodologies organization wide—literally "trans-forming" communications and people's sense of what is possible. It describes seven essential tools for visual leaders—mental models, visual meetings, graphic templates, decision theaters, roadmaps, Storymaps, and virtual visuals—and examples of methods for implementation throughout an organization. Written for all levels of leadership in organizations, from department heads through directors, heads of strategic business units, and "C" level executives Explores how communications has become interactive and graphic and how these tools can be used to shape direction and align people for implementation Brings tools, methods and frameworks to life with stories of real organizations modeling these practices Visual Leaders answers the question of how design thinking and visual literacy can help to orient leaders to the complexity of contemporary organizations in the private, non-profit, and public sectors.

Drawing Ideas

Author: Mark Baskinger
Publisher: Watson-Guptill
ISBN: 9780385344524
Release Date: 2013-11-19
Genre: Design

A primer for design professionals across all disciplines that helps them create compelling and original concept designs by hand--as opposed to on the computer--in order to foster collaboration and win clients. In today's design world, technology for expressing ideas is pervasive; CAD models and renderings created with computer software provide an easy option for creating highly rendered pieces. However, the accessibility of this technology means that fewer designers know how to draw by hand, express their ideas spontaneously, and brainstorm effectively.In a unique board binding that mimics a sketchbook, Drawing Ideas provides a complete foundation in the techniques and methods for effectively communicating to an audience through clear and persuasive drawings.

Presto Sketching

Author: Ben Crothers
Publisher: "O'Reilly Media, Inc."
ISBN: 9781491994238
Release Date: 2017-10-19
Genre: Computers

Do you feel like your thoughts, ideas, and plans are being suffocated by a constant onslaught of information? Do you want to get those great ideas out of your head, onto the whiteboard and into everyone else’s heads, but find it hard to start? No matter what level of sketching you think you have, Presto Sketching will help you lift your game in visual thinking and visual communication. In this practical workbook, Ben Crothers provides loads of tips, templates, and exercises that help you develop your visual vocabulary and sketching skills to clearly express and communicate your ideas. Learn techniques like product sketching, storyboarding, journey mapping, and conceptual illustration. Dive into how to use a visual metaphor (with a library of 101 visual metaphors), as well as tips for capturing and sharing your sketches digitally, and developing your own style. Designers, product managers, trainers, and entrepreneurs will learn better ways to explore problems, explain concepts, and come up with well-defined ideas - and have fun doing it.

Sketch Thinking

Author: Jose Berengueres
Publisher: Lulu.com
ISBN: 9781329489141
Release Date: 2015-08-22
Genre: Self-Help

Are your sketching skills holding back your creativity? Do you feel constrained by your drawing skills but don't have time to enroll an illustration class? Sketching (for design) Thinking is a short, clear and brilliant collection of tips that will help you build your own graphic vocabulary. Combined with exercises and photos from the d.school workshop, this book is the perfect companion to power up your design thinking workshops.

Draw to Win

Author: Dan Roam
Publisher: Penguin
ISBN: 9780399562990
Release Date: 2016-09-13
Genre: Business & Economics

Get ready for the ultimate crash course in communicating and solving problems through simple pictures. Thirty-two thousand years ago, your many-times-great-grandparents Oog and Aag drew pictures on the wall of a cave. They had an innate need to communicate, but no written language. So they found an easy and natural way to share their thoughts and stories. Today, after so many years when speaking and writing dominated, we're back in another highly visual age. About 90 percent of everything shared online is now visual--selfies, GIFs, smartphone videos, and more. This explosion of communication through pictures isn't a millenial-driven fad; it's as natural as those lines first drawn by Oog and Aag. Just turbo-charged by the latest technology. And yet over the past twenty years, as I've taught people from Fortune 500 CE0s to White House staffers how to harness the power of imagery, the biggest objection I've always heard is, "But I can't draw!" Trust me, you can. You don't need to be da Vinci to be an outstanding visual thinker and communicator. The most effective drawings are the simplest, and you can get good at those in three minutes. In this little book, I'll teach you how to use seven basic shapes to explain just about anything to just about anyone. If you've read my previous books, you'll see one or two familiar tools here, along with a bunch of new tools you can start using right away. If you're new to my approach--welcome! Get ready to work smarter, communicate more clearly, and get better at whatever you do, just by picking up a pen. Get ready to draw to win.

The Best Interface Is No Interface

Author: Golden Krishna
Publisher: Pearson Education
ISBN: 9780133890334
Release Date: 2015-02-10
Genre: Computers

Our love affair with the digital interface is out of control. We've embraced it in the boardroom, the bedroom, and the bathroom. Screens have taken over our lives. Most people spend over eight hours a day staring at a screen, and some "technological innovators" are hoping to grab even more of your eyeball time. You have screens in your pocket, in your car, on your appliances, and maybe even on your face. Average smartphone users check their phones 150 times a day, responding to the addictive buzz of Facebook or emails or Twitter. Are you sick? There's an app for that! Need to pray? There's an app for that! Dead? Well, there's an app for that, too! And most apps are intentionally addictive distractions that end up taking our attention away from things like family, friends, sleep, and oncoming traffic. There's a better way. In this book, innovator Golden Krishna challenges our world of nagging, screen-based bondage, and shows how we can build a technologically advanced world without digital interfaces. In his insightful, raw, and often hilarious criticism, Golden reveals fascinating ways to think beyond screens using three principles that lead to more meaningful innovation. Whether you're working in technology, or just wary of a gadget-filled future, you'll be enlighted and entertained while discovering that the best interface is no interface.