The Sound Effects Bible

Author: David Sonnenschein
Publisher:
ISBN: 1615932046
Release Date: 2014-04-01
Genre: Performing Arts

Offers user-friendly knowledge and stimulating exercises to help compose story, develop characters and create emotion through skillful creation of the sound track.

Sounddesign

Author: Thomas Görne
Publisher: Carl Hanser Verlag GmbH Co KG
ISBN: 9783446449046
Release Date: 2017-06-06
Genre: Technology & Engineering

Das anschauliche Lehrbuch zur Tongestaltung Wie erzielen Sie mit Klang emotionale Wirkung? Welche technischen Werkzeuge und welche gestalterischen Methoden stehen Ihnen zur Verfügung? Dieses Buch vermittelt anhand zahlreicher Filmszenen die vielfältigen Methoden zur Klanggestaltung im Film. Ein besonderer Schwerpunkt liegt auf der Untersuchung der emotionalen Wirkung von Klängen und den Wechselwirkungen zwischen Bild und Ton. Dabei werden verschiedene Fachgebiete einbezogen: Informationstheorie, Tontechnik und Psychoakustik. In diesem umfassenden Lehrbuch lernen Sie alle wichtigen Werkzeuge des Sounddesigns kennen. Die detaillierte Analyse zahlreicher Filmszenen fördert außerdem das Verständnis der Feinheiten filmischer Einstellungen. Es eignet sich daher für Studierende in Medienstudiengängen, aber auch für Mediengestalter, Tontechniker, Musiker, Regisseure und Kameraleute.

Sound design

Author: Barbara Flückiger
Publisher:
ISBN: STANFORD:36105124244646
Release Date: 2001
Genre: Performing Arts


Ein Lidschlag ein Schnitt

Author: Walter Murch
Publisher:
ISBN: 3895811092
Release Date: 2004
Genre:

Ein Lidschlag. Ein Schnitt. ist ein lebendiger, vielschichtiger und anregender Essay des gefeierten Film-Cutters Walter Murch über Filmschnitt und beginnt mit der grundlegenden Frage: Warum funktionieren Schnitte? Murch führt dem Leser anschaulich und unterhaltsam die ästhetischen und praktischen Probleme des Filmschnitts vor. Aus Erfahrung spricht er über Themen wie Kontinuität und Diskontinuität beim Schneiden; Traum und Wirklichkeit; Kriterien für einen guten Schnitt; den Lidschlag als emotionaler Schnitt; den digitalen Schnitt und vieles mehr. >Dies ist kein Lehrbuch über die Technik des Schneidens. Es beschäftigt sich mit den künstlerischen - und einigen technischen - Gründen, warum ich bestimmte Dinge tue und - basierend auf meiner Erfahrung - wie ich das meiste aus dem Prozeß des kreativen Schneidens heraushole.

The Game Audio Tutorial

Author: Richard Stevens
Publisher: Taylor & Francis
ISBN: 9781136127021
Release Date: 2013-05-02
Genre: Art

Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)

Hollywood Sound Design and Moviesound Newsletter

Author: David Stone
Publisher: CRC Press
ISBN: 9781317488057
Release Date: 2016-08-05
Genre: Art

As film students and younger fans experience "Big Hollywood Sound" in Imax presentations and digital theaters, many are also discovering action and adventure movies made well before they were born. There is a legacy to be enjoyed in the sound of these films: Blockbuster movies of the ‘80’s, and ‘90’s are notable for the extraordinarily dramatic impact of their sound mixing, and the way in which it could immerse audiences in a surrounding space. During this period, a small group of sound professionals in Hollywood wrote and published a critical journal about the craftsmanship, new technology, and changing aesthetics that excited conversation in their community. Their work has been edited and compiled here for the first time. David Stone is a sound editor, a veteran of roughly 100 Hollywood feature films, such as Gremlins, Top Gun, Die Hard, Speed, and Ocean’s 11. He was a Supervising Sound Editor for projects as varied as Predator, Edward Scissorhands, Beauty and the Beast, Batman Returns, City Slickers 2, and Dolores Claiborne. He has collected Golden Reel awards for Best Sound Editing five times, and won the 1992 Academy Award® for best Sound Effects Editing, for his supervising work on Bram Stoker’s Dracula. In 2015, he received a Lifetime Achievement Award from the San Luis Obispo Jewish Film Festival in California. Stone is now a Professor and former Chair of Sound Design at Savannah College of Art and Design. Between 1989 and 1994, he was the editor of Moviesound Newsletter, which was published by Vanessa Ament. Dr. Vanessa Theme Ament is the author of The Foley Grail, and a contributor to Sound: Dialogue, Music, and Effects (the Silver Screen Series). She is on the steering committee for Cinesonika, an international film festival and conference. A veteran Foley artist, sound editor, and voice actor from Los Angeles, she also writes and sings jazz, and is a member of the American Federation of Musicians, SAG-AFTRA, Actors Equity, and the Editors Guild. She worked on Die Hard, sex, lies, and videotape, Platoon, Predator, Edward Scissorhands, Beauty and the Beast, Noises Off, and A Goofy Movie, and many other films. Dr. Ament received her Ph.D. in Communication, in the area of Moving Image Studies, from Georgia State University in Atlanta, and is presently the Edmund F. and Virginia B. Ball Endowed Chair Professor of Telecommunications, at Ball State University in Muncie, Indiana. ?

Designing Sound

Author: Andy Farnell
Publisher: MIT Press
ISBN: 9780262288835
Release Date: 2010-08-20
Genre: Computers

Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data -- an approach sometimes known as "procedural audio." Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects

The Sound Handbook

Author: Tim Crook
Publisher: Routledge
ISBN: 9781136521096
Release Date: 2013-06-17
Genre: Performing Arts

'Tim Crook has written an important and much-needed book, and its arrival on our shelves has come at a highly appropriate time.' Professor Seán Street, Bournemouth University The Sound Handbook maps theoretical and practical connections between the creation and study of sound across the multi-media spectrum of film, radio, music, sound art, websites, animation and computer games entertainment, and stage theatre. Using an interdisciplinary approach Tim Crook explores the technologies, philosophies and cultural issues involved in making and experiencing sound, investigating soundscape debates and providing both intellectual and creative production information. The book covers the history, theory and practice of sound and includes practical production projects and a glossary of key terms. The Sound Handbook is supported by a companion website, signposted throughout the book, with further practical and theoretical resources dedicated to bridging the creation and study of sound across professional platforms and academic disciplines.

Die Kunst des Filmschnitts

Author: Michael Ondaatje
Publisher:
ISBN: 3423136901
Release Date: 2008
Genre: Motion pictures

Der Cutter als Philosoph. Im Gespräch mit Michael Ondaatje gibt der außerordentliche Künstler Walter Murch Einblick in seine Arbeit - und nebenbei amüsante Anekdoten aus Hollywood zum Besten. Ein wunderbares Dialog- und Bilderbuch!

Das Spiel der G tter 1

Author: Steven Erikson
Publisher: Blanvalet Taschenbuch Verlag
ISBN: 9783641089771
Release Date: 2012-05-31
Genre: Fiction

Das malazanische Imperium ist ein Moloch, der sich mit Hilfe seiner Magier und Soldaten unerbittlich ausbreitet. Jetzt soll die letzte freie Stadt fallen. Doch eine ominöse Macht verweigert den Truppen der Kaiserin den letzten Sieg: Über Darujhistan schwebt aus heiterem Himmel eine riesige Festung und versetzt alle Welt in helle Aufregung ...

Audiodesign

Author: Hannes Raffaseder
Publisher: Hanser Verlag
ISBN: 3446218289
Release Date: 2002
Genre: Sound