Author: Alan R. Earls
Publisher: Arcadia Publishing
Release Date: 2004
From its inception in 1957, Digital Equipment Corporation (DEC), headquartered in Maynard, Massachusetts, carved itself a role in American business unlike any other company. Launched by Massachusetts Institute of Technology engineer Ken Olsen with a $70,000 investment from the country's first venture capital firm, DEC rapidly became a pioneer in computer technology. In its heyday, DEC had a valuation of more than $12 billion and employed approximately one hundred twenty thousand people worldwide, making it second only to IBM. Its people and technology contributed to making computers increasingly affordable, which led directly to the advent of the personal computer, the first computer games, and computer networks. DEC was also a leader in the Internet revolution, claiming the dubious distinction of launching the first spam mailing and registering one of the first commercial domain names. Through photographs of people, events, and machines, Digital Equipment Corporation tells the story of the unassuming computer revolutionaries who reshaped the technological world. It is written for anyone who is interested in how the present era of computing ubiquity has evolved since the 1940s, when IBM chairman Thomas Watson predicted that the whole world might need no more than five computers.
The pixelated rectangle we spend most of our day staring at in silence is not the television as many long feared, but the computer—the ubiquitous portal of work and personal lives. At this point, the computer is almost so common we don’t notice it in our view. It’s difficult to envision that not that long ago it was a gigantic, room-sized structure only to be accessed by a few inspiring as much awe and respect as fear and mystery. Now that the machine has decreased in size and increased in popular use, the computer has become a prosaic appliance, little-more noted than a toaster. These dramatic changes, from the daunting to the ordinary, are captured in Computer by design historian Paul Atkinson. Here, Atkinson chronicles the changes in physical design of the computer and shows how these changes in design are related to changes in popular attitude. Atkinson is fascinated by how the computer has been represented and promoted in advertising. For example, in contrast to ads from the 1970s and ’80s, today’s PC is very PC—genderless, and largely status free. Computer also considers the role of the computer as a cultural touchstone, as evidenced by its regular appearance in popular culture, including the iconography of the space age, HAL from 2001: A Space Odyssey, James Bond’s gadgetry, and Stars War and Star Trek. Computer covers many issues ignored by other histories of computing, which have focused on technology and the economics involved in their production, but rarely on the role of fashion in the physical design and promotion of computers and their general reception. The book will appeal to professionals and students of design and technology as well as those interested in the history of computers and how they have shaped—and been shaped by—our lives.
Author: Thomas J. Misa
Release Date: 2011-01
"I was fortunate in having an instructor at the University of Minnesota who was looking after me," recalled one electrical engineering graduate of 1949. "When I said, 'What's next?' he said, 'If I were you, I'd just go down the street here to Engineering Research Associates, and I'd think you'd like what they're doing there'." That was Seymour Cray, and his computer designs helped create a notable computer industry in the Twin Cities. Another Minnesota graduate, Earl Bakken (class of 1948), founded Medtronic and the core of a nationally renowned medical devices industry. For 75 years the Institute of Technology, now the College of Science and Engineering, has pioneered in research, innovation, and technology transfer to Minnesota and the world. The people behind this unique institution are revealed in this concise illustrated history, prepared by its own team of professional historians.
Industrial Applications of High-Performance Computing: Best Global Practices offers a global overview of high-performance computing (HPC) for industrial applications, along with a discussion of software challenges, business models, access models (e.g., cloud computing), public-private partnerships, simulation and modeling, visualization, big data analysis, and governmental and industrial influence. Featuring the contributions of leading experts from 11 different countries, this authoritative book: Provides a brief history of the development of the supercomputer Describes the supercomputing environments of various government entities in terms of policy and service models Includes a case study section that addresses more subtle and technical aspects of industrial supercomputing Shows how access to supercomputing matters, and how supercomputing can be used to solve large-scale and complex science and engineering problems Emphasizes the need for collaboration between companies, political organizations, government agencies, and entire nations Industrial Applications of High-Performance Computing: Best Global Practices supplies computer engineers and researchers with a state-of-the-art supercomputing reference. This book also keeps policymakers and industrial decision-makers informed about the economic impact of these powerful technological investments.
This is the story of a young boy and some of his experiences growing up in the Southern part of the United States in the 40's and 50's of this twentieth century. It includes some accounts of incidents that are deeply filled with pathos and sadness. However, in contrast it climbs the heights of happiness and unfettered joy of the carefree days of southern culture. It is not only his story, but the interactions of parents, siblings, and other kin and also the, rare to this age, endearing, educational, and just simple fun of grandparents and even great-grandparents. The scope is wide and yet focused enough to enable one to become familiar with the people and places in a personal way. History, biography, humor, entertainment-it is all of the above.
Author: Robert Price
Publisher: Yale University Press
Release Date: 2007-05-01
Genre: Business & Economics
Innovation is synonymous with problem solving, and the basic elements of innovation apply to any business, says Robert M. Price in this essential guide for managers of organizations large or small. Distilling a set of practical principles from his forty years of experience as a pioneer in the computer industry, the author shows that innovation can be learned and practiced by everyone, that it can offer solutions to everyday problems as well as high-profile ones, and that it provides opportunities to solve business problems while meeting a variety of human needs. Former CEO of Control Data, Price weaves the history of this uniquely innovative company with fresh thinking about innovation itself?what it means to the people in an organization, the products, and the processes. He avoids simplistic prescriptions and clearly explains seven fundamental principles of innovation beginning with ?innovators are made, not born.” He illustrates these principles with fascinating real-life examples. His book offers both the practical tools and the inspiration to everyone with an interest in effective management practice and in building organizations that creatively and continuously respond to ever-changing social and market needs.
Author: Emerson W. Pugh
Publisher: MIT Press
Release Date: 1995
No company of the twentieth century achieved greater success and engendered more admiration, respect, envy, fear, and hatred than IBM. Building IBM tells the story of that company—how it was formed, how it grew, and how it shaped and dominated the information processing industry. Emerson Pugh presents substantial new material about the company in the period before 1945 as well as a new interpretation of the postwar era. Granted unrestricted access to IBM's archival records and with no constraints on the way he chose to treat the information they contained, Pugh dispels many widely held myths about IBM and its leaders and provides new insights on the origins and development of the computer industry. Pugh begins the story with Herman Hollerith's invention of punched-card machines used for tabulating the U.S. Census of 1890, showing how Hollerith's inventions and the business he established provided the primary basis for IBM. He tells why Hollerith merged his company in 1911 with two other companies to create the Computing-Tabulating-Recording Company, which changed its name in 1924 to International Business Machines. Thomas J. Watson, who was hired in 1914 to manage the merged companies, exhibited remarkable technological insight and leadership—in addition to his widely heralded salesmanship—to build Hollerith's business into a virtual monopoly of the rapidly growing punched-card equipment business. The fascinating inside story of the transfer of authority from the senior Watson to his older son, Thomas J. Watson Jr., and the company's rapid domination of the computer industry occupy the latter half of the book. In two final chapters, Pugh examines conditions and events of the 1970s and 1980s and identifies the underlying causes of the severe probems IBM experienced in the 1990s.
Author: Alvin K. Benson
Publisher: Salem PressInc
Release Date: 2010
Genre: Biography & Autobiography
Provides in-depth critical essays on important men and women in all areas of achievement, from around the world and throughout history, and includes 409 essays covering 413 individual inventors (including 27 women).--From publisher's note, p. vii.