Author: David J. Perdue
Publisher: No Starch Press
Release Date: 2011
Genre: Crafts & Hobbies
Helps readers harness the capabilities of the LEGO MINDSTORMS NXT set and effectively plan, build and program NXT 2.0 robots, offering an overview of the pieces in the NXT set, practical building techniques, instruction on the official NXT-G programming language and step-by-step instructions for building, programming and testing a variety of sample robots. Original.
Author: James Floyd Kelly
Release Date: 2007-03-01
Through the use of a fictional story, this book details how to build and design robots. Max, the story's main character, is part of an archaeological expedition investigating a newly discovered Mayan pyramid. During the expedition, the team encounters various problems, each solved with the help of a unique robot that Max creates using the Lego Mindstorms NXT kit. Although the book reveals possible robotic solutions and offers detailed information on how to build and program each robot, readers are encouraged to come up with their own. The book includes complete building theory information and provides worksheets for brainstorming.
From the creative mind of author, robotics instructor, and frequent NXT Step Blog contributor Laurens Valk, The LEGO MINDSTORMS NXT 2.0 Adventure Book is packed with building and programming instructions for eight innovative robots. The Adventure Book follows two astronauts through rigorous ground training that in the basics of programming NXT robots. As the book progresses, the astronauts (and you) learn how to build and program increasingly sophisticated robots. When the astronauts depart for their mission, you will learn essential programming skills, including how to make robots move and how to use sensors. With solid programming instruction and crystal clear, full color building instructions, you will create robots like Strider, the six-legged walking creature, CCC, a vertically moving vehicle, and BS-61, a machine that sorts by color and size. The LEGO MINDSTORMS NXT 2.0 Adventure Book gives you the knowledge to not only build these models, but to develop your own out-of-this-world creations.
Author: Terry Griffin
Publisher: No Starch Press
Release Date: 2010
Genre: Crafts & Hobbies
The Art of LEGO MINDSTORMS NXT-G Programmingteaches you how to create powerful programs using the LEGO MINDSTORMS NXT programming language, NXT-G. You'll learn how to program a basic robot to perform tasks such as line following, maze navigation, and object detection and how to combine programming elements (known as blocks) to create sophisticated programs. Author Terry Griffin covers essential functions like movement, sensors, and sound as well as more complex NXT-G features like synchronizing multiple operations. Because it's common for programs to not work quite right the first time they are run, a section of the book is dedicated to troubleshooting common problems including timing, sensor calibration, and proper debugging. Throughout the book, you'll learn best practices to help eliminate frustration when programming your robotic creations. This book is perfect for anyone with little to no previous programming experience who wants to master the art of NXT-G programming.
Author: John Baichtal
Publisher: Que Publishing
Release Date: 2013-01-07
Genre: Technology & Engineering
Basic Robot Building with LEGO® Mindstorms® NXT 2.0 ABSOLUTELY NO EXPERIENCE NEEDED! Learn LEGO® Mindstorms® NXT 2.0 from the ground up, hands-on, in full color! Ever wanted to build a robot? Now’s the time, LEGO® Mindstorms® NXT 2.0 is the technology, and this is the book. You can do this, even if you’ve never built or programmed anything! Don’t worry about where to begin: start right here. John Baichtal explains everything you need to know, one ridiculously simple step at a time… and shows you every key step with stunningly clear full-color photos! You won’t just learn concepts–you’ll put them to work in three start-to-finish projects, including three remarkable bots you can build right this minute, with zero knowledge of programming or robotics. It’s going to be simple–and it’s going to be fun. All you need is in the box–and in this book! Unbox your LEGO® Mindstorms® NXT 2.0 set, and discover exactly what you’ve got Build a Backscratching Bot immediately Connect the NXT Intelligent Brick to your computer (Windows or Mac) Navigate the Brick’s menus and upload programs Start writing simple new programs–painlessly Build the Clothesline Cruiser, a robot that travels via rope Program your robot’s movements Learn to create stronger, tougher models Help your robot sense everything from distance and movement to sound and color Build a miniature tank-treaded robot that knows how to rebound Write smarter programs by creating your own programming blocks Discover what to learn next, and which additional parts you might want to buy JOHN BAICHTAL is a contributor to MAKE magazine and Wired’s GeekDad blog. He is the co-author of The Cult of Lego (No Starch) and author of Hack This: 24 Incredible Hackerspace Projects from the DIY Movement (Que). Most recently he wrote Make: Lego and Arduino Projects for MAKE, collaborating with Adam Wolf and Matthew Beckler. He lives in Minneapolis, Minnesota, with his wife and three children.
Design that works! It's what you need if you're building and competing with LEGO MINDSTORMS EV3 robotics. You'll find uses for the new light sensors and gyro sensors in navigation, helping you to follow lines and make turns more consistently. Approach collision detection with greater confidence through EV3's ultrasonic sensor. Learn new designs for power attachments. Winning Design! is about building with LEGO MINDSTORMS EV3 for fun, for education, but especially for competition. Author James Trobaugh is an experienced coach and leader in the FIRST LEGO League. In this book, he shares his hard-won knowledge about design principles and techniques that contribute toward success in robotics competitions. Winning Design! unlocks the secrets of reliable design using LEGO MINDSTORMS EV3. You’ll learn proven design patterns that you can employ for common tasks such as turning, pushing, and pulling. You’ll reduce and compensate for variation in performance from battery charge levels and motor calibration differences. You’ll produce designs that won’t frustrate you by not working, but that will delight you with their reliable performance in the heat of competition. Good design is about more than just the hardware. Software counts for a lot, and Winning Design! has you covered. You’ll find chapters on program design and organization with tips on effective coding and documentation practices. You’ll learn about master programs and the needed flexibility they provide. There’s even a section on presenting your robot and software designs to the judges. Winning Design! is the book you need if you're involved in competitions such as FIRST LEGO League events. Whether coach, parent, or student, you’ll find much in this book to make your design and competition experience fun and memorable, and educational. Don't be without this book if you're leading a team of young people as they build skills toward a future in technology. What You Will Learn Build winning robots on a foundation of good chassis design Reduce variability in robot mechanical movements Design modular attachments for quick change during competition Solve navigation problems such as steering, squaring up, and collision detection Manage software using master programs and other techniques Power your robot attachments via motors and pneumatics Who This Book Is For Students, parents, teachers, and coaches involved in LEGO MINDSTORMS EV3 robot design and programming.
One of the most hands-on and exciting hobbies and extracurricular activities for students interested in STEM is participating in robotics competitions. This book, newly updated to reflect the latest advances in amateur and professional robotics, including the exploding popularity of the Maker movement, gives readers all they need to enter this competitive and dynamic field. More importantly, readers learn the basics of how to build prize-winning robots, and how to find and enter contests, including local, regional, and national ones.
Yes, you can create your own apps for Android devices—and it’s easy to do. This extraordinary book introduces you to App Inventor 2, a powerful visual tool that lets anyone build apps. Learn App Inventor basics hands-on with step-by-step instructions for building more than a dozen fun projects, including a text answering machine app, a quiz app, and an app for finding your parked car! The second half of the book features an Inventor’s Manual to help you understand the fundamentals of app building and computer science. App Inventor 2 makes an excellent textbook for beginners and experienced developers alike. Use programming blocks to build apps—like working on a puzzle Create custom multi-media quizzes and study guides Design games and other apps with 2D graphics and animation Make a custom tour of your city, school, or workplace Control a LEGO® MINDSTORMS® NXT robot with your phone Build location-aware apps by working with your phone’s sensors Explore apps that incorporate information from the Web
Although LEGO MINDSTORMS NXT allows anyone to build complex inventions, there are limits to what you can do with what comes inside the box. This book shows you how to advance the NXT with more than 45 exciting projects that include creating a cool magic wand that writes words in thin air, building a remotely guided vehicle, and constructing sophisticated robots that can sense color, light, temperature, and more. All projects are explained with easy-to-follow, step-by-step instructions, so you'll be able to create them successfully whether you're a novice or an expert. This book also shows you how to expand the programming software and use the alternative language NXC. New input devices—such as keypads, sensors, and even the human body—are covered, along with fun games such as surfing, PONG, and SIMON. On the serious side, there are classic engineering challenges such as controlling an inverted pendulum, making a robot that follows a wall, and building several light-seeking vehicles. Some projects are just entertaining, such as the Etch-A-NXT; others are useful, such as a motorized camera mount that takes panoramic photographs. This second edition accounts for the important changes found in the next generation NXT, and it also covers the original concepts in greater depth. Details are presented for practically unlimited expansion of the NXT inputs and outputs by using the I2C communications bus, and several power amplifier designs allow the NXT outputs to drive bigger motors. Instructions are also included for adapting LEGO Power Functions motors to work directly with the NXT.
Author: Martin Hudepohl
Publisher: No Starch Press
Release Date: 2010-12-15
Genre: Crafts & Hobbies
LEGO Guns is packed with building instructions for five impressive looking "weapons" built entirely from LEGO TECHNIC parts. In this heavily illustrated 2-color book, you learn how to use LEGO TECHNIC pieces to build working model guns like the Warbeast, a sophisticated, fully-automatic submachine gun; Parabella, a semi-automatic pistol; Thriller, a slide action crossbow pistol with smooth cocking and chambering mechanisms; and the Magic Moth, a simple butterfly "knife" built with TECHNIC pieces. With the help of a bit of sanding, some rubber bands, and Krazy Glue, each gun actually shoots LEGO bricks at high speed, with surprising accuracy. The building instructions for each model are easy to follow and include detailed parts lists. LEGO Guns also includes sections discussing the general concepts of LEGO gun design and offers practical building tips and tricks. The models range from sophisticated to easy, and readers of all ages will find something enjoyable to build and play with.
LEGO MINDSTORMS has changed the way we think about robotics by making it possible for anyone to build real, working robots. The latest MINDSTORMS set, EV3, is more powerful than ever, and The LEGO MINDSTORMS EV3 Discovery Book is the complete, beginner-friendly guide you need to get started. Begin with the basics as you build and program a simple robot to experiment with motors, sensors, and EV3 programming. Then you’ll move on to a series of increasingly sophisticated robots that will show you how to work with advanced programming techniques like data wires, variables, and custom-made programming blocks. You’ll also learn essential building techniques like how to use beams, gears, and connector blocks effectively in your own designs. Master the possibilities of the EV3 set as you build and program: * The EXPLOR3R, a wheeled vehicle that uses sensors to navigate around a room and follow lines * The FORMULA EV3 RACE CAR, a streamlined remote-controlled race car * ANTY, a six-legged walking creature that adapts its behavior to its surroundings * SK3TCHBOT, a robot that lets you play games on the EV3 screen * The SNATCH3R, a robotic arm that can autonomously find, grab, lift, and move the infrared beacon * LAVA R3X, a humanoid robot that walks and talks More than 150 building and programming challenges throughout encourage you to think creatively and apply what you’ve learned to invent your own robots. With The LEGO MINDSTORMS EV3 Discovery Book as your guide, you’ll be building your own out-of-this-world creations in no time! Requirements: One LEGO MINDSTORMS EV3 set (LEGO SET #31313)
Author: David J. Perdue
Release Date: 2004-08-04
With the advent of TV shows such as Junkyard Wars and BattleBots, robot building is gaining popularity throughout the mainstream population, but no books have been published with this particular focus. Competitive MINDSTORMS: A Complete Guide to Robotic Sumo using LEGO MINDSTORMS sets a new precedent, covering the design and construction of Robot-Sumo robots using MINDSTORMS. Written by an experienced robot builder active in the building-community, this groundbreaking guide features thorough, realistic, premium-quality LEGO instructions. This book helps bridge the gap between the builder and the technology.