Tinkering

Author: Curt Gabrielson
Publisher: Maker Media, Inc.
ISBN: 9781680450347
Release Date: 2015-10-28
Genre: Juvenile Nonfiction

How can you consistently pull off hands-on tinkering with kids? How do you deal with questions that you can't answer? How do you know if tinkering kids are learning anything or not? Is there a line between fooling around with real stuff and learning? The idea of learning through tinkering is not so radical. From the dawn of time, whenever humanity has wanted to know more, we have achieved it most effectively by getting our hands dirty and making careful observations of real stuff. Make: Tinkering (Kids Learn by Making Stuff) lets you discover how, why--and even what it is--to tinker and tinker well. Author Curt Gabrielson draws on more than 20 years of experience doing hands-on science to facilitate tinkering: learning science while fooling around with real things. This book shows you how to make: A drum set from plastic bottles, tape, and shrink-wrap Magnetic toys that dance, sway, and amaze Catapults, ball launchers, and table-top basketball A battery-powered magic wand and a steadiness game (don't touch the sides!) Chemical reactions with household items Models of bones and tendons that work like real arms and ankles Spin art machine and a hovercraft from a paper plate! Lifelong learners hungry for their next genuine experience

Tinkering

Author: Curt Gabrielson
Publisher: Maker Media, Inc.
ISBN: 9781449360979
Release Date: 2013-09-17
Genre: Education

After-school and out-of-school programs—as well as home schooling—have been growing steadily for nearly a decade, but instructors are still searching for high-interest content that ties into science standards without the rigidity of current classroom canon. The author draws on more than 20 years of experience doing hands-on science to facilitate tinkering: learning science while fooling around with real things. In this book, you'll learn: Tinkering techniques in key science areas How to let kids learn science with hands-on tinkering Engaging techniques for science learning at home, in school, or at a makerspace or library Step-by-step instructions for activities that don't end with a single project, but that provide many paths for "tinkering forward".

Tinkering

Author: Curt Gabrielson
Publisher: Maker Media, Inc.
ISBN: 9781680450361
Release Date: 2015-10-28
Genre: JUVENILE NONFICTION

How can you consistently pull off hands-on tinkering with kids? How do you deal with questions that you can't answer? How do you know if tinkering kids are learning anything or not? Is there a line between fooling around with real stuff and learning? The idea of learning through tinkering is not so radical. From the dawn of time, whenever humanity has wanted to know more, we have achieved it most effectively by getting our hands dirty and making careful observations of real stuff. Make: Tinkering (Kids Learn by Making Stuff) lets you discover how, why--and even what it is--to tinker and tinker well. Author Curt Gabrielson draws on more than 20 years of experience doing hands-on science to facilitate tinkering: learning science while fooling around with real things. This book shows you how to make: A drum set from plastic bottles, tape, and shrink-wrap Magnetic toys that dance, sway, and amaze Catapults, ball launchers, and table-top basketball A battery-powered magic wand and a steadiness game (don't touch the sides!) Chemical reactions with household items Models of bones and tendons that work like real arms and ankles Spin art machine and a hovercraft from a paper plate! Lifelong learners hungry for their next genuine experience

More Tinkering

Author: Curt Gabrielson
Publisher:
ISBN: 1680454366
Release Date: 2018-10-25
Genre: Education

Tinkering is a way of learning through hands-on activity -- experimenting with materials and devices to see how they work, taking things apart, making small changes and improvements, exploring and inventing. Tinkering may seem like a form of play -- and it is -- but it is also a powerful way of discovering truths about science, engineering, and math. With this book, Curt Gabrielson follows up on his best-seller Tinkering: Kids Learn by Making Stuff with this all-new volume that features more than three dozen fun and educational tinkering projects based on his years of working with kids in the tropical island nation of Timor-Leste. Step-by-step instructions accompanied by full-color photos take you through a range of enjoyable projects that explore life sciences, physics, chemistry, earth sciences, and mathematics. You'll discover how math is used to make baskets, how fungi create fermentation, how electricity can make a magnet, how the greenhouse effect creates warming, and much more. The author also enlivens his latest batch of tinkering projects with colorful tales of his experiences in the tropic and the lives of the people he' s met there. Inside you'll find: Clear directions for making simple projects and doing activities that teach science, mathematics and engineering Projects rooted in day to day life and experience in a small, developing nation in the Asian tropics Full-color photographs throughout Explicit connections to standard STEAM concepts, K-12 Activities doable with less than $5 worth of common materials This book is perfect for parents, teachers, and students with an interest in hands-on, tinkering-based science and mathematics education, whether in traditional schools or in home-schooling situations. It will also be of interest to anyone who wants to learn more about developing nations, the culture and unique history of Timor-Leste, tropical nations or Asian cultures, with specific links to Indonesia, Portugal, or Australia.

Invent To Learn

Author: Sylvia Libow Martinez
Publisher:
ISBN: 0997554320
Release Date: 2016-09-17
Genre: Computers

Now in hardcover, this practical guide has become known worldwide as the "bible of the classroom maker movement." It provides K-12 educators with the how, why, and cool stuff that supports every classroom becoming a makerspace where kids and teachers learn together through direct experience with an assortment of high and low-tech materials.

Kinetic Contraptions

Author: Curt Gabrielson
Publisher: Chicago Review Press
ISBN: 9781613742242
Release Date: 2010-01-01
Genre: Juvenile Nonfiction

The two dozen contraptions found in this handy resource can move across the land, over the sea, and through the air and can be assembled primarily from low-cost or free recycled materials, batteries, and a single motor. Some of the projects include constructing a hovercraft out of a Styrofoam plate, two corks, and binder clips; building a double-paddlewheeler out of paint stirrers, plastic bottles, and a pair of disposable knives; and turning bamboo skewers, checkers, and a drinking straw into a three-wheeled motorcycle. Each project is clearly explained through materials and tools lists, step-by-step instructions with photographs, and scientific background on the concepts being explored. Budding engineers will get experience working with tools, testing simple circuits, modifying and improving their designs, and building unique contraptions of their own.

Making Makers

Author: AnnMarie Thomas
Publisher: Maker Media, Inc.
ISBN: 9781457183706
Release Date: 2014-08-28
Genre: Education

This is a book for parents and other educators—both formal and informal, who are curious about the intersections of learning and making. Through stories, research, and data, it builds the case for why it is crucial to encourage today’s youth to be makers—to see the world as something they are actively helping to create. For those who are new to the Maker Movement, some history and introduction is given as well as practical advice for getting kids started in making. For those who are already familiar with the Maker Movement, this book provides biographical information about many of the “big names” and unsung heroes of the Maker Movement while also highlighting many of the attributes that make this a movement that so many people are passionate about.

The Art of Tinkering

Author: Karen Wilkinson
Publisher: Weldon Owen
ISBN: 1616286091
Release Date: 2014-02-04
Genre: Crafts & Hobbies

This Is Not Your Average Art Book Brought to you by the Exploratorium's Tinkering Studio, The Art of Tinkering is an unprecedented celebration of what it means to tinker: to take things apart, explore tools and materials, and build wondrous, wild art that’s part science and part technology. Join 150+ makers as they share the stories behind their beautiful and bold work and use this book to do some tinkering yourself. We do mean “use this book” in a literal sense… you won’t even be able to reach the first page before using it. The Art of Tinkering is a collection of exhibits, artwork, and projects that celebrate a whole new way to learn, in which people create their own knowledge through making and doing, working with readily available materials, getting their hands dirty, collaborating with others, problem-solving in the most fun sense of the word, and, yes, oftentimes failing and bouncing back from getting stuck. Each artist featured in The Art of Tinkering goes through this process, and lovingly shares the backstory behind their own work so that readers can feel invited to join in on the whimsy. Whether it’s sharing their favorite tools (who knew toenail clippers could be so handy?) or offering a glimpse of their workspaces (you’d be amazed how many electronics tools you can pack into one pantry!), the stories, lessons, and tips in The Art of Tinkering offer a fascinating portrait of today’s maker scene. Artists include: Learn from greats like Scott Weaver, Arthur Ganson, Moxie, Tim Hunkin, AnnMarie Thomas, Ranjit Bhatnajar and Jie Qi.

Make Tech DIY

Author: Ji Sun Lee
Publisher: Maker Media, Inc.
ISBN: 9781680451733
Release Date: 2016-08-29
Genre: Technology & Engineering

Kid Crafts introduces younger children to the magic of electronics through the softer side of circuits! Young explorers will learn about electronics through sewing and craft projects aimed at maker parents and their children, elementary school teachers, and kids' activity leaders. Each project introduces new skills and new components in a progressive series of projects that take learners from the very basics to understanding how to use components such as sensors, transistors, and timers. The book is breezy, highly illustrated, and fun for everyone!

Make It Glow

Author: Emily Coker
Publisher: Maker Media, Inc.
ISBN: 9781680451016
Release Date: 2016-08-15
Genre: Technology & Engineering

Everyone loves to play with light and this collection of kid-ready LED projects will have young Makers exploring electricity and electronics while opening up a world of endless fun! Makers, tinkerers, hobbyists, and parents will be drawn to the decorative and exciting possibilities of the projects in Make It Glow. Filled with full-color photographs and step-by-step instructions that anyone can follow, this beautiful book features 21 exciting projects that can be completed by even the youngest Maker. You'll start with ultra simple projects and then tackle increasingly complicated ones. Building upon lessons learned in earlier projects ensures that kids learn and succeed. Everyone will be thrilled by the fun, decorative designs that result as you develop new ways to unleash your creativity! With Make It Glow, you'll learn to make: Blue-light greeting cardsEyes in the dark FlickerbugsLight-up fairy wingsAn illuminated tote bagA bouquet of electric rosesand more! Featuring beautifully photographed inspirational projects for kids and adults, Make It Glow helps you learn the basics of electronics and soft circuits to create costumes, home decorations, clothing, jewelry, and more. What will you illuminate?

Make Easy 1 2 3 Projects

Author: The Editors of Make:
Publisher: Maker Media, Inc.
ISBN: 9781680450408
Release Date: 2015-10-29
Genre: Technology & Engineering

From the pages of Make: magazine comes this collection of dozens of projects you can make in your home or school workshop. You'll learn how to create toys and games from stuff you have lying around, create unusual and inspiring home improvements, and even find some new ways to have fun outdoors. You might even learn something along the way: electronics, flight, science, math, and engineering. In this book, you'll make: Batteries from everyday things Banana tattoos LED throwies Piezo contact microphone Paper water bomber Box fan beef jerky

Making Simple Robots

Author: Kathy Ceceri
Publisher: Maker Media, Inc.
ISBN: 9781457183591
Release Date: 2015-02-19
Genre: Technology & Engineering

Making Simple Robots is based on one idea: Anybody can build a robot! That includes kids, school teachers, parents, and non-engineers. If you can knit, sew, or fold a flat piece of paper into a box, you can build a no-tech robotic part. If you can use a hot glue gun, you can learn to solder basic electronics into a low-tech robot that reacts to its environment. And if you can figure out how to use the apps on your smart phone, you can learn enough programming to communicate with a simple robot. Written in language that non-engineers can understand, Making Simple Robots helps beginners move beyond basic craft skills and materials to the latest products and tools being used by artists and inventors. Find out how to animate folded paper origami, design a versatile robot wheel-leg for 3D printing, or program a rag doll to blink its cyborg eye. Each project includes step-by-step directions as well as clear diagrams and photographs. And every chapter offers suggestions for modifying and expanding the projects, so that you can return to the projects again and again as your skill set grows.

Start Making

Author: Danielle Martin
Publisher: Maker Media, Inc.
ISBN: 9781457187872
Release Date: 2016-04-05
Genre: Technology & Engineering

Start Making! is a program developed by the Clubhouse Network to engage young people all over the world in Maker-inspired activities. With this guide, you will discover how to plan and coordinate Start Making! projects in your home, school, library, community center, after-school club, or makerspace. You'll learn strategies for engaging young people in creative thinking, developing individual and team projects, and sharing and reflecting on their creations. Each session includes a list of the supplies you'll need, step-by-step instructions for completing the projects, and prompts for stimulating discussion, curiosity, and confidence. These fun do-it-yourself (and do-it-together) projects teach fundamental STEAM concepts -- science, technology, engineering, art, and math -- while introducing young people to the basics of circuitry, design, coding, crafting, and construction. They'll make paper cards and creations that light up, play music using a MaKey MaKey keyboard and Scratch programming, join together to make paintings with light, design and construct 3D sculptures, build a vibrating art-bot that makes drawings, and sew fabric creations with wearable circuits. Dip into the activities once a week, run them as a week-long summer activity, or go through the guide in any way that works for you. By offering your own Start Making! program, you can inspire young people in your community to develop creative ideas, learn new skills, and share their creations. The Clubhouse Network is a global network of community-based centers led by Boston's Museum of Science in collaboration with the MIT Media Lab.

Make Paper Inventions

Author: Kathy Ceceri
Publisher: Maker Media, Inc.
ISBN: 9781457187483
Release Date: 2015-09-08
Genre: Technology & Engineering

Paper is incredible stuff. It's easy to cut, but incredibly strong. It's disposable, but can last for centuries. It can stand as stiff as a board, pop up like a spring, or float like a leaf. And its invention changed the world forever. Perfect for kids, parents, and educators, Paper Inventions is a project-based book with full color illustrations, step-by-step instructions, supply lists, and templates that allow you to follow along with the book or devise something entirely new. Each chapter features new projects that will challenge and intrigue everyone, from beginning to experienced Makers. In this book, you'll learn to make: A light-up paper cat that shows how switches and sensors work An action origami robot worm Edible rice paper perfect for secret messages A space rover that moves thanks to paper machinery A paper generator that creates electricity when you tap or rub it Heat-activated paper models that fold themselves A geodesic dome big enough to crawl into--from newspaper!

Stomp Rockets Catapults and Kaleidoscopes

Author: Curt Gabrielson
Publisher: Chicago Review Press
ISBN: 9781613742969
Release Date: 2008-02-01
Genre: Juvenile Nonfiction

Kids will learn how things they encounter every day operate by building their own models with this hands-on activity book. Projects include building a working model of the human hand's muscles, bones, and tendons using drinking straws, tape, and string; using a pair of two-liter bottles and a length of rubber tubing to learn how a toilet flushes; and discovering how musical instruments make sounds by fashioning a harmonica, saxophone, drum, flute, or oboe. All devices are designed to use recycled or nearly free materials and common tools. Kids are encouraged to modify and improve the designs, or create an entirely new device using the concepts explored. Each project includes materials and tools lists, step-by-step instructions with photographs, a summary of the science concept demonstrated, and follow-up questions to gauge student understanding for use in the classroom.