Whether a marketing campaign or a museum exhibit, a video game or a complex control system, the design we see is the culmination of many concepts and practices brought together from a variety of disciplines. Because no one can be an expert on everything, designers have always had to scramble to find the information and know-how required to make a design work—until now. Universal Principles of Design, Revised and Updated is a comprehensive, cross-disciplinary encyclopedia of design. Richly illustrated and easy to navigate, it pairs clear explanations of every design concept with visual examples of the concepts applied in practice. From the "80/20” rule to chunking, from baby-face bias to Occam's razor, and from self-similarity to storytelling, every major design concept is defined and illustrated for readers to expand their knowledge. This landmark reference will become the standard for designers, engineers, architects, and students who seek to broaden and improve their design expertise.
This new and completely updated edition is a comprehensive, easy-to-read, "how-to" guide on user research methods. You'll learn about many distinct user research methods and also pre- and post-method considerations such as recruiting, facilitating activities or moderating, negotiating with product developments teams/customers, and getting your results incorporated into the product. For each method, you'll understand how to prepare for and conduct the activity, as well as analyze and present the data - all in a practical and hands-on way. Each method presented provides different information about the users and their requirements (e.g., functional requirements, information architecture). The techniques can be used together to form a complete picture of the users' needs or they can be used separately throughout the product development lifecycle to address specific product questions. These techniques have helped product teams understand the value of user experience research by providing insight into how users behave and what they need to be successful. You will find brand new case studies from leaders in industry and academia that demonstrate each method in action. This book has something to offer whether you are new to user experience or a seasoned UX professional. After reading this book, you'll be able to choose the right user research method for your research question and conduct a user research study. Then, you will be able to apply your findings to your own products. Completely new and revised edition includes 30+% new content! Discover the foundation you need to prepare for any user research activity and ensure that the results are incorporated into your products Includes all new case studies for each method from leaders in industry and academia
The LASER Summer School is intended for professionals from industry (engineers and managers) as well as university researchers, including PhD students. Participants learn about the most important software technology advances from pioneers in the field. Since its inception in 2004, the LASER Summer School has focused on an important software engineering topic each year. This volume contains selected lecture notes from the 10th LASER Summer School on Software Engineering: Leading-Edge Software Engineering.
Laboratory Design Guide 3rd edition is a complete guide to the complex process of laboratory design and construction. With practical advice and detailed examples, it is an indispensable reference for anyone involved in building or renovating laboratories. In this working manual Brian Griffin explains how to meet the unique combination of requirements that laboratory design entails. Considerations range from safety and site considerations to instrumentation and special furniture, and accommodate the latest laboratory practices and the constant evolution of science. Case studies from around the world illustrate universal principles of good design while showing a variety of approaches. Revised throughout for this new edition, the book contains a brand new chapter on the role of the computer, covering topics such as the virtual experiment, hot desking, virtual buildings and computer-generated space relationship diagrams. There are also 10 new international case studies, including the Kadoorie Biological Sciences Building at the University of Hong Kong.
Author: Jon A. Sanford, M.Arch
Publisher: Springer Publishing Company
Release Date: 2012-03-28
Genre: Social Science
A unique resource for rehabilitation engineers, design and building professionals, rehabilitation counselors, gerontologists, psychologists, and other health and mental health professionals, this volume covers the significance and impact of universal design as a change agent for social and health movements. With a focus that is both practical and visionary, it emphasizes how the use of universal design can promote increased performance and participation for the aging population and people with disabilities, while mitigating the stigma and segregation that often characterize traditional rehabilitation design strategies. Written by one of the few architecturally trained researchers engaged in environmental issues related to accessibility and design for aging, the book stresses that universal design is not solely for people with disabilities, but is about usability and inclusion for people of all levels of ability. It examines key social ecological models in rehabilitation for aging and disability, and sheds new light on health and disability at both the individual and population level. Particular attention is paid to the medical, functional, and environmental implications of disability, health care and disability systems, and the psychosocial and cultural issues pertinent to rehabilitation counseling. Key Features: Examines the medical, functional, and environmental implications of disability Addresses health care and disability systems Discusses psychosocial and cultural issues pertinent to rehabilitation counseling Rooted in the concepts of social equity and inclusivity through participation of older adults and disabled individuals in community and societal roles Provides a visionary yet practical paradigm that transcends traditional design problem-solving
Author: Michael Curtin
Publisher: Elsevier Health Sciences
Release Date: 2009-10-20
The sixth edition of this classic book remains a key text for occupational therapists, supporting their practice in working with people with physical impairments, stimulating reflection on the knowledge, skills and attitudes which inform practice, and encouraging the development of occupation-focused practice. Within this book, the editors have addressed the call by leaders within the profession to ensure that an occupational perspective shapes the skills and strategies used within occupational therapy practice. Rather than focusing on discrete diagnostic categories the book presents a range of strategies that, with the use of professional reasoning, can be transferred across practice settings. The new editors have radically updated the book, in response to the numerous internal and external influences on the profession, illustrating how an occupational perspective underpins occupational therapy practice. A global outlook is intrinsic to this edition of the book, as demonstrated by the large number of contributors recruited from across the world. Covers everything the student needs within the physical disorders part of their course Links theory of principles to practice and management Written and edited by a team of internationally experienced OT teachers, clinicians and managers Gives key references and further reading lists for more detailed study Written within a framework of lifespan development in line with current teaching and practice Includes practice scenarios and case studies Focuses on strategies Subtitle reflecting the primacy of occupation in occupational therapy practice Inclusion of practice scenarios to illustrate the application of theory to practice Features such as chapter summaries and key points, providing a quick overview of each chapter A focus on strategies rather than diagnostic categories Consideration of individuals, groups and communities An international perspective Language that is person-centred and inclusive New editorial team endorsed by the former editors including Annie Turner
Author: Mary Jo Peterson
Publisher: McGraw-Hill Professional Publishing
Release Date: 1998
This text's premise is that rooms should be designed or remodelled to suit the needs of all users through their lifecycle - kitchens and bathrooms that can be used by children, people with disabilities, and people who are aging are important for success in today's marketplace.
This second edition of the classic "Universal Design in Higher Education" is a comprehensive, up-to-the-minute guide for creating fully accessible college and university programs. The second edition has been thoroughly revised and expanded, and it addresses major recent changes in universities and colleges, the law, and technology. As larger numbers of people with disabilities attend postsecondary educational institutions, there have been increased efforts to make the full array of classes, services, and programs accessible to all students. This revised edition provides both a full survey of those measures and practical guidance for schools as they work to turn the goal of universal accessibility into a reality. This book makes a compelling case for adopting universal design in "all" postsecondary offerings in order to support a diverse educational community and an inclusive approach to academic excellence. There is something here for everyone. From the foreword by Michael K. Young, president, Texas A&M University Fresh, comprehensive, and engaging, "Universal Design in Higher Education" is expertly written, thoughtfully crafted, and a 'must-add' to your resource collection. Stephan J. Smith, executive director, Association on Higher Education And Disability Sheryl Burgstahler has assembled a great set of chapters and authors on universal design in higher education. It's a must-have book for all universities, as it covers universal design of instruction, physical spaces, student services, technology, and provides examples of best practices. Jonathan Lazar, professor of computer and information sciences, Towson University, and coauthor of "Ensuring Digital Accessibility through Process and Policy" Sheryl E. Burgstahler is an affiliate professor in the College of Education at the University of Washington in Seattle, and founder and director of the university s Disabilities, Opportunities, Internetworking, and Technology (DO-IT) and Access Technology Centers. Michael K. Young is the president of Texas A&M University and a professor of public policy at the Bush School of Government and Public Service."
These Guidelines are intended for all those who, in whatever capacity (regulators, financiers, designers, site managers, testers) are involved with, or responsible for, the accessibility of cultural heritage sites, in particular architects and engineers, public employees or private entrepreneurs.
Author: Weiming Shen
Publisher: Springer Science & Business Media
Release Date: 2005-11-04
The design of complex artifacts and systems requires the cooperation of multidisciplinary design teams using multiple commercial and non-commercial engineering tools such as CAD tools, modeling, simulation and optimization software, engineering databases, and knowledge-based systems. Individuals or individual groups of multidisciplinary design teams usually work in parallel and separately with various engineering tools, which are located on different sites, often for quite a long time. At any moment, individual members may be working on different versions of a design or viewing the design from various perspectives, at different levels of detail. In order to meet these requirements, it is necessary to have effective and efficient collaborative design environments. These environments should not only automate individual tasks, in the manner of traditional computer-aided engineering tools, but also enable individual members to share information, collaborate and coordinate their activities within the context of a design project. CSCW (computer-supported cooperative work) in design is concerned with the development of such environments.