Author: Jimmy Maher
Publisher: MIT Press
Release Date: 2012-04-13
Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform -- from Deluxe Paint to AmigaOS to Cinemaware -- in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.
Author: Merrill Callaway
Publisher: White Stone Books
Release Date: 1992
ARexx implements the Rexx programming language on the Commodore Amiga Personal Computer. THE AREXX COOKBOOK features a tutorial approach to learning ARexx, consisting of graduated lessons from simple programs to complex interprocess control. It explains good programming techniques & treats parsing, string handling & arrays thoroughly to insure that readers will have the equipment to write any needed ARexx programs. Beginners, intermediates, & advanced users will find useful programs & ideas. Programs to sort & search data; pick out a list of words without duplicates; turn a text editor into a word processor with Thesaurus & Grammar Checker; & scale images to fit the screen all demonstrate powerful programming techniques for writing custom operating environments. No other book deals with ARexx controlling PostScript, but this powerful combination is presented clearly by THE AREXX COOKBOOK. The projects include a slick utility to print envelopes right from the Shell. Every ARexx instruction & function from the Hawes & the Commodore ARexx manuals, & every mentioned application program command is referenced by a multiple index & in the text margins. All programs in the book, as well as several more are available on disk. Available from Publisher, WHITESTONE, 511-A Girard SE, Albuquerque, NM 87106. (505) 268-0678.
Author: Lou Wallace
Publisher: John Wiley & Sons Incorporated
Release Date: 1991-01-01
The definitive guide to using AmigaVision, Commodore's "HyperCard-like" environment for the Amiga 500, 2000, and 3000 starting with the basics through programming and specific applications. Includes ARexx, MultiMedia and presentation graphics.
Author: Tom Yager
Publisher: Morgan Kaufmann Pub
Release Date: 1993
This is the most comprehensive guide available to professional multimedia products, technologies, and techniques. The book is product-oriented, and covers an array of tools in the areas of presentation graphics, audio, video, 2D and 3D animation, MIDI music, software development and computer-telephone interfacing.
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This book provides a REXX tutorial combined with practical tips on programming methods and application development. Includes practical coverage of: programming for good performance; effective debugging techniques; user interface design strategies; system dependencies and interfaces; program maintenance guidelines; REXX interpreter and compiler implementations.