Author: Alan Moore
Release Date: 2008-10-24
Genre: Comics & Graphic Novels
"Alan Moore outdoes himself... Extraordinary ... a poetic celebration of the powers of the imagination." - Kurt Loder, MTV A powerful story about loss of freedom and individuality, V FOR VENDETTA takes place in a totalitarian England following a devastating war that changed the face of the planet. In a world without political freedom, personal freedom and precious little faith in anything, comes a mysterious man in a white porcelain mask who fights political oppressors through terrorism and seemingly absurd acts in this gripping tale of the blurred lines between ideological good and evil.
Author: Stephen Moore
Publisher: Simon and Schuster
Release Date: 2006-02-01
REMEMBER, REMEMBER THE FIFTH OF NOVEMBER Imagine a Britain stripped of democracy: a world of the not-too-distant future, in which freedom was not lost, but surrendered willingly to a totalitarian regime that rose to power by exploiting the people's worst fears and most damning weaknesses. This is the setting for the parable of Evey, a young woman who is saved from death by a masked man calling himself only V. Beguiling and dangerous, V ignites the fuse of revolution when he urges his fellow citizens to wake up and shed the blanket of tyranny and oppression in which they have permitted themselves to be cloaked. While those in power take steps to neutralize the threat, the police pursue the mystery of V, unaware of the terrible truth that awaits them at the end of the trail. It is Evey, however, who, with V as her enigmatic guide, sets out on the most painful path of all: a journey of deception and self-discovery, deconstruction and re-creation, vindication and vengeance.
Author: James R. Keller
Release Date: 2008-02-25
Genre: Performing Arts
The 2005 James McTeigue and Wachowski Brothers film V for Vendetta represents a postmodern pastiche, a collection of fragments pasted together from the original Moore and Lloyd graphic novel of the same name, along with numerous allusions to literature, history, cinema, music, art, politics, and medicine. Paralleling the graphic novel, the film simultaneously reflects a range of authorial contributions and influences. This work examines in detail the intersecting texts of V for Vendetta. Subjects include the alternative dimensions of the cinematic narrative, represented in the film's conspicuous placement of the painting The Lady of Shalott in V's home; the film's overt allusions to the AIDS panic of the 1980s; and the ways in which antecedent narratives such as Terry Gilliam's Brazil, Huxley's Brave New World, and Bradbury's Fahrenheit 451 represent shadow texts frequently crossing through the overall V for Vendetta narrative.
Author: Chris Muise
Publisher: Hyperink Inc
Release Date: 2011-12-20
Genre: Study Aids
Quicklets: Learn more. Read less. V for Vendetta first graced the pages of the British comics anthology series, Warrior, in its flagship issue in 1981. The series continued there until 1985 when Warrior ceased publication. Left in limbo for three years, the series was eventually picked up again in 1988 by DC Comics, one of the world's largest comic book companies, where the story was completed. Artist David Lloyd provides the art for the majority of the series, though artist Tony Weare contributed to a few issues. Originally in black and white, DC reprinted the original pages in watercolors, and continued to do so until the series came to fruition. One of Alan Moore's first attempts to pen a continuing series, V for Vendetta helped put Moore's name on the map. Moore wrote the series as a response to Thatcherism, the form of conservative government in power in the England at the time of the story's creation. The title's popularity lead to Moore becoming more prominent across the pond, which opened the doors for other British comic writers to find new popularity in North America, such as the likes of Grant Morrison and Neil Gaiman, among others, all titans of the industry in their own right. Today, the book enjoys a great deal of popularity and critical praise, especially in the wake of the 2006 film adaptation starring Hugo Weaving and Natalie Portman, which has earned over $132 million. It has also gone on to have a deeper significance, with protesters donning the Guy Fawkes mask popularized by the title character, especially in the Occupy Wall Street movement.
Author: Jesse Russel
Publisher: Book on Demand Limited
Release Date: 2013-01
High Quality Content by WIKIPEDIA articles! V for Vendetta is a 2005 dystopian thriller film directed by James McTeigue and produced by Joel Silver and the Wachowski brothers, who also wrote the screenplay. It is an adaptation of the V for Vendetta comic book by Alan Moore and David Lloyd. Set in London in a near-future dystopian society, Natalie Portman stars as Evey, a working-class girl who must determine if her hero has become the very menace he is fighting against. Hugo Weaving plays V-a bold, charismatic freedom fighter driven to exact revenge on those who disfigured him. Stephen Rea portrays the detective leading a desperate quest to capture V before he ignites a revolution.
Author: Nancy Billias
Release Date: 2010
Genre: Language Arts & Disciplines
The essays in this volume provide rich fodder for reflection on topics that are of urgent interest to all thinking people. Each one suggests new ways to contemplate our own role(s) in the production and promotion of evil. The authors encourage the reader to be challenged, outraged, and disturbed by what you read here. The eighth gathering of Global Perspectives on Evil and Human Wickedness, which took place in Salzburg in March 2007, provided a look at evil past, present, and future, from a broad spectrum of disciplinary perspectives. Papers were presented on the Holocaust, genocide, violence, sadism, pædophilia, physical, verbal, and visual weapons of mass destruction, and on the effects of a variety of media on our apperception of and responses to evil. One of the overarching themes that emerged was the ethical role of the observer or witness to evil, the sense that all of our writings are, in an echo of Thomas Merton's salient phrase, the conjectures of guilty bystanders. The notion of complicity was examined from a number of angles, and imbued the gathering with a sense of urgency: that our common goal was to engender change by raising awareness of the countless and ubiquitous ways in which evil can be actively or passively carried on and promoted. The papers selected for this volume provide a representative sample of the lively, provocative, and often disturbing discussions that took place over the course of that conference. This volume also contains a few papers from a sister conference, Cultures of Violence, which was held in Oxford in 2004. These papers have been included here because of their striking relevance to the themes that emerged in the Evil conference of 2007. At the Interface/Probing the Boundaries seeks to encourage and promote cutting edge interdisciplinary and multi-disciplinary projects and inquiry. By bringing people together from differing contexts, disciplines, professions, and vocations, the aim is to engage in conversations that are innovative, imaginative, and creatively interactive. Inter-Disciplinary dialogue enables people to go beyond the boundaries of what they usually encounter and share in perspectives that are new, challenging, and richly rewarding. This kind of dialogue often illuminates one's own area of work, is suggestive of new possibilities for development, and creates exciting horizons for future conversations with persons from a wide variety of national and international settings. By sharing cross-disciplinary insights and perspectives, ATI/PTB publications are designed to be both exploratory examinations of particular areas and issues, and rigorous inquiries into specific subjects. Books in the series are enabling resources which will encourage sustained and creative dialogue, and become the future resource for further inquiries and research.
As former members of a disbanded group of superheroes called the Crimebusters start turning up dead, the remaining members of the group try to discover the identity of the murderer before they, too, are killed.
Author: Alan Moore
Publisher: Liveright Publishing
Release Date: 2016-09-13
New York Times Bestseller Fierce in its imagining and stupefying in its scope, Jerusalem is the tale of everything, told from a vanished gutter. In the epic novel Jerusalem, Alan Moore channels both the ecstatic visions of William Blake and the theoretical physics of Albert Einstein through the hardscrabble streets and alleys of his hometown of Northampton, UK. In the half a square mile of decay and demolition that was England’s Saxon capital, eternity is loitering between the firetrap housing projects. Embedded in the grubby amber of the district’s narrative among its saints, kings, prostitutes, and derelicts, a different kind of human time is happening, a soiled simultaneity that does not differentiate between the petrol-colored puddles and the fractured dreams of those who navigate them. Employing, a kaleidoscope of literary forms and styles that ranges from brutal social realism to extravagant children’s fantasy, from the modern stage drama to the extremes of science fiction, Jerusalem’s dizzyingly rich cast of characters includes the living, the dead, the celestial, and the infernal in an intricately woven tapestry that presents a vision of an absolute and timeless human reality in all of its exquisite, comical, and heartbreaking splendor. In these pages lurk demons from the second-century Book of Tobit and angels with golden blood who reduce fate to a snooker tournament. Vagrants, prostitutes, and ghosts rub shoulders with Oliver Cromwell, Samuel Beckett, James Joyce’s tragic daughter Lucia, and Buffalo Bill, among many others. There is a conversation in the thunderstruck dome of St. Paul’s Cathedral, childbirth on the cobblestones of Lambeth Walk, an estranged couple sitting all night on the cold steps of a Gothic church front, and an infant choking on a cough drop for eleven chapters. An art exhibition is in preparation, and above the world a naked old man and a beautiful dead baby race along the Attics of the Breath toward the heat death of the universe. An opulent mythology for those without a pot to piss in, through the labyrinthine streets and pages of Jerusalem tread ghosts that sing of wealth, poverty, and our threadbare millennium. They discuss English as a visionary language from John Bunyan to James Joyce, hold forth on the illusion of mortality post-Einstein, and insist upon the meanest slum as Blake’s eternal holy city.
Every teacher knows that keeping adolescents interested in learning can be challenging—The Graphic Novel Classroom overcomes that challenge. In these pages, you will learn how to create your own graphic novel in order to inspire students and make them love reading. Create your own superhero to teach reading, writing, critical thinking, and problem solving! Secondary language arts teacher Maureen Bakis discovered this powerful pedagogy in her own search to engage her students. Amazingly successful results encouraged Bakis to provide this learning tool to other middle and high school teachers so that they might also use this foolproof method to inspire their students. Readers will learn how to incorporate graphic novels into their classrooms in order to: Teach twenty-first-century skills such as interpretation of content and form Improve students’ writing and visual comprehension Captivate both struggling and proficient students in reading Promote authentic literacy learning Develop students’ ability to create in multiple formats This all-encompassing resource includes teaching and learning models, text-specific detailed lesson units, and examples of student work. An effective, contemporary way to improve learning and inspire students to love reading, The Graphic Novel Classroom is the perfect superpower for every teacher of adolescent students!
Author: Joseph Foy
Publisher: University Press of Kentucky
Release Date: 2008-08-22
Genre: Political Science
The modern landscape of American entertainment is filled with commentary on the state of the union. Many people now get their news from The Daily Show and The Colbert Report instead of Fox or CNN, and satirical political films such as Bulworth and Wag the Dog resonate with audiences and reviewers alike. The cartoon sitcom The Simpsons has used American politics to shape its plotlines since its debut in 1989, and many Americans view the current war on terror through the eyes of Jack Bauer, the fictional hero of the controversial action show 24. Politics has always influenced entertainment, and Americans increasingly use popular culture to make sense of the U.S. political system and current debates. There is, however, another facet to the relationship between politics and popular culture: education. Exposure to political ideas through television, film, and music generates interest and increases knowledge among viewers and listeners. The presentation of political ideas in popular media often begins a dialogue through which citizens develop opinions about and interest in political ideas. The resulting discussions of politics and civic life have a significant value as a means to educate Americans about their government. In Homer Simpson Goes to Washington: American Politics through Popular Culture, Joseph J. Foy and other contributing scholars offer a variety of perspectives on politics through the framework of popular culture. From the classic film Mr. Smith Goes to Washington to the cutting-edge television program Chappelle’s Show, the authors use a wide spectrum of entertainment media to explain the complexities of U.S. politics and how audiences engage them. The authors not only explain fundamental concepts such as civil rights, democracy, and ethics but also examine common assumptions about government and explore the use of controversial ideas in entertainment. Jennifer J. Hora uses The West Wing to introduce the heroic-president model of executive leadership, and Dean A. Kowalski presents V for Vendetta as a vehicle for understanding American political thought. Other essays test the impact of entertainment news on political knowledge and investigate the presentation of broadcast news in film to determine how well the media serves the people. The book also looks at folk music’s ability to popularize protest and offers an insightful commentary on social movements in U.S. history. Popular culture and politics have never been so intertwined in the American consciousness as they are today, with films, television shows, and songs contributing to the debate over the promises versus the realities of democracy. As political knowledge becomes increasingly valuable, Homer Simpson Goes to Washington explains how popular culture can actually help connect people to their government.
Author: K. Combe
Release Date: 2013-11-11
Genre: Performing Arts
In film, Men are good and Monsters are bad. In this book, Combe and Boyle consider the monstrous body as a metaphor for the cultural body and regard gendered behavior as a matter of performativity. Taken together, these two identity positions, manliness and monsterliness, offer a window into the workings of current American society.