Video Game Design Foundations

Author: D. Michael Ploor
Publisher: Goodheart-Willcox Pub
ISBN: 1619602784
Release Date: 2013-02-26
Genre: Computers

Video Game Design Foundations provides students a complete overview of video game design in a first-year curriculum. This turnkey curriculum is a complete guide to immersion in the field, from beginning each game build project through completion, integration, and marketing. Video Game Design Foundations is specifically designed for a high school first-year video game design class. Content and game builds are age appropriate, and learning is focused on the skills students need to preparefor college and career. The 1-Year Access Key Code allows an individual online access to the textbook for 12 consecutive months using a unique username and password that must be associated with a valid e-mail address. The Online Textbook provides fast, page-at-a-time viewing from any browser-based device including iPadsRG, netbooks, PCs, and Mac computers. Features of the Online Textbook include: * Exact page reproduction, including figures and formulas * Linked table of contents * Search capabilities to find specific topics * Full text search with relevancy ranking to quickly locate passages of interest * The ability to quickly jump to specific pages * Full screen reading mode with zoom capabilities * Permission to print selected pages for offline reading

Video Game Design Foundations

Author: D. Michael Ploor
Publisher: Goodheart-Willcox Pub
ISBN: 1619602822
Release Date: 2013-03-15
Genre: Computers

Video Game Design Foundations provides students a complete overview of video game design in a first-year curriculum. This turnkey curriculum is a complete guide to immersion in the field, from beginning each game build project through completion, integration, and marketing. Video Game Design Foundations is specifically designed for a high school first-year video game design class. Content and game builds are age appropriate, and learning is focused on the skills students need to preparefor college and career. The Software Design Guide (SDG) provides the hands-on application of the theory presented in the textbook. The SDG should be considered an integral part of the curriculum. It is where students take the theory learned in the textbook and use that knowledge to build video games. Working in simulated design teams, students will experience all aspects of video game design, from the planning stages, through the design and programming, and concluding with a capstone project. Each chapter in the SDG is correlated to the textbook chapter. There are several activities for each chapter. The last chapter in the SDG is a capstone project that requires students to apply all of the knowledge acquired in the textbook and SDG. The activities in the software design guide make use of The Games Factory 2, which is a fully-functioning game engine (not a demo version). The Games Factory 2 is available free to schools with the purchase of the software design guide. It may beinstalled on any school owned or leased computer.

Video Game Design Foundations

Author: D. Michael Ploor
Publisher: Goodheart-Willcox Pub
ISBN: 1605253022
Release Date: 2010-03
Genre: Computers

Video Game Design Foundations provides students with a complete understanding of the technological and creative aspects of video game design in an easy-to-follow format. This turnkey curriculum is the complete guide to immersion in the field, from beginning each game build project throughcompletion, integration, and marketing. Simulated design teams will have the opportunity to learn all aspects of team building, including the creative, business, and technological components required to launch a new video game system. Students will participate in a simulation of a real video gamedesign team, seeing each project from origination to fruition. This provides an invaluable lesson in team building that can be applied to any other aspect of the technology and engineering industries in real life future careers. This bundle includes a copy of the Student Text and an Online Text (6-Year Classroom Subscription). Students can instantly access the Online Text with browser-based devices, including iPads, netbooks, PCs, and Mac computers.With G-W Online Textbooks, students easily navigate linked table of contents, search specific topics, quickly jump to specific pages, enlarge for full-screen reading mode, and print selected pages for offline reading.

Game Design Foundations

Author: Roger Pedersen
Publisher: Jones & Bartlett Publishers
ISBN: 9781449663926
Release Date: 2009-06-23
Genre: Computers

Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the “One Pager” document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.

Foundation Game Design with HTML5 and JavaScript

Author: Rex van der Spuy
Publisher: Apress
ISBN: 9781430247173
Release Date: 2013-01-28
Genre: Computers

Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.

Foundation Game Design with ActionScript 3 0

Author: Rex van der Spuy
Publisher: Apress
ISBN: 9781430239932
Release Date: 2012-01-11
Genre: Computers

In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies—to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you. Focused and friendly introduction to designing games with Flash and ActionScript Detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters Modern best practices and new content on ActionScript 3.0 Also covers asset creation in Photoshop and Illustrator What you’ll learn How to build interactive movies and objects with Flash A thorough grounding in ActionScript 3.0 and good programming practices, with minimal prior programming experience required How to build interactive storybooks, space-shooter, adventure and drag-and-drop games To master collision detection, enemy AI systems, player control, managing game data, basic physics and trigonometry To make use of design patterns and object-oriented programming techniques to build robust games Strategies for making games fun to play and easy to build Who this book is for This book is for a non-technical, creative person who wants to learn the art of video game design, but has no idea where to start or where to look for help. It is a lucid, friendly and step-by-step guide though all the technical and creative issues involved in game design with Flash and ActionScript. The book treats programming as a creative artistic tool, and will help anyone who may be afraid of programming come to love the subject as much as the author does. The techniques in the book are comprehensive enough to form the basis of career as a game designer, and form a solid foundation for continued study of programming and ActionScript. This book is the missing link that will guide and inspire any curious and creative person turn a good game idea into a reality. Table of Contents Programming Foundations: How to Make a Video Game Making Objects Programming Objects Controlling Movie Clip Objects Decision Making Controlling a Player Character Bumping into Things Object-Oriented Game Design Platform Game: Physics and Data Management Advanced Object and Character Control Using Flash Professional

Fundamentals of Game Design

Author: Ernest Adams
Publisher: New Riders
ISBN: 9780133435719
Release Date: 2013-12-19
Genre: Computers

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Video Game Design Composition

Author: D. Michael Ploor
Publisher: Goodheart-Willcox Pub
ISBN: 1605257710
Release Date: 2013-12-27
Genre: Computers

Video Game Design Composition provides students specific coverage of video game design in a second-year curriculum. This turnkey curriculum is a complete guide to immersion in the field, from beginning each game build project through completion, integration, and marketing. Video Game Design Composition is specifically designed for a high school second-year video game design class. Content and game builds are age appropriate, and learning is focused on the skills students need to prepare for college and career. Multimedia Fusion 2 (MMF2) is FREE to schools with purchase of the Student Textbook. The Software Design Guide (SDG) provides the hands-on application of the theory presented in the textbook. The SDG should be considered an integral part of the curriculum. It is where students take the theory learned in the textbook and use that knowledge to build video games. Working in simulated design teams, students will experience all aspects of video game design, from the planning stages, through the design and programming, and concluding with a capstone project. Each chapter in the SDG is correlated to the textbook chapter. There are several activities for each chapter. The last chapter in the SDG is a capstone project that requires students to apply all of the knowledge acquired in the textbook and SDG. Includes game Engine Software.

Digital Foundations

Author: xtine burrough
Publisher: Peachpit Press
ISBN: 0132104237
Release Date: 2008-12-11
Genre: Computers

Fuses design fundamentals and software training into one cohesive book ! The only book to teach Bauhaus design principles alongside basic digital tools of Adobe's Creative Suite, including the recently released Adobe CS4 Addresses the growing trend of compressing design fundamentals and design software into the same course in universities and design trade schools. Lessons are timed to be used in 50-minute class sessions. Digital Foundations uses formal exercises of the Bauhaus to teach the Adobe Creative Suite. All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design in order to implement them using current software. Far too often design is left out of books that teach software. Consequently, the design software training exercise is often a lost opportunity for visual learning. Digital Foundations reinvigorates software training by integrating Bauhaus design exercises into tutorials fusing design fundamentals and core Adobe Creative Suite methodologies. The result is a cohesive learning experience. Design topics and principles include: Composition; Symmetry and Asymmetry; Gestalt; Appropriation; The Bauhaus Basic Course Approach; Color Theory; The Grid; Scale, Hierarchy and Collage; Tonal Range; Elements of Motion. Digital Foundations is an AIGA Design Press book, published under Peachpit's New Riders imprint in partnership with AIGA, the professional association for design.

Web Development and Design Foundations with HTML5

Author: Terry Felke-Morris
Publisher: Pearson
ISBN: 0134801148
Release Date: 2018
Genre: Web site development

For courses in web development and design. Give students a well-rounded introduction to web development and design Web Development and Design Foundations with HTML5 introduces HTML and CSS topics such as text configuration, color configuration, and page layout, with an enhanced focus on the topics of design, accessibility, and Web standards. The text relates both the necessary hard skills (such as HTML5, CSS, and JavaScript) and soft skills (design, e-commerce, and promotion strategies) considered fundamental to contemporary web development. An emphasis on hands-on practice provides a well-rounded foundation to help readers as they pursue careers as web professionals. The updated and expanded 9th Edition contains current coverage of HTML5 and HTML5.1, expanded coverage of designing for mobile devices, and more.

Web Development and Design Foundations with XHTML

Author: Terry Felke-Morris
Publisher: Addison-Wesley Professional
ISBN: 0132122707
Release Date: 2010-02-24
Genre: Computers

Using Hands-On Practice exercises and Web Site Case Studies to motivate readers, Web Development and Design Foundations with XHTML includes all the necessary lessons to guide students in developing highly effective Web sites. A well-rounded balance of hard skills (XHTML, CSS, JavaScript) and soft skills (Web Design, e-commerce, Web site promotion strategies) presents everything beginning Web developers need to know to build and promote successful Web sites.

The Art of Game Design

Author: Jesse Schell
Publisher: CRC Press
ISBN: 9781498759564
Release Date: 2015-09-15
Genre: Computers

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Casual Game Design

Author: Gregory Trefry
Publisher: Morgan Kaufmann
ISBN: 9780123749536
Release Date: 2010-01-26
Genre: Art

Casual games are about finding the gamer in everyone, Grandma included! Leg Greg Trefry share secrets for designing casual gamres and iPhone games.