Visual Thinking

Author: Colin Ware
Publisher: Elsevier
ISBN: 0080558410
Release Date: 2010-07-27
Genre: Computers

Visual Thinking brings the science of perception to the art of design. Designers increasingly need to present information in ways that aid their audience’s thinking process. Fortunately, results from the relatively new science of human visual perception provide valuable guidance. In this book, Colin Ware takes what we now know about perception, cognition, and attention and transforms it into concrete advice that designers can directly apply. He demonstrates how designs can be considered as tools for cognition – extensions of the viewer’s brain in much the same way that a hammer is an extension of the user’s hand. The book includes hundreds of examples, many in the form of integrated text and full-color diagrams. Experienced professional designers and students alike will learn how to maximize the power of the information tools they design for the people who use them. Presents visual thinking as a complex process that can be supported in every stage using specific design techniques Provides practical, task-oriented information for designers and software developers charged with design responsibilities Includes hundreds of examples, many in the form of integrated text and full-color diagrams Steeped in the principles of “active vision, which views graphic designs as cognitive tools

Information Visualization

Author: Colin Ware
Publisher: Elsevier
ISBN: 9780123814647
Release Date: 2013
Genre: Computers

"This is a book about what the science of perception can tell us about visualization. There is a gold mine of information about how we see to be found in more than a century of work by vision researchers. The purpose of this book is to extract from that large body of research literature those design principles that apply to displaying information effectively"--

The Attention Complex

Author: K. Rogers
Publisher: Springer
ISBN: 9781137318640
Release Date: 2014-01-16
Genre: Performing Arts

Over the past two decades in the United States, a profound reorientation of human attention has taken shape. This book addresses the recent cultural anxiety about attention as a way of negotiating a crisis of the self that is increasingly managed, mediated, and controlled by technologies.

Analyzing Social Media Networks with NodeXL

Author: Derek Hansen
Publisher: Morgan Kaufmann
ISBN: 0123822300
Release Date: 2010-09-14
Genre: Computers

Analyzing Social Media Networks with NodeXL offers backgrounds in information studies, computer science, and sociology. This book is divided into three parts: analyzing social media, NodeXL tutorial, and social-media network analysis case studies. Part I provides background in the history and concepts of social media and social networks. Also included here is social network analysis, which flows from measuring, to mapping, and modeling collections of connections. The next part focuses on the detailed operation of the free and open-source NodeXL extension of Microsoft Excel, which is used in all exercises throughout this book. In the final part, each chapter presents one form of social media, such as e-mail, Twitter, Facebook, Flickr, and Youtube. In addition, there are descriptions of each system, the nature of networks when people interact, and types of analysis for identifying people, documents, groups, and events. Walks you through NodeXL, while explaining the theory and development behind each step, providing takeaways that can apply to any SNA Demonstrates how visual analytics research can be applied to SNA tools for the mass market Includes case studies from researchers who use NodeXL on popular networks like email, Facebook, Twitter, and wikis Download companion materials and resources at https://nodexl.codeplex.com/documentation

Web Cartography

Author: Ian Muehlenhaus
Publisher: CRC Press
ISBN: 9781439876237
Release Date: 2013-12-10
Genre: Computers

Web mapping technologies continue to evolve at an incredible pace. Technology is but one facet of web map creation, however. Map design, aesthetics, and user-interactivity are equally important for effective map communication. From interactivity to graphical user interface design, from symbolization choices to animation, and from layout to typeface and color selection, Web Cartography offers the first comprehensive overview and guide for designing beautiful and effective web maps for a variety of devices. Written for those with a basic understanding of mapmaking, but who may not have an in-depth knowledge of web design, this book explains how to create effective interaction, animation, and layouts for maps in online and mobile platforms. Concept-driven, this reference emphasizes cartographic principles for web and mobile map design over specific software techniques. It focuses on key design concepts that will remain true regardless of software technologies used. The book is supplemented with a website providing links to stellar web maps, video tutorials and lectures, do-it-yourself labs, map critique exercises, and links to others’ tutorials. Approachable, clear, and concise, the book provides a nontechnical, approachable guide to map design for the web. It provides best practices for map communication, based on spatial data visualization and graphic design theory. By carefully avoiding overly technical jargon, it provides a solid launching pad from which students, practitioners, and innovators can begin to design aesthetically pleasing and intuitive web maps.

Intelligent Decision Technologies 2017

Author: Ireneusz Czarnowski
Publisher: Springer
ISBN: 9783319594248
Release Date: 2017-06-28
Genre: Computers

The volume presents a collection of peer-reviewed articles from the 9th KES International Conference on Intelligent Decision Technologies (KES-IDT-17), held in Vilamoura, Algarve, Portugal on 21–23 June 2017. The conference addressed critical areas of computer science, as well as promoting knowledge transfer and the generation of new ideas in the field of intelligent decision making, project management and data analysis. The range of topics addressed includes methods of classification, prediction, data analysis, decision support, modeling, social media and many more in such diverse areas as finance, linguistics, management and transportation.

Die Kunst des Game Designs

Author: Jesse Schell
Publisher: MITP-Verlags GmbH & Co. KG
ISBN: 9783958452848
Release Date: 2016-06-15
Genre: Computers

Grundlagen der Entwicklung und Konzeption klassischer Spiele von einem der weltweit führenden Game Designer Mehr als 100 Regeln und zentrale Fragen zur Inspiration für den kreativen Prozess Zahlreiche wertvolle Denkanstöße für die Konzeption eines erfolgreichen Spiels Jeder kann die Grundlagen des Game Designs meistern – dazu bedarf es keines technischen Fachwissens. Dabei zeigt sich, dass die gleichen psychologischen Grundprinzipien, die für Brett-, Karten- und Sportspiele funktionieren, ebenso der Schlüssel für die Entwicklung qualitativ hochwertiger Videospiele sind. Mit diesem Buch lernen Sie, wie Sie im Prozess der Spielekonzeption und -entwicklung vorgehen, um bessere Games zu kreieren. Jesse Schell zeigt, wie Sie Ihr Game durch eine strukturierte methodische Vorgehensweise Schritt für Schritt deutlich verbessern. Mehr als 100 gezielte Fragestellungen eröffnen Ihnen dabei neue Perspektiven auf Ihr Game, so dass Sie die Features finden, die es erfolgreich machen. Hierzu gehören z.B. Fragen wie: Welche Herausforderungen stellt mein Spiel an die Spieler? Fördert es den Wettbewerb unter den Spielern? Werden sie dazu motiviert, gewinnen zu wollen? So werden über hundert entscheidende Charakteristika für ein gut konzipiertes Spiel untersucht. Mit diesem Buch wissen Sie, worauf es bei einem guten Game ankommt und was Sie alles bedenken sollten, damit Ihr Game die Erwartungen Ihrer Spieler erfüllt und gerne gespielt wird. Zugleich liefert es Ihnen jede Menge Inspiration – halten Sie beim Lesen Zettel und Stift bereit, um Ihre neuen Ideen sofort festhalten zu können

Design for Information

Author: Isabel Meirelles
Publisher: Rockport Pub
ISBN: 9781592538065
Release Date: 2013-10-01
Genre: Design

Design for Information provides a series of visualizations that are analyzed for their design principles and methods. This book provides critical and analytical tools that benefit the design process.

Rechnerorganisation und entwurf

Author: David A. Patterson
Publisher: Spektrum Akademischer Verlag
ISBN: 3827415950
Release Date: 2005-09-20
Genre: Computers

Studierende der Informatik und der Ingenieurwissenschaften finden hier die zentralen Konzepte beim Aufbau und dem Entwurf von Rechnern ausführlich und mit vielen Beispielen erklärt. Das Buch bietet eine solide Grundlage für das Verständnis des Zusammenspiels zwischen Hardware und Software auf den unterschiedlichen Ebenen. Patterson/Hennessy deckt alle Themen zur Rechnerorganisation kompetent und aus einem Guss ab: beginnend mit dem Aufbau von Computern, einer Einführung in die Maschinensprache und die Rechnerarithmetik, über die Einflussfaktoren auf die Rechenleistung und den Entwurf von Steuerwerk und Datenpfad, bis hin zur Leistungssteigerung durch Nutzung von Pipelining und der Speicherhierarchie. Zwei Kapitel über Ein- und Ausgabesysteme sowie zu Multiprozessoren und Cluster-Computing runden das Werk ab. Herausragende Merkmale: - Grundlagen ergänzt durch Fallstudien aus der Praxis wie z.B. die Organisation aktueller Pentium-Implementierungen oder das PC-Cluster von Google - Kapitel 9 "Multiprozessoren und Cluster" exklusiv in der deutschen Ausgabe des Buchs - Glossar-Begriffe, Verständnisfragen, Hinweise auf Fallstricke und Fehlschlüsse, Zusammenfassungen zu allen Kapiteln -zweisprachiger Index Auf der CD-ROM: -> ergänzende und vertiefende Materialien im Umfang von ca. 350 Seiten: - vertiefende Abschnitte mit Fokus auf Hardware oder Software - Historische Perspektiven und Literaturhinweise zu allen Kapiteln - 4 Anhänge: A) Assemblers, Linkers, SPIM; B) The Basics of Logic Design; C) Mapping Control to Hardware; D) A Survey of RISC Architectures -> ca. 200 nicht in die deutsche Print-Ausgabe übernommene Aufgaben der englischsprachigen Print-Ausgabe -> ca. 180 Aufgaben zur Vertiefung inkl. Lösungen -> Werkzeuge mit Tutorien, z.B. SPIM, Icarus Verilog. Für Dozenten: Zugang zu Materialien aus der Original Instructor ́s Website: Lectures slides, Lecture Notes, Figures from the book, Solutions to all exercises

Effective Prototyping with Excel

Author: Nevin Berger
Publisher: Elsevier
ISBN: 9780080916712
Release Date: 2009-01-07
Genre: Computers

Although recognized as a key to the design process, prototyping often falls victim to budget cuts, deadlines, or lack of access to sophisticated tools. This can lead to sloppy and ineffective prototypes or the abandonment of them altogether. Rather than lose this important step, people are turning to Microsoft Excel® to create effective, simple, and inexpensive prototypes. Conveniently, the software is available to nearly everyone, and most are proficient in its basic functionality. Effective Prototyping with Excel offers how-to guidance on how everyone can use basic Excel skills to create prototypes - ranging from narrative wire frames to hi-fidelity prototypes. A wide array of software design problems and business demands are solved via practical step-by-step examples and illustrations. Step-by-step guide to prototyping with a simple and affordable tool nearly everyone already has on their desktop Quickly and easily allows web and software designers to explore usability, design alternatives, and test theories prior to starting production Perfect companion to Effective Prototyping for Software Makers - with the same author team and full-color treatment, useful case studies, and hands-on exercises

Hacking mit Security Onion

Author: Jason Smith
Publisher: Franzis Verlag
ISBN: 9783645204965
Release Date: 2016-09-12
Genre: Computers

Sie können noch so viel in Hardware, Software und Abwehrmechanismen investieren, absolute Sicherheit für Ihre IT-Infrastruktur wird es nicht geben. Wenn Hacker sich wirklich anstrengen, werden sie auch in Ihr System gelangen. Sollte das geschehen, müssen Sie sowohl technisch als auch organisatorisch so aufgestellt sein, dass Sie die Gegenwart eines Hackers erkennen und darauf reagieren können. Sie müssen in der Lage sein, einen Zwischenfall zu deklarieren und die Angreifer aus Ihrem Netzwerk zu vertreiben, bevor sie erheblichen Schaden anrichten. Das ist Network Security Monitoring (NSM). Lernen Sie von dem leitenden Sicherheitsanalytiker Sanders die Feinheiten des Network Security Monitoring kennen. Konzepte verstehen und Network Security Monitoring mit Open-Source-Tools durchführen: Lernen Sie die drei NSM-Phasen kennen, um diese in der Praxis anzuwenden. Die praktische Umsetzung der NSM erfolgt mit vielen Open-Source-Werkzeugen wie z. B. Bro, Daemonlogger, Dumpcap, Justniffer, Honeyd, Httpry, Netsniff-NG, Sguil, SiLK, Snorby Snort, Squert, Suricata, TShark und Wireshark. Anhand von ausführlichen Beispielen lernen Sie, die Tools effizient in Ihrem Netzwerk einzusetzen.

Sketching User Experiences Getting the Design Right and the Right Design

Author: Bill Buxton
Publisher: Morgan Kaufmann
ISBN: 0080552900
Release Date: 2010-07-28
Genre: Computers

Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood—by both designers and the people with whom they need to work— in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values. Grounded in both practice and scientific research, Bill Buxton’s engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design. Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams Thorough coverage of the design sketching method which helps easily build experience prototypes—without the effort of engineering prototypes which are difficult to abandon Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods

Usability Management bei SAP Projekten

Author: Petra Abele
Publisher: Springer-Verlag
ISBN: 9783834894045
Release Date: 2007-12-21
Genre: Business & Economics

Bisher gab es noch keine dezidierte Vorgehensweise für Usability Management bei SAP-Projekten, weder für Entscheidungsträger noch für Berater. Gleichwohl sind Benutzerproduktivität, Total Cost of Ownership eines SAP-Systems und Arbeits- und Gesundheitsschutz Themen, die in den Unternehmen ernst genommen werden. Entscheidungsträger und SAP-Berater in Unternehmen erhalten mit diesem Buch Anleitung und Anregung für Usability Management bei SAP-Projekten in der Praxis. Sie erfahren Wege, wie die Produktivität der Software durch Einbeziehen der Benutzer in die Gestaltung erhöht werden kann und wie man professionell auf Benutzeranforderungen reagiert.

HCI Beyond the GUI

Author: Philip Kortum
Publisher: Morgan Kaufmann
ISBN: STANFORD:36105131768082
Release Date: 2008
Genre: Computers

As technology expands and evolves, one-dimensional, graphical user interface (GUI) design becomes increasingly limiting and simplistic. Designers must meet the challenge of developing new and creative interfaces that adapt to meet human needs and technological trends. HCI Beyond the GUI provides designers with this know how by exploring new ways to reach users that involve all of the human senses. Dr. Kortum gathers contributions from leading human factors designers to present a single reference for professionals, researchers, and students. • Explores the human factors involved in the design and implementation of the nontraditional interfaces, detailing design strategies, testing methodologies, and implementation techniques • Provides an invaluable resource for practitioners who design interfaces for children, gamers and users with accessibility needs • Offers extensive case studies, examples and design guidelines