Author: Dennis E. Taylor
Publisher: Worldbuilders Press
Release Date: 2016-10-20
Bob Johansson has just sold his software company and is looking forward to a life of leisure. There are places to go, books to read, and movies to watch. So it's a little unfair when he gets himself killed crossing the street.Bob wakes up a century later to find that corpsicles have been declared to be without rights, and he is now the property of the state. He has been uploaded into computer hardware and is slated to be the controlling AI in an interstellar probe looking for habitable planets. The stakes are high: no less than the first claim to entire worlds. If he declines the honor, he'll be switched off, and they'll try again with someone else. If he accepts, he becomes a prime target. There are at least three other countries trying to get their own probes launched first, and they play dirty.The safest place for Bob is in space, heading away from Earth at top speed. Or so he thinks. Because the universe is full of nasties, and trespassers make them mad - very mad.
Author: Dan Moren
Publisher: Skyhorse Publishing Inc.
Release Date: 2017-05-23
The galaxy is mired in a cold war between two superpowers, the Illyrican Empire and the Commonwealth. Thrust between this struggle are Simon Kovalic, the Commonwealth’s preeminent spy, and Kyle Rankin, a lowly soldier happily scrubbing toilets on Sabea, a remote and isolated planet. However, nothing is as it seems. Kyle Rankin is a lie. His real name is Eli Brody, and he fled his home world of Caledonia years ago. Simon Kovalic knows Caledonia is a lit fuse hurtling towards detonation. The past Brody so desperately tried to abandon can grant him access to people and places that are off limits even to a professional spy like Kovalic. Kovalic needs Eli Brody to come home and face his past. With Brody suddenly cast in a play he never auditioned for, he and Kovalic will quickly realize it’s everything they don’t know that will tip the scales of galactic peace. Sounds like a desperate plan, sure, but what gambit isn’t? The Caledonian Gambit is a throwback to the classic sci-fi adventures of spies and off-world politics, but filled to the brim with modern sensibilities.
Book 1 of the Nexus Trilogy - Continued in Book 2: Crux In the near future, the experimental nano-drug Nexus can link humans together, mind to mind. There are some who want to improve it. There are some who want to eradicate it. And there are others who just want to exploit it. When a young scientist is caught improving Nexus, he's thrust over his head into a world of danger and international espionage - for there is far more at stake than anyone realizes. From the halls of academe to the halls of power, from the headquarters of an elite US agency in Washington DC to a secret lab beneath a top university in Shanghai, from the underground parties of San Francisco to the illegal biotech markets of Bangkok, from an international neuroscience conference to a remote monastery in the mountains of Thailand - Nexus is a thrill ride through a future on the brink of explosion. Shortlisted for the Arthur C Clarke Award Shortlisted for the Prometheus Award Shortlisted for the Kitschies Award An NPR Best Book of 2013! "Good. Scary good." - Wired "Provocative... A double-edged vision of the post-human."- The Wall Street Journal "A lightning bolt of a novel, with a sense of awe missing from a lot of current fiction."- Ars Technica "Starred Review. Naam turns in a stellar performance in his debut SF novel... What matters here is the remarkable scope and narrative power of the story."- Booklist "A superbly plotted high-tension technothriller ... full of delicious, thoughtful moral ambiguity ... a hell of a read."- Cory Doctorow "A gripping piece of near future speculation... all the grit and pace of the Bourne films."- Alastair Reynolds, author of Revelation Space "A sharp, chilling look at our likely future."- Charles Stross, author of Singularity Sky and Halting State "The most brilliant hard SF thriller I've read in years. Reminds me of Michael Crichton at his best."- Brenda Cooper, author of The Creative Fire "A rich cast of characters...the action scenes are crisp, the glimpses of future tech and culture are mesmerizing."- Publishers Weekly "Any old writer can take you on a roller coaster ride, but it takes a wizard like Ramez Naam to take you on the same ride while he builds the roller coaster a few feet in front of you."- John Barnes, author of Directive 51 "Michael Crichton-like."- SFX Magazine "An incredibly imaginative, action-packed intellectual romp!"- Dani Kollin, Prometheus Award-winning author of The Unincorporated Man "The only serious successor to Michael Crichton."- Scott Harrison, author of Archangel
Author: Alex Lamb
Publisher: Hachette UK
Release Date: 2015-07-16
The starship Ariel is on a mission of the utmost secrecy, upon which the fate of thousands of lives depend. Though the ship is a mile long, its six crew are crammed into a space barely large enough for them to stand. Five are officers, geniuses in their field. The other is Will Kuno-Monet, the man responsible for single-handedly running a ship comprised of the most dangerous and delicate technology that mankind has ever devised. He is the Roboteer. Roboteer is a hard-SF novel set in a future in which the colonization of the stars has turned out to be anything but easy, and civilization on Earth has collapsed under the pressure of relentless mutual terrorism. Small human settlements cling to barely habitable planets. Without support from a home-world they have had to develop ways of life heavily dependent on robotics and genetic engineering. Then out of the ruins of Earth's once great empire, a new force arises - a world-spanning religion bent on the conversion of all mankind to its creed. It sends fleets of starships to reclaim the colonies. But the colonies don't want to be reclaimed. Mankind's first interstellar war begins. It is dirty, dangerous and hideously costly. Will is a man bred to interface with the robots that his home-world Galatea desperately needs to survive. He finds himself sent behind enemy lines to discover the secret of their newest weapon. What he discovers will transform their understanding of both science and civilization forever... but at a cost.
Author: Barry J. Hutchison
Release Date: 2016-09-26
When a small-time conman is abducted and whisked across the galaxy, he finds himself hurled into a frantic battle to save an alien civilization and its god from extinction. A fast-paced comedy space adventure from the author the Independent newspaper calls "the new Terry Pratchett."
The bestselling cult classic—soon to be a major motion picture directed by Steven Spielberg. At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut—part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed. It’s the year 2045, and the real world is an ugly place. Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them. For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved—that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig. And then Wade stumbles upon the first puzzle. Suddenly the whole world is watching, and thousands of competitors join the hunt—among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life—and love—in the real world he’s always been so desperate to escape. A world at stake. A quest for the ultimate prize. Are you ready?
A not-quite epic science fiction adventure about a down-on-his luck galactic pilot caught in a cross-galaxy struggle for survival! Space travel just isn't what it used to be. With the invention of Quantum Teleportation, space heroes aren't needed anymore. When one particularly unlucky ex-adventurer masquerades as famous pilot and hate figure Jacques McKeown, he's sucked into an ever-deepening corporate and political intrigue. Between space pirates, adorable deadly creatures, and a missing fortune in royalties, saving the universe was never this difficult! From the creator of Mogworld and Jam! Benjamin Richard "Yahtzee" Croshaw is a British-Australian comedic writer, video game journalist, author, and video game developer. He is perhaps best known for his acerbic video game review series, Zero Punctuation, for The Escapist.
Author: Harry Connolly
Publisher: Del Rey
Release Date: 2009-09-29
BONUS: This edition contains excerpts from Harry Connolly's Game of Cages and Twenty Palaces. Ray Lilly is living on borrowed time. He’s the driver for Annalise Powliss, a high-ranking member of the Twenty Palace Society, a group of sorcerers devoted to hunting down and executing rogue magicians. But because Ray betrayed her once, Annalise is looking for an excuse to kill him–or let someone else do the job. Unfortunately for both of them, Annalise’s next mission goes wrong, leaving her critically injured. With the little magic he controls, Ray must complete her assignment alone. Not only does he have to stop a sorcerer who’s sacrificing dozens of innocent lives in exchange for supernatural power, he must find–and destroy–the source of that inhuman magic.
Author: Stephen Moss
Release Date: 2014-06-01
In eleven years time, a million members of an alien race will arrive at Earth. Years before they enter orbit, their approach will be announced by the flare of a thousand flames in the sky, their ships' huge engines burning hard to slow them from the vast speeds needed to cross interstellar space. These foreboding lights will shine in our night sky like new stars, getting ever brighter until they outshine even the sun, casting ominous shadows and banishing the night until they suddenly blink out. Their technology is vastly superior to ours, and they know they cannot possibly lose the coming conflict. But they, like us, have found no answer to the destructive force of the atom, and they have no intention of facing the onslaught of our primitive nuclear arsenal, or the devastation it would wreak on the planet they crave. So they have flung out an advanced party in front of them, hidden within one of the countless asteroids randomly roaming the void. They do not want us, they want our planet. Their Agents are arriving. "Fear the Sky is a brutal and powerful rendering of what would really happen if a race capable of interstellar travel set its sights on taking our planet from us. Book 1 in The Fear Saga sees very human protagonists pitted against an interesting and three-dimensional alien culture. It is as enjoyable as it is frightening." Reviewer - Chronicles Science Fiction Fantasy Community "Sometimes even a superior foe is worth fighting. Fear the Sky is an explosive story filled with awesome tech: from the best of today's military machines to the worst of tomorrow's death dealers." Reviewer - SyFy
Embark on an exciting, adventurous, and dangerous journey through the galaxy with the motley crew of the spaceship Wayfarer in this fun and heart-warming space opera—the sequel to the acclaimed The Long Way to a Small, Angry Planet. Lovelace was once merely a ship’s artificial intelligence. When she wakes up in a new body, following a total system shut-down and reboot, she has no memory of what came before. As Lovelace learns to negotiate the universe and discover who she is, she makes friends with Pepper, an excitable engineer, who’s determined to help her learn and grow. Together, Pepper and Lovey will discover that no matter how vast space is, two people can fill it together. The Long Way to a Small, Angry Planet introduced readers to the incredible world of Rosemary Harper, a young woman with a restless soul and secrets to keep. When she joined the crew of the Wayfarer, an intergalactic ship, she got more than she bargained for—and learned to live with, and love, her rag-tag collection of crewmates. A Closed and Common Orbit is the stand-alone sequel to that beloved debut novel, and is perfect for fans of Firefly, Joss Whedon, Mass Effect, and Star Wars.
Author: Martin Cruz Smith
Publisher: Simon and Schuster
Release Date: 2013-11-12
In his groundbreaking Gorky Park, Martin Cruz Smith created one of the iconic investigators of contemporary fiction, Arkady Renko. In Tatiana, Smith delivers his most ambitious and politically daring novel since. When the brilliant and fearless young reporter Tatiana Petrovna falls to her death from a sixth-floor window in Moscow in the same week that notorious mob billionaire Grisha Grigorenko is shot in the back of the head, Renko finds himself on the trail of a mystery as complex and dangerous as modern Russia itself. The body of an elite government translator shows up on the sand dunes of Kalingrad: killed for nothing but a cryptic notebook filled with symbols. A frantic hunt begins to locate and decipher this notebook. In a fast-changing and lethal race to uncover what this translator knew, and how he planned to reveal it to the world, Renko makes a startling discovery that propels him deeper into Tatiana's past - and, at the same time, paradoxically, into Russia's future. 'At times the writing mesmerizes with its originality...Long live Renko.' The New York Times Book Review 'Smith's point hits the mark with requisite force…Basic human behaviour - especially the worst of it - is so deeply embedded into psychological fabric that the same battles are waged even when the monsters keep shifting shapes.' The Los Angeles Times
Author: Andrew Lane
Publisher: Titan Books (US, CA)
Release Date: 2017-11-07
Contact with an alien race, the Gliese, has been made, but communication is impossible. There is trade, but on seemingly inexplicable terms; anti-gravity technology was traded for a bicycle tyre. As we begin to colonize the stars, we're still dependant on the mysterious aliens who we still do not understand. It falls upon the unlikely team of a conceptual artist, Marc, and assassin, Kara, to embark on a mission that will unearth the mystery of the Gliese.
In Adam Burch’s thrilling series debut, a young man must choose between violence and peace in a distant world divided between those who thrive in endless sunlight and those who survive in eternal darkness. The isolated planet of Tao is a house divided: the peaceful Daysiders live in harmony while the pale Nightsiders pursue power and racial purity through the violent ritual of the Combat. Edmon Leontes, the gentle son of a ruthless warrior noble and a proud Daysider, embodies Tao’s split nature. The product of diametrically opposed races, Edmon hopes to live a quiet life pursuing the music of his mother’s people, but his Nightsider father cruelly forces him to continue in his bloody footsteps to ensure his legacy. Edmon’s defiance will cost him everything…and spark a revolution that will shake the foundations of Tao. His choice—to embrace the light or surrender to the darkness—will shape his own fate and that of his divided world.
An io9 Can't Miss Science Fiction and Fantasy title in March 2014. Martin Banks is just a normal guy who has made an abnormal discovery: he can manipulate reality, thanks to reality being nothing more than a computer program. With every use of this ability, though, Martin finds his little "tweaks" have not escaped notice. Rather than face prosecution, he decides instead to travel back in time to the Middle Ages and pose as a wizard. What could possibly go wrong? An American hacker in King Arthur's court, Martin must now train to become a full-fledged master of his powers, discover the truth behind the ancient wizard Merlin...and not, y'know, die or anything.