With over 5,000,000 views on YouTube, Whole Brain Teaching's strategies are used across America and in 30 foreign countries. Including K-12 games for challenging kids, classroom management, writing, reading, math, and Common Core/State Tests, "Whole Brain Teaching: 122 Amazing Games!" will have your students playing so hard, they won't realize how much they're learning! Join the first education reform movement ... with a sense of humor! Want to amp up student engagement? Giggle with glee as students race against the clock in SuperSpeed games that build reading, writing, and math skills. Snicker with satisfaction as students play Brainies, a sign language that, amazingly, deepens critical thinking insights. Click your heels joyfully when students review months of work battling each other in hilarious Mind Soccer Contests. Mirthfully hoot as you skip thorough class playing Red Green Dotty, the proofreading contest that eliminates 100s of student writing errors. With 122 hilarious games to choose from, "Whole Brain Teaching: 122 Amazing Games!" is perfect for K-12 students ranging from Special Ed to Gifted. Discover entertainments that will lift the reading, writing and speaking skills of English Language Learners, bedazzle your most challenging students and turn your classroom into a Funtricity powered dynamo. Join the legions of jolly instructors who have learned the easiest way to reach kids is through their funny bones!
The fastest way to keep your students engaged Glazed look in your students' eyes? They need is an Energizing Brain Break—a quick physical and mental challenge to refresh them. This full-color flip book contains 50 highly effective, classroom-tested ideas for all grades. You'll find pictures, directions, and online videos for activities like: Slap Count Letters: students alternate slapping each other's hands while spelling a word Rock, Paper, Scissors, Math: partners reveal a certain number of fingers to each other, and the first person to add them together wins Bizz-Buzz: groups of students count from 1 to 40 using a combination of numbers and words
Based on classroom experience, this easy to read book is perfect for the busy teacher who wants to laugh a little while learning the quickest way to incorporate movement in the classroom. She infuses humor while providing simple and quick examples that can make anyone feel successful! Stacey is an Action Based Learning Certified Trainer, with the first kinesthetic classroom in the nation. Her goal is to change today’s classroom into one that incorporates movement to enhance learning for all students.
What do daffodils, baseball announcing, and Tina Fey have to do with teaching? As it turns out, a lot. In The Happy Teacher Habits, Michael Linsin guides you through 11 little-known habits of the happiest, most effective teachers on Earth. Based on the latest research, and drawing on experts from the worlds of business, marketing, sports, entertainment, music, and medicine, you will learn simple, actionable strategies that will eliminate your teaching stress, supercharge your ability to motivate and inspire your students, and empower you to really love your job. This is no ordinary teaching book. It is a success roadmap through an educational system that is becoming increasingly harder to navigate. It will expose the falsehoods and misinformation teachers are being bombarded with every day, and reveal the secrets to what really matters in creating a happy and fulfilling career.
A free, world-class education for anyone, anywhere: this is the goal of the Khan Academy, a passion project that grew from an ex-engineer and hedge funder's online tutoring sessions with his niece, who was struggling with algebra, into a worldwide phenomenon. Today millions of students, parents, and teachers use the Khan Academy's free videos and software, which have expanded to encompass nearly every conceivable subject; and Academy techniques are being employed with exciting results in a growing number of classrooms around the globe. Like many innovators, Khan rethinks existing assumptions and imagines what education could be if freed from them. And his core idea-liberating teachers from lecturing and state-mandated calendars and opening up class time for truly human interaction-has become his life's passion. Schools seek his advice about connecting to students in a digital age, and people of all ages and backgrounds flock to the site to utilize this fresh approach to learning. In THE ONE WORLD SCHOOLHOUSE, Khan presents his radical vision for the future of education, as well as his own remarkable story, for the first time. In these pages, you will discover, among other things: How both students and teachers are being bound by a broken top-down model invented in Prussia two centuries ago Why technology will make classrooms more human and teachers more important How and why we can afford to pay educators the same as other professionals How we can bring creativity and true human interactivity back to learning Why we should be very optimistic about the future of learning. Parents and politicians routinely bemoan the state of our education system. Statistics suggest we've fallen behind the rest of the world in literacy, math, and sciences. With a shrewd reading of history, Khan explains how this crisis presented itself, and why a return to "mastery learning," abandoned in the twentieth century and ingeniously revived by tools like the Khan Academy, could offer the best opportunity to level the playing field, and to give all of our children a world-class education now. More than just a solution, THE ONE WORLD SCHOOLHOUSE serves as a call for free, universal, global education, and an explanation of how Khan's simple yet revolutionary thinking can help achieve this inspiring goal.
This book provides 101 easy to use activities, designed to help you reach any student, despite what part of the brain they are operating from. This book provides activities that can help calm, focus, or energize your students!
Author: Holly Elizabeth Johnson
Publisher: Createspace Independent Publishing Platform
Release Date: 2017-07-22
Escape rooms have become a major trend all over the country. The concept is simple: a group of people are trapped in a room and must solve a series of puzzles to find their way out. In Breaking into Breakout Boxes, educator Holly Johnson takes the same basic concept and applies it to the classroom. Breakout boxes are locked boxes the teacher provides. The entire class works together to discover the combination to the box. The combination can be gleaned from clues related to any number of education subjects. In this new guide, Johnson covers how to build your box, how to write your own clues for the box, how to manage your classroom during the activity, what to place inside the box, what to do if the students do not solve the box in time, how to perform a "debriefing" after completing the exercise, and how to tailor your box to different content areas and learning styles. Breakout boxes can teach students the importance of problem-solving, working together, and perseverance in the face of any challenge. Through this fun activity, children will acquire skills that will help them for the rest of their lives!
Author: Ned Herrmann
Publisher: McGraw Hill Professional
Release Date: 2015-08-21
Genre: Business & Economics
The long-awaited update of the classic guide to outperforming the competition using Herrmann International's trademark Whole Brain Methodology Packed with new research, updated examples, and more actionable content, The Whole Brain Business Book outlines four basic thinking styles--administrator, talker, problem-solver, dreamer--corresponding to the four quadrants of the brain and explains that many are dominated by only one quadrant. By getting out of the "brain rut" and channeling all four quadrants, business people and organizations can become more flexible, creative, and competitive. Herrmann-Nehdi uses her extensive research and experience working with her father and expert practitioners across the globe to highlight new research developments, replace outdated information, incorporate new stories and real-world examples while building on the core applications of The Whole Brain Business Book.
40 fun exercises help students take a quick break and return to their work refreshed and ready to learn. Each exercise is designed to get more oxygen and energy to students' brains, improve their focus, and calm their nervous systems. The result: increased motivation, cooperation, and learning in the classroom. Includes a full-color poster with five easy moves all kids can do when they need a ""brain break""! For use with Grades K-5.
Author: National Research Council
Publisher: National Academies Press
Release Date: 2011-04-12
At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.
Brain Games book includes 301 questions & answers perfect for kindergarten. Includes questions and answers about: Language Arts, Math, Science, Social Sciences, Physical & Emotional Development, Fine Arts, and Foreign Language
Are you a new drama teacher looking for help planning your first year? Or an experienced teacher in need of refreshing new ideas for your drama classes? Teaching Drama: The Essential Handbook is a new resource with 16 ready-to-go lesson plans that will provide you with the tools you need to build your kids into incredible actors. Go beyond drama games. With this handbook you'll get: A semester's worth of cumulative lessons that will turn your kids into real-deal actors Notes on how to introduce basic acting concepts in a way kids will instantly understand Suggested activities for both "younger" and "older" kids How to transition between activities and from lesson to lesson Contemporary new games like a "Facebook Character Profile" Reflection and journaling exercises after every lesson. Below are just a few of the topics covered in the lessons: What is Theatre? Students explore how theatre is the art of telling stories through live acting. Creating an Ensemble. Students learn to work together, build trust, and involve every member in a performance. Movement & Space. Students explore how pantomime and behavior can help tell a story. Character Development. Students explore what makes characters unique and how to create compelling characters onstage. Objective & Tactics. Students will think about the "why" behind every action. Using Your Voice: Students will understand the importance of articulation, projection and voice variation. Listening/Reacting. Students will understand how listening and reacting are an important part of being an actor. Stage Directions and Blocking. Students will understand the "principles of blocking" and how to stage a scene without instruction. And much more...