For twelve years, the virtual world of Yggdrasil has served as the playground and battlefield for the skeletal lord Momonga and his guild of fellow monsters, Ainz Ooal Gown. But the guild's glory days are over, and the game is shutting down permanently. When Momonga logs in one last time just to be there when the servers go dark, something happens--and suddenly, fantasy is reality. A rogues' gallery of fanatically devoted NPCs is ready to obey his every order, but the world Momonga now inhabits is not the one he remembers. The game may be over, but the epic tale of Ainz Ooal Gown is only beginning...
In the kingdom of Re-Estize, a sinister organization known as the Eight Fingers holds sway of the criminal underworld. Ainzs orders Sebas to infiltrate the capital to gather intel on this shadowy group sucking the marrow from the kingdom's bones. At the same time, a young soldier named Climb struggles to hone his skills to better serve the "Golden Princess" while the once great warrior Brian returns home a broken man... Against the backdrop of an ancient city fraying at its edges, three men will challenge the corruption of the vicious Eight Fingers!
The human realm of the kingdom is headed for its greatest disaster yet! After failing to prevent a daring raid on the Eight Fingers' appalling brothel, the Six Arms are dying for a chance to defend their reputation as the criminal underworld's strongest enforcers. These criminals are notorious for their brutality as much as their strength, meaning the only people who stand a chance against them are the legendary Blue Roses...and one polite, dignified butler. When these thugs make Sebas the first target of their revenge, they may get much more than they bargained for by inadvertently picking a fight with Ainz Ooal Gown!
It has been a week since Momonga logged in to his favorite RPG one last time and stranded himself there. Now he leads his guild as the Ainz Ooal Gown overlord. Finding himself in dire need of better information, he travels disguised as an adventurer to the walled city of E-Rantel, with Narberal the battle maid at his side. The pair accept a mission to retrieve medicinal herbs, making for a forest said to be the home of a great and wise beast. But the sinister influence of a fanatical cabal approaches E-Rantel, and the armor-clad Ainz will face both a ruthless warrior and a legion of the undead!
One day, in a peaceful lizardman village, an ominous messenger visits with a warning from the Great Tomb of Nazarick: In eight days' time, they will be annihilated. Unwilling to stand by and wait, the fighter and traveler Zaryusu journeys to the other lizardman tribes--who have received the same message--hoping to form an alliance against their impossibly strong opponent. But though the warriors try valiantly to resist, Ainz Ooal Gown and his undead army hold the power to determine their fate...
Lord Ainz has made great progress moonlighting as the indomitable hero Momon, but what should be a moment of triumph is shattered--by news of rebellion. He vows to find out what has happened and to defend the honor of his guild and home--Ainz Ooal Gown.
The annual war between the kingdom and the empire almost always ends in little more than a staring contest. This year, the Fresh Blood Emperor's visit to Nazarick will change everything. Ainz himself has joined the fray, which is a dark omen of the coming storm. The arrival of the absolute ruler of Nazarick means only horror and death await those who stand on what will become the most hellish battlefield anyone has seen in living memory...!
After being saved from danger by Ainz, Enri and the apothecary Nfirea have been living life to the fullest as they spend their days together in Carne Village alongside their goblin-guard neighbors. But after the Wise King of the Forest left the region, the balance of the forest has been disrupted and something has filled the vacuum of power...
A group of "workers" whose better judgement has been clouded by hopes and expectations have descended into the unknown depths of a mysterious tomb. These trespassers include the small but elite team Foresight, the storied warriors of Heavy Masher, the crew lead by a legendary elder worker, Green Leaf, and the invincible swordsmen of Angel. They are some of the best that can be hired, but as more and more vengeful residents of Nazarrick appear, will any make it out alive?
It has come down to this--a fight to the death, mano a mano, Ainz versus Shalltear! With the odds stacked against him, Ainz faces off against the deadly vampire lord. But Shalltear is not the only threat facing our hero--ahem, our overlord! In a far-distant reptilian kingdom, nefarious forces are on the move. Will Ainz need to meddle in the affairs of mortals yet again...?
Ainz, the undead overlord, is in dire need of better information about the world he's found himself in, and to get it, he travels to the city of E-Rantel. Disguised as a mere adventurer, he accepts a mission to venture deep into an eerie forest, but the swirling shadow of intrigue hides the road ahead...
Release Date: 1997
Genre: American literature
Books in print is the major source of information on books currently published and in print in the United States. The database provides the record of forthcoming books, books in-print, and books out-of-print.