Author: Martin Russ
Publisher: Taylor & Francis
Release Date: 2012-11-12
Genre: Technology & Engineering
Sound Synthesis and Sampling provides a comprehensive introduction to the underlying principles and practical techniques applied to both commercial and research sound synthesizers. This second edition has been rigorously updated throughout and includes a new chapter on performance, examining how synthesizers have become embedded within more sophisticated musical performance instruments. Martin Russ' highly readable and non-mathematical approach makes the subject accessible whatever your level of experience. The book features: · Detailed illustrations to aid your understanding · Topics presented in bite-size sections within each chapter · Additional notes in the margin to reinforce important points · Examples of representative instruments and software · Time lines showing the development of a topic in its historical context · Questions at the end of each chapter for checking your comprehension · A glossary for quick reference · A jargon guide to demystify the varied terminology As such, the book is particularly suitable for students of music technology, audio engineering, acoustics, electronics and related courses. Musicians, engineers and multimedia specialists will also want to keep a copy to hand for reference. .
Author: Dan Hosken
Release Date: 2012-03-15
Music Technology and the Project Studio: Synthesis and Sampling provides clear explanations of synthesis and sampling techniques and how to use them effectively and creatively. Starting with analog-style synthesis as a basic model, this textbook explores in detail how messages from a MIDI controller or sequencer are used to control elements of a synthesizer to create rich, dynamic sound. Since samplers and sample players are also common in today’s software, the book explores the details of sampling and the control of sampled instruments with MIDI messages. This book is not limited to any specific software and is general enough to apply to many different software instruments. Overviews of sound and digital audio provide students with a set of common concepts used throughout the text, and "Technically Speaking" sidebars offer detailed explanations of advanced technical concepts, preparing students for future studies in sound synthesis. Music Technology and the Project Studio: Synthesis and Sampling is an ideal follow-up to the author’s An Introduction to Music Technology, although each book can be used independently. The Companion Website includes: Audio examples demonstrating synthesis and sampling techniques Interactive software that allows the reader to experiment with various synthesis techniques Guides relating the material in the book to various software synthesizers and samplers Links to relevant resources, examples, and software
Author: Dan Hosken
Publisher: Taylor & Francis
Release Date: 2010-07-16
An Introduction to Music Technology provides a clear and concise overview of the essential elements of music technology for today’s musician. It is designed to provide music students with the background necessary to apply technology in their creating, teaching, and performing. This book focuses on five topics that underlie the hardware and software in use today: Sound, Audio, MIDI, Synthesis and Sampling, and Computer Notation and Computer-Assisted Instruction. In addition, there is an appendix that covers necessary computer hardware and software concepts. Features: Thorough explanations of key topics in music technology Content applicable to all software and hardware, not linked to just one piece of software or gear In-depth discussion of digital audio topics, such as sampling rates, resolutions, and file formats Explanations of standard audio plug-ins including dynamics processors, EQs, and delay-based effects Coverage of synthesis and sampling in software instruments Pedagogical features, including: Further Reading sections that allow the student to delve deeper into topics of interest – Suggested Activities that can be carried out with a variety of different programs – Key Terms at the end of each chapter – What do I need? chapters covering the types of hardware and software needed in order to put together Audio and MIDI systems – The companion website contains links to audio examples that demonstrate various concepts, step-by-step tutorials, relevant hardware, software, and additional audio and video resources.
Author: Mark Vail
Publisher: Oxford University Press
Release Date: 2014-01-22
Electronic music instruments weren't called synthesizers until the 1950s, but their lineage began in 1919 with Russian inventor Lev Sergeyevich Termen's development of the Etherphone, now known as the Theremin. From that point, synthesizers have undergone a remarkable evolution from prohibitively large mid-century models confined to university laboratories to the development of musical synthesis software that runs on tablet computers and portable media devices. Throughout its history, the synthesizer has always been at the forefront of technology for the arts. In The Synthesizer: A Comprehensive Guide to Understanding, Programming, Playing, and Recording the Ultimate Electronic Music Instrument, veteran music technology journalist, educator, and performer Mark Vail tells the complete story of the synthesizer: the origins of the many forms the instrument takes; crucial advancements in sound generation, musical control, and composition made with instruments that may have become best sellers or gone entirely unnoticed; and the basics and intricacies of acoustics and synthesized sound. Vail also describes how to successfully select, program, and play a synthesizer; what alternative controllers exist for creating electronic music; and how to stay focused and productive when faced with a room full of instruments. This one-stop reference guide on all things synthesizer also offers tips on encouraging creativity, layering sounds, performance, composing and recording for film and television, and much more.
Author: James Beauchamp
Publisher: Springer Science & Business Media
Release Date: 2007-08-30
This book contains a complete and accurate mathematical treatment of the sounds of music with an emphasis on musical timbre. The book spans the range from tutorial introduction to advanced research and application to speculative assessment of its various techniques. All the contributors use a generalized additive sine wave model for describing musical timbre which gives a conceptual unity, but is of sufficient utility to be adapted to many different tasks.
Author: Richard Stevens
Publisher: Taylor & Francis
Release Date: 2013-05-02
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)
Virtual Sound is an in-depth tutorial in computer music, complete with user-friendly exercises in Csound that illustrate the theory and practice of each type of sound synthesis and processing. The subjects covered include additive synthesis, subtractive synthesis, flow-charts, control signals, vibrato and tremolo, 3-D sound, sampling, analysis and resynthesis, MIDI files and MIDI controls, amplitude and ring modulation, frequency modulation (FM), echo, reverberation, chorus, flanger, phaser, convolution, waveshaping and vector synthesis, granular synthesis, formant synthesis, and physical modeling. If you have a basic understanding of computers and the fundamentals of acoustics, you'll have no trouble reading this book. After having read it, you should be able to use other commercial or research-oriented software with a greater understanding of how it functions.
Introduced in Logic Pro 10.2, Alchemy joins the upper echelon of sound design tools offered by Logic Pro. Filling the gap between sampling and synthesis, Alchemy is uniquely positioned, providing Logic users with novel ways to create heretofore-unheard sounds and instruments. By combining such advanced sound generation technologies as granular, spectral, and additive synthesis, Alchemy allows you to manipulate audio to unprecedented levels. In Synthesis and Sound Design with Alchemy in Logic Pro X, you will gain familiarity with Alchemy by exploring the interface, sound engines, and control paradigms, which will give you an extraordinary vehicle for getting “inside” sound and making your own unique instruments. Includes: Authoritative explanations of the user interface and source elements Instructions show you how to mix multiple sources and use the Arpeggiator Lesson review questions to summarize what you learn
Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” —Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” —Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” —Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.