The Art of Horizon Zero Dawn

Author: Paul Davies
Publisher: Titan Books (UK)
ISBN: 1785653636
Release Date: 2017
Genre: Games & Activities

"The Art of Horizon Zero Dawn takes you through the vast and vibrant world of Guerrilla Games' newest title, featuring detailed sketches and gorgeous concept artwork as well as insight from the artists and creators. From magnificent cities and lush plains, to the diverse cultures of the tribes and the amazing machines that roam the lands, this stunning visual companion is the ultimate guide to the creation of a world as beautiful as it is dangerous."--Back cover.

Marvel Contest of Champions the Art of the Battlerealm

Author: Paul Davies
Publisher: Titan Books
ISBN: 1785659553
Release Date: 2018-10
Genre: Art

Over the years, Marvel Contest of Champions has become more epic, the heroes more powerful, and the enemies more cunning--but the game has retained its core: the greatest battles in Marvel history! You have been summoned to the Battlerealm for the greatest Super Hero showdowns! Who will conquer the Contest? Marvel Contest of Champions: The Art of the Battlerealm is the ultimate visual companion for a true collector. Capturing the intensity of Kabam's extraordinary game, this book features incredible concept art, sketches, and storyboards. Discover more about Marvel's vast Battlerealm--the cosmic arena for the Contest of Champions--and your favorite Super Heroes and Villains, with exclusive commentary from the creators and fascinating insights into the creative process. This incredible collection of art will take you on an exciting journey through the dangerous and mysterious world of Marvel Contest of Champions.

Shadow of the Tomb Raider

Author: Paul Davies
Publisher: Titan Books
ISBN: 1785659499
Release Date: 2018-09-14
Genre: Art

Experience Lara Croft's defining moment as she becomes the Tomb Raider. In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will ultimately be forged into the Tomb Raider she is destined to be. The Shadow of The Tomb Raider Official Art Book features exclusive concept art and developer interviews detailing the climactic conclusion of Lara Croft's origin story where she will experience her defining moment in becoming the Tomb Raider. Game is due to release on 9/14/18 across all major platforms

Cyberpunk in a Transnational Context

Author: Takayuki Tatsumi
Publisher: MDPI
ISBN: 9783039214211
Release Date: 2019-08-20
Genre: Social Science

Mike Mosher’s “Some Aspects of Californian Cyberpunk” vividly reminds us of the influence of West Coast counterculture on cyberpunks, with special emphasis on 1960s theoretical gurus such as Timothy Leary and Marshall McLuhan, who explored the frontiers of inner space as well as the global village. Frenchy Lunning’s “Cyberpunk Redux: Dérives in the Rich Sight of Post-Anthropocentric Visuality” examines how the heritage of Ridley Scott’s techno-noir film Blade Runner (1982) that preceded Gibson’s Neuromancer (1984) keeps revolutionizing the art of visuality, even in the age of the Anthropocene. If you read Lunning’s essay along with Lidia Meras’s “European Cyberpunk Cinema,” which closely analyzes major European cyberpunkish dystopian films Renaissance (2006) and Metropia (2009) and Elana Gomel’s “Recycled Dystopias: Cyberpunk and the End of History,” your understanding of the cinematic and post-utopian possibility of cyberpunk will become more comprehensive. For a cutting-edge critique of cyberpunk manga, let me recommend Martin de la Iglesia’s “Has Akira Always Been a Cyberpunk Comic?” which radically redefines the status of Akira (1982–1993) as trans-generic, paying attention to the genre consciousness of the contemporary readers of its Euro-American editions. Next, Denis Taillandier’s “New Spaces for Old Motifs? The Virtual Worlds of Japanese Cyberpunk” interprets the significance of Japanese hardcore cyberpunk novels such as Goro Masaki’s Venus City (1995) and Hirotaka Tobi’s Grandes Vacances (2002; translated as The Thousand Year Beach, 2018) and Ragged Girl (2006), paying special attention to how the authors created their virtual landscape in a Japanese way. For a full discussion of William Gibson’s works, please read Janine Tobek and Donald Jellerson’s “Caring About the Past, Present, and Future in William Gibson’s Pattern Recognition and Guerilla Games’ Horizon: Zero Dawn” along with my own “Transpacific Cyberpunk: Transgeneric Interactions between Prose, Cinema, and Manga”. The former reconsiders the first novel of Gibson’s new trilogy in the 21st century not as realistic but as participatory, whereas the latter relocates Gibson’s essence not in cyberspace but in a junkyard, making the most of his post-Dada/Surrealistic aesthetics and “Lo-Tek” way of life, as is clear in the 1990s “Bridge” trilogy.

Badass Braids

Author: Shannon Burns
Publisher:
ISBN: 9781631064388
Release Date: 2018-04-10
Genre: Health & Fitness

When she’s not studying for her PhD in social neuroscience, Silvousplaits (a.k.a. Shannon Burns) is creating and posting weekly instructional videos on her YouTube channel of DIY hair art that mimics the hairstyles of valiant men and women in the best historical, sci-fi, and fantasy shows and movies. Game of Thrones, Lord of the Rings, Vikings, and The Hunger Games--oh yeah, she's done them all. In Badass Braids she shows you how to transform your hair step-by-step. You'll look just like your favorite heroes and heroines in no time. With an introduction to the styling techniques for different kinds of basic braids, interviews with behind-the-scenes stylists and actors, and original styles inspired by fan-favorites.The perfect gift for geeky men and women of all ages!

The Video Games Textbook

Author: Brian J. Wardyga
Publisher: CRC Press
ISBN: 9781351172349
Release Date: 2018-08-06
Genre: Computers

The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles.

Architectural Approach to Level Design

Author: Christopher W. Totten
Publisher: CRC Press
ISBN: 9781351116282
Release Date: 2019-04-25
Genre: Computers

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. FEATURES Presents case studies that offer insight on modern level design practices, methods, and tools Presents perspectives from industry designers, independent game developers, scientists, psychologists, and academics Explores how historical structures can teach us about good level design Shows how to use space to guide or elicit emotion from players Includes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journals Bringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds.

The Art of the Snowflake

Author: Kenneth Libbrecht
Publisher: Voyageur Press
ISBN: 9781616731243
Release Date: 2007-10-15
Genre: Nature

The perfect geometry and exquisite beauty of nature is nowhere so clear to us as in the snowflake. But how have we been able to appreciate this infinitesimal wonder in all its crystalline glory? This book, as much a work of art as a testament to science, reveals how one of the snowflake’s most inspired photographers came to such intimate knowledge of his craft and its fleeting focus. Beautiful pictures illustrate Kenneth Libbrecht’s story of the microphotography of snow crystals, from the pioneering work of Wilson Bentley in the 1890s right up to Ken’s own innovations in our age of digital images. A breathtaking look at the works of art that melt in an instant, this is a book to page through and savor, season after season.

GPU Pro 7

Author: Wolfgang Engel
Publisher: CRC Press
ISBN: 9781498742542
Release Date: 2016-03-23
Genre: Computers

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanc

The Art of Light Space

Author: Jan Butterfield
Publisher:
ISBN: UOM:39015029862433
Release Date: 1993
Genre: Art

Provides an overview of Light and Space art in the larger context of modern art and profiles ten artists and their work

Assassin s Creed Origins Deluxe Edition

Author: Anthony Del Col
Publisher: Titan Comics
ISBN: 1787731510
Release Date: 2019-08-13
Genre:

Bear witness to the inception of the Assassin Brotherhood with this deluxe edition of the brand new comic series spinning out of Ubisoft's critically acclaimed and highly successful Assassin's Creed Origins! Ancient Egypt, a land of majesty and intrigue, is disappearing in a ruthless fight for power. Unveil dark secrets and forgotten myths as we journey to the very beginnings of the Assassin Brotherhood and beyond in this very special Deluxe Edition!

Key Thinkers on Space and Place

Author: Phil Hubbard
Publisher: SAGE
ISBN: 0761949631
Release Date: 2004-05-25
Genre: Science

A comprehensive guide to the latest work on space. Each entry is a short interpretative essay, outlining the contributions made by the key theorists.